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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Controle e aquisição de dados experimentais com tecnologia bluetooth em dispositivos móveis / Control and experimental data acquisition with bluetooth technology mobile

Pereira, Ronaldo dos Santos [UNESP] 05 April 2016 (has links)
Submitted by RONALDO DOS SANTOS PEREIRA null (ronaldomestre05@gmail.com) on 2016-04-18T19:09:33Z No. of bitstreams: 1 Dissertação corrigida.pdf: 3055051 bytes, checksum: ca3a2c4e33ce3790df73fcc6eb34cff5 (MD5) / Approved for entry into archive by Felipe Augusto Arakaki (arakaki@reitoria.unesp.br) on 2016-04-19T16:58:20Z (GMT) No. of bitstreams: 1 pereira_rs_me_ilha.pdf: 3055051 bytes, checksum: ca3a2c4e33ce3790df73fcc6eb34cff5 (MD5) / Made available in DSpace on 2016-04-19T16:58:20Z (GMT). No. of bitstreams: 1 pereira_rs_me_ilha.pdf: 3055051 bytes, checksum: ca3a2c4e33ce3790df73fcc6eb34cff5 (MD5) Previous issue date: 2016-04-05 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) / Os dispositivos móveis portáteis vêm ganhando mercado e se consolidando como uma das ferramentas mais utilizadas no cotidiano, corporativo ou convencional, dados os investimentos das grandes empresas de telefonia móvel, rede de comunicação, empresas de software, hardware, entre outras. Diante desse quadro, o presente trabalho abordou a tecnologia móvel em sua evolução, observando como os celulares se transformaram em smartphones capazes de gerenciar quase tudo da palma da mão, em razão de sistemas operacionais próprios, sofisticados e com plataformas específicas para desenvolvimento de aplicativos. Tal constatação direcionou esse estudo para o desenvolvimento do aplicativo AppAquisBluet, o qual utilizou a plataforma de desenvolvimento Android, que detêm 75% do mercado móvel, liderada pela Google e seus aliados. Além disso, trata-se de uma plataforma moderna, flexível e open source, possuidora de ótima relação custo/benefício, quando comparada a outras plataformas, ou seja, ideal para a implementação do aplicativo AppAquisBluet. Nesse sentido, foram utilizados os métodos e técnicas destinados à plataforma Android, desde a SDK (Software Development Kit), linguagem de programação Java, API bluetooth, bibliotecas de terceiros como a GraphView, utilizada nas implementações gráficas do projeto, sem contar com o eficiente banco de dados SQLite destinado a aplicações móveis. Como produto resultante, apresentou-se o aplicativo AppAquisBluet e suas funcionalidades básicas, com a função de realizar aquisições de dados em tempo real, haja vista que esses dados podem ser apresentados em arquivo de texto ou graficamente e armazenados em banco de dados para futuras análises. Para tal aquisição, utilizou-se o hardware condicionador de sinal via bluetooth desenvolvido para converter o sinal analógico, captado pelo circuito da ponte de Weatstone, para digital e transmitido ao aplicativo AppAquisBluet, usando a comunicação bluetooth, plotando os dados no visor do aplicativo, além de exportar para a memória de armazenamento do smartphone como arquivo de texto para serem tratados, utilizando o software Excel. / The handheld mobile devices are gaining market and consolidating its position as one of the tools most commonly used in daily life of corporations or common users. It is due to investments of the mobile companies, networking companies, software and hardware companies and so on. This work addressed the evolution of mobile technology. We observed how mobile phones have turned into smartphones able to manage almost everything by our hands. Of course, because of sophisticated operational systems and specific platforms for development of applications. The aim of this study was directed to the development of AppAquisBluet application. It used the Android development platform that holds 75% of the mobile market by Google and its allies. Further, it is a modern platform, flexible, open source, an excellent cost and benefit compared to other platforms. That is why it is perfect for the implementation of the AppAquisBluet application. Accordingly, the methods and techniques used in its construction were the same of the Android platform, including the SDK (Software Development Kit), the Java programming language, the Bluetooth API, third-party libraries like GraphView, used in the graphic implementation of the project, and the efficient SQLite database designed for mobile applications. The resulting product was the AppAquisBluet application and its basic features, including the function of performing data acquisition in real time. The data can be coded in a text file or graphically and stored in a database for future analysis. For this acquisition, we used the signal conditioner hardware via Bluetooth. It was developed to convert to digital signal the analog signal received by Weatstone Bridge and then the digital signal could be transmitted to the AppAquisBluet application, using Bluetooth communication by plotting the data in the application display, and exporting to the smartphone storage memory as a text file that can be treated using the Excel software.
12

