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Facilitating American Sign Language learning for hearing parents of deaf children via mobile devicesXu, Kimberly A. 02 April 2013 (has links)
In the United States, between 90 and 95% of deaf children are born to hearing parents. In most circumstances, the birth of a deaf child is the first experience these parents have with American Sign Language (ASL) and the Deaf community. Parents learn ASL as a second language to provide their children with language models and to be able to communicate with their children more effectively, but they face significant challenges.
To address these challenges, I have developed a mobile learning application, SMARTSign, to help parents of deaf children learn ASL vocabulary. I hypothesize that providing a method for parents to learn and practice ASL words associated with popular children's stories on their mobile phones would help improve their ASL vocabulary and abilities more than if words were grouped by theme. I posit that parents who learn vocabulary associated with children's stories will use the application more, which will lead to more exposure to ASL and more learned vocabulary.
My dissertation consists of three studies. First I show that novices are able to reproduce signs presented on mobile devices with high accuracy regardless of source video resolution. Next, I interview hearing parents with deaf children to discover the difficulties they have with current methods for learning ASL. When asked which methods of presenting signs they preferred, participants were most interested in learning vocabulary associated with children's stories. Finally, I deploy SMARTSign to parents for four weeks. Participants learning story vocabulary used the application more often and had higher sign recognition scores than participants who learned vocabulary based on word types. The condition did not affect participants' ability to produce the signed vocabulary.
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Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of DuolingoKastelli, Sofie, Takács, Napsugár January 2023 (has links)
Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. This thesis looks at how Duolingo's gamified system design implements persuasive principles to increase user engagement. The thesis aims to advance the knowledge of user engagement in language learning apps and help create useful mobile language learning applications. To achieve the goal, it was necessary to determine which persuasive principles were being applied by Duolingo's gamified system design. This was done using the Persuasive System Design (PSD) model by Oinas Kukkonen and Harjumaa (2009). The research consisted of qualitative semi-structured interviews with 8 young adults living in Sweden. The aim of the interviews was to find detailed, deep, empirical data and compare it to a theoretical framework using thematic analysis. The results of these interviews showed that Duolingo's gamified system design effectively applies persuasive principles to engage and encourage language learners. However, it was discovered that several persuasive principles needed to be improved in order to further enhance user involvement. This study adds to the understanding of persuasion by demonstrating how these principles can be applied to other mobile language learning applications to increase user engagement.
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Using the iPad in Language Learning: Perceptions of College StudentsItayem, Ghada A. 22 July 2014 (has links)
No description available.
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