Controle e aquisição de dados experimentais com tecnologia bluetooth em dispositivos móveis /

Pereira, Ronaldo dos Santos January 2016 (has links)
Orientador: Luis Carlos Origa de Oliveira / Resumo: Os dispositivos móveis portáteis vêm ganhando mercado e se consolidando como uma das ferramentas mais utilizadas no cotidiano, corporativo ou convencional, dados os investimentos das grandes empresas de telefonia móvel, rede de comunicação, empresas de software, hardware, entre outras. Diante desse quadro, o presente trabalho abordou a tecnologia móvel em sua evolução, observando como os celulares se transformaram em smartphones capazes de gerenciar quase tudo da palma da mão, em razão de sistemas operacionais próprios, sofisticados e com plataformas específicas para desenvolvimento de aplicativos. Tal constatação direcionou esse estudo para o desenvolvimento do aplicativo AppAquisBluet, o qual utilizou a plataforma de desenvolvimento Android, que detêm 75% do mercado móvel, liderada pela Google e seus aliados. Além disso, trata-se de uma plataforma moderna, flexível e open source, possuidora de ótima relação custo/benefício, quando comparada a outras plataformas, ou seja, ideal para a implementação do aplicativo AppAquisBluet. Nesse sentido, foram utilizados os métodos e técnicas destinados à plataforma Android, desde a SDK (Software Development Kit), linguagem de programação Java, API bluetooth, bibliotecas de terceiros como a GraphView, utilizada nas implementações gráficas do projeto, sem contar com o eficiente banco de dados SQLite destinado a aplicações móveis. Como produto resultante, apresentou-se o aplicativo AppAquisBluet e suas funcionalidades básicas, com a função... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: The handheld mobile devices are gaining market and consolidating its position as one of the tools most commonly used in daily life of corporations or common users. It is due to investments of the mobile companies, networking companies, software and hardware companies and so on. This work addressed the evolution of mobile technology. We observed how mobile phones have turned into smartphones able to manage almost everything by our hands. Of course, because of sophisticated operational systems and specific platforms for development of applications. The aim of this study was directed to the development of AppAquisBluet application. It used the Android development platform that holds 75% of the mobile market by Google and its allies. Further, it is a modern platform, flexible, open source, an excellent cost and benefit compared to other platforms. That is why it is perfect for the implementation of the AppAquisBluet application. Accordingly, the methods and techniques used in its construction were the same of the Android platform, including the SDK (Software Development Kit), the Java programming language, the Bluetooth API, third-party libraries like GraphView, used in the graphic implementation of the project, and the efficient SQLite database designed for mobile applications. The resulting product was the AppAquisBluet application and its basic features, including the function of performing data acquisition in real time. The data can be coded in a text file or graphically and ... (Complete abstract click electronic access below) / Mestre
13

"Mobiliųjų technologijų integracija Moodle sistemoje" / "Mobile Technology Integration to the Moodle System"

Legis, Nerijus 24 August 2009 (has links)
SANTRAUKA SMS (Short Message Service) - tai technologija, kuri leidžia siųsti ir priimti pranešimus tarp mobiliųjų telefonų. SMS pirmą kartą atsirado Europoje 1992 metais ir buvo įtraukta į GSM (Global System for Mobile Communications) standartus. Vėliau buvo perkelta į bevieles technologijas, tokias kaip: CDMA ir TDMA. GSM ir SMS standartai buvo parengti ETSI. ETSI santrumpa - Europos telekomunikacijų standartų institutas. Dabar 3GPP (Third Generation Partnership Project) yra atsakinga už tinklo sukūrimą bei GSM ir SMS standartų išlaikymą. Taigi kaip žinia mobilios technologijos jau daug metų yra naudojamos įvairiose srityse. Viena iš šių sričių yra e-švietimas. Žinant tai, jog šiame 21 amžiuje naujos technologijos yra neatsiejama e-švietimo dalis, buvo ieškoma galimybė kaip palengvinti dėstytojų darbą, bei suteikti studentams galimybę laiku gauti reikiamą informaciją. Remiantis šiais prioritetais ir buvo sukurta mobiliųjų technologijų posistemė bei integruota į virtualiąją mokymosi sistemą „Moodle“. / SUMMARY SMS stands for Short Message Service. It is a technology that enables the sending and receiving of messages between mobile phones. SMS first appeared in Europe in 1992. It was included in the GSM (Global System for Mobile Communications) standards right at the beginning. Later it was ported to wireless technologies like CDMA and TDMA. The GSM and SMS standards were originally developed by ETSI. ETSI is the abbreviation for European Telecommunications Standards Institute. Now the 3GPP (Third Generation Partnership Project) is responsible for the development and maintenance of the GSM and SMS standards. So mobile technology is used for many years in various fields. One of these fields is e-education. E-education is a field in which new technologies are very used in the 21 century. Trying to make job easier for lecturers and keeping in mind that some students does not get information on time, "distance education system" using mobile technologies was created.
14

Comparative effect of interactive mobiles (clickers) and communicative approach on the learning outcomes of the educationally disadvantaged Nigerian pupils in ESL classrooms

Agbatogun, Alaba Olaoluwakotansibe January 2013 (has links)
Effective teaching that promotes learners’ active engagement and the development of communicative proficiency has been a challenge to teachers of English as a second language (ESL). Previous research on second language (L2) teaching has shown that L2 learners improve better in communicative skills when they are actively engaged, participate in communicative tasks that facilitate interaction and are provided with the opportunity to use the target language in the classroom. This study focuses on improving ESL learners’ learning outcomes in remotely-located primary schools in Nigeria. The study aimed to test whether the introduction of Personal Response System (PRS) and communicative approach can improve pupils’ English-language communicative competences and their attitudes towards English learning. Specifically, this study examined the extent to which significant differences exist in pupils’ communicative competence performance scores and learning gains based on teachers’ use of a communicative approach, PRS and lecture methods in the ESL classroom. Furthermore, the research also attempted to find out whether pupils’ attitudes towards the learning of English would significantly differ based on teaching strategy. Attitudes of pupils and teachers towards the interventions were also investigated. A pre-test and post-test non-randomised control group design was adopted in this study. Some qualitative data were also collected to augment the quantitative main data. Ninety nine pupils from three intact classes in different schools in Ijebu-North local government, Ogun-State, Nigeria were assigned to two experimental groups and one control group. In addition to the traditional use of textbooks, one of the experimental groups was taught using communicative activities, while the second experimental group experienced communicative tasks blended with the use of a personal response system. The control group received the conventional classroom instruction (lecture method), including the use of the English language textbook. In order to provide answers to the research questions and the hypothesis of this study, English Language Listening Tests and English Language Speaking Tests, Pupils’ Attitude to English Language Lesson Questionnaire, Pupils’ Attitude to Clickers’ Questionnaire and Pupils’ Attitude to Communicative Approach Questionnaire were administered at the pre-and post-test stages of the research. These instruments were also complemented with data from classroom observation, video recording of the instructional process, and audio-recorded interviews with the teachers and selected pupils in the experimental groups. The results indicate that the two experimental groups showed greater improvement in communicative competence than did the control group; but the PRS group improved more than the communicative approach group both in listening and speaking skills development. Moreover, pupils’ learning gains were statistically different, with the PRS group having the highest gain scores above the communicative approach group, while the control group did not experience increased learning gains. The results also reveal pupils’ mixed-reactions with respect to their attitudes toward the English language lesson and the interventions. Teachers’ attitudes toward the interventions were in the positive direction.
15

Co-evolution of an emerging mobile technology and mobile services : a study of the distributed governance of technological innovation through the case of WiBro in South Korea

Suh, Jee Hyun January 2014 (has links)
This thesis is a study of the development and uptake of an emerging infrastructural technology: the mobile Wireless Broadband technology and service known as WiBro in South Korea, and Mobile WiMAX internationally. WiBro has emerged through a national development effort since the early 2000s. The commercial service was launched in 2006. However, uptake fell far below initial expectations, only succeeding in niche markets. This study was motivated by concerns about the perceived gulf between development and diffusion and the ‘failure’ of WiBro. However, this study seeks to go beyond the technology-driven perspective that informs conceptions of diffusion gap: it aims to explicate the sociotechnical factors leading to such a gap. This study draws on Science and Technology Studies (STS) and in particular the Social Shaping of Technology (SST) perspective, which provides tools to scrutinize the interactions among the various interests and factors involved in the process of technological innovation. The SST perspective goes beyond approaches that treat technology as a static object to be developed and diffused. It provides tools to examine the complex and dynamic forces that develop technical capacity towards particular forms and uses. The ‘social learning’ perspective extends SST and provides concepts to explore the changing dynamics over multiple cycles of innovation. Here, Jørgensen’s concept of ‘development arena’ helps examine the interlinked, yet dispersed and multiple spaces in which differing goals, motivations and strategies of innovation players together shape technological innovation. Through comprehensive analyses of a longitudinal study of WiBro, a broader view of the process and the outcomes of technological innovation have been achieved. Rather than viewing the technology as a stable object that would progress in a linear manner through the stages of design, development, and diffusion, it has focused on the process of shaping of WiBro through multiple cycles of innovation. Several arenas of innovation were identified as diverse players sought to align their interests towards exploiting the resources, capacities, and tools for innovation that seemed to be available. In these spaces, conflicting and yet coevolving dynamics were observed: one involving coordination through alignments of multiple interests, and the other incorporating tensions and misalignments among the differing concerns, aims and commitments towards the innovation. The complex dynamics involved a multi-level game where the collective actions among the innovation players and their individual strategies diverged to a degree. Furthermore, changing contingencies, linked to shifting choices of innovation players, resulted in the deviation of the innovation from the initial visions and aims. The study thus illustrates the outcomes of highly divergent interactions at play in innovation process and the mutual enrollment efforts of players that constituted the distributed governance of innovation. Here the complex interplays among the innovation players involved in multi-level games produced a gap between the generic vision and the actual uptake of WiBro. Changing contingencies, especially linked to broader and evolving structures and relations - brought about the reshaping of the generic vision of WiBro. This research therefore suggests the concept of the ‘distributed governance of innovation’ as a new mode for governance: that accommodates not only differing knowledges and interests but also the shifting choices and visions through the various cycles of technological innovation. The boundary of social learning is thus extended to incorporate diverging choices over time and across the multiple spaces of innovation. Its implications for policy include achieving reflexivity by incorporating into the policy framework the learning process that takes place as the innovation players go through the varying stages and cycles of technological innovation.
16

Clinical data acquisition utilising mobile technology / K.C. van Blommestein

Van Blommestein, Kevin Colin January 2007 (has links)
Thesis (M.Ing. (Electrical Engineering))--North-West University, Potchefstroom Campus, 2007.
17

The motivational effects of using mobile devices in mathematics classrooms by students with exceptionalities

Wray, Lisa Anne-Marie 01 April 2012 (has links)
Low motivation levels experienced by students with exceptionalities in the area of mathematics are often cited as a major factor negatively affecting their potential for success (Baird & Scott, 2009; Reichrath, de Witte, & Winkens, 2010). In the wake of many ongoing experiments using new mobile technology and tablet devices in schools, this study examines the use of iPads from Apple in a secondary mathematics classroom and its potential effect on the motivation of students with exceptionalities. In addition, the study also takes an exploratory approach to documenting the factors impacting the planning, implementation and student use of mobile devices in the classroom. A total of 16 students, 1 teacher and 1 educational assistant participated in this study. A mixed methodology approach was taken which included collecting evidence from surveys and scales as well as from descriptive journals, interviews and observational field notes. In order to assess the students’ level of motivation, the four attributes from Keller’s 2006 ARCS Model were used as the basic analysis framework. These were: attention, relevance, confidence and satisfaction (Keller, ARCS Model, 2006). Preliminary analysis of the attributes indicates relative consistency over the course of the study, with some minor oddities explained further in the conclusions. An extensive list of exploratory findings regarding planning, implementation and student use of mobile devices in the mathematics classroom with students with exceptionalities indicated both positive and negative aspects regarding the integration of the devices. Some positive aspects include the ability to meet the needs of different levels, and types, of learners with a number of applications, as well as a noticed increase in the collaboration and healthy competition among students. Contrary to this, some negative aspects include the lack of availability of topic-specific applications and the level of frustration experienced by some student in the initial stages of learning a new application. / UOIT
18

Adoption of Mobile Technology in Business

Huang, Chen-Wei 30 July 2004 (has links)
Due to the development of mobile technology and the rapid growth of mobile commerce market, the demand of mobile technology adoption in business increases day by day. Hence the purpose of this thesis is to study the success of the mobile technology adoption in business and its determinants. When discussing about technology adoption, most researchers think Task-Technology fit is the most important and the only concept that has to be considered. Actually¡Awhether one company is suitable for implementing mobile technology determined by many reasons. Not only the fitness between task and technology but also many organizational factors have to be considered such as the economical readiness¡BIT Infrastructure and organization readiness. The three aspects are classified as ¡uViability¡v construct. The result shows that both the ¡uTask-Technology fit¡v and ¡uviability¡vwill effect the success of the mobile technology adoption.
19

The Application of Mobile Communication Technology in Festival Marketing The case of Taichung's Tajia Matsu International Tourism and Cultural Festival

Lin, You-huei 04 August 2005 (has links)
Characterized with movability, intangibility and easy to perish, successful tourism is in need of accurate and timely information. As the Internet becomes more pervasive, the industry of tourism and traveling has been considering how to take advantage of the technology and adopting e-business strategies. Meanwhile, local governments are also interested in marketing local festivals using new forms of promotion. This thesis addresses how a local government in Taiwan and a festical conductoring organization tried to transform a traditional religious festival into a nationwide cultural activity and the role of mobile technology and application in it. Festival is an activity featured by short-term period, over-population, and program change, which makes information demanding for participants. Therefore, a soundful planning of information provision in terms of timingness, accessability and completeness can affect the effectiveness of conducting a festival. Hopefully the mobile technology and its applications can fultill that need. How potential can mobile devices and services fulfill the obligation of offering and updating festival information is the motivation that drives this research. Taking the ¡¥2005 Taichung County Dajia Matsu International Festival¡¦ as a case example for examination, I explores the role of mobile technology, a prominent form of the information and communication technologies (ICTs) increasingly affects one¡¦s living, in promoting a religious festival with nationwide or even worldwide believers, notably in terms of campaign marketing and information provision. Comments and suggestions follow an in-depth interview with relavant figures and secondary data. Exploration also goes to the role and means of telecommunication operators in promoting this particular festival. These findings are also achieved by participant observation. This study suggests that, with the consent of festival conductors and interest of mobile operators, mobile devices and applications plays an increasingly important role in festival marketing. Mobiel marketing lowers the cost for both festival conductors in information dissemination as well as tourists in information searching. Still, the mobile¡¦s function of information provision can be be improved and enhanced, notably in deepening cultural beliefs adding to information provision of the show. Hopefully, this study can contributes to the understanding of using mobile technologies in festival marketing so that a satisfactory tourism experience can be achieved.
20

Factors Affecting the Adoption of Mobile Technology ¡Xthe Fit-Viability Perspective

Huang, Hsiao-chun 21 January 2007 (has links)
The increased popularity in mobile devices and technology has motivated business to adopt the technology for increased productivity. However, not much research has investigated the adoption of mobile technology. The purpose of this thesis is to study the factors that influence the adoption of mobile technology and to develop a model of mobile technology adoption. The model can serve as a foundation for future research and provide useful guidelines for organizations that plan to adopting mobile technology. The model suggests two categories of factors that determine the decision of adopting mobile technology: fit and viability. Fit measures whether the functional capabilities of mobile technology match the need of a task, whereas viability measures whether an organization is ready for the technology. This research develops instruments for measuring fit and viability. A survey was conducted to collect data for model evaluation. Major findings from the study include: (1) the fitness between task and technology had a direct positive impact on the success of mobile system adoption. (2) Personal characteristic and organizational viability had indirect positive impacts on the success of mobile system adoption via the mediation of system quality. (3) Personal characteristic and organizational viability had positive impacts on the information quality and system quality but had no impact to the service quality. (4) Only the system quality had a positive impact on the success of mobile system adoption.

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