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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Adaptive Motion Estimation Architecture for H.264/AVC Video Codec

Song, Yang January 2011 (has links)
This study contributes to the domain of application specific adaptive hardware architectures with a design approach on processing element array, interconnect structure and memory interface concurrently. As summarized below, our architectural design choices push the limits of on-chip data reuse and avoid redundant computations that are essential for the high throughput, small area, and low power demands of the consumer market.Motion estimation (ME) is a key component in the H.264/AVC standard. Full Search (FS) based ME achieves optimal peak signal-to-noise-ratio (PSNR), and is the most adopted algorithm for developing hardware motion estimators. In this study, we first design a variable block size motion estimation (VBSME) engine based on hybrid grained processing elements (PEs) and a 2D programmable interconnect structure, which is adaptive to all block size configurations of H.264. PEs operate in bit-serial manner using MSB-first arithmetic for early termination to reduce the amount of computations, and the 2D architecture enables on-chip data reuse between neighboring PEs in a bit-by-bit pipelined fashion. Our design reduces the gate count by 7x compared to its ASIC counterpart, operates at a comparable frequency while sustaining 30 and 60 frames per second (fps); and outperforms bit parallel and bit serial architectures in terms of throughput and performance per gate.Numerous fast search algorithms (diamond, hexagon, three-step, etc.) have been developed to reduce the computation burden and the excessive amount of memory transactions required by FS, with a compromise in compression quality. We improve our VBSME engine and introduce the first adaptive ME architecture that provides the end user with the flexibility of choosing between the high quality video service during power-rich state (FS mode), and extended video service (fast search mode). We resolve the irregular indexing scheme challenge of three-step search (3SS) by introducing an on-chip buffer structure with a memory interface, which is adaptive to data access patterns of the FS and 3SS methods. The architecture sustains the real time CIF format (352x288) video encoding at 30fps with an operational frequency as low as 17.6MHz, and consumes 1.98mW based on the 45nm technology, outperforming all other FS and 3SS architectures.
12

Low Cost 3D Flow Estimation in Medical Ultrasound

January 2018 (has links)
abstract: Medical ultrasound imaging is widely used today because of it being non-invasive and cost-effective. Flow estimation helps in accurate diagnosis of vascular diseases and adds an important dimension to medical ultrasound imaging. Traditionally flow estimation is done using Doppler-based methods which only estimate velocity in the beam direction. Thus when blood vessels are close to being orthogonal to the beam direction, there are large errors in the estimation results. In this dissertation, a low cost blood flow estimation method that does not have the angle dependency of Doppler-based methods, is presented. First, a velocity estimator based on speckle tracking and synthetic lateral phase is proposed for clutter-free blood flow. Speckle tracking is based on kernel matching and does not have any angle dependency. While velocity estimation in axial dimension is accurate, lateral velocity estimation is challenging due to reduced resolution and lack of phase information. This work presents a two tiered method which estimates the pixel level movement using sum-of-absolute difference, and then estimates the sub-pixel level using synthetic phase information in the lateral dimension. Such a method achieves highly accurate velocity estimation with reduced complexity compared to a cross correlation based method. The average bias of the proposed estimation method is less than 2% for plug flow and less than 7% for parabolic flow. Blood is always accompanied by clutter which originates from vessel wall and surrounding tissues. As magnitude of the blood signal is usually 40-60 dB lower than magnitude of the clutter signal, clutter filtering is necessary before blood flow estimation. Clutter filters utilize the high magnitude and low frequency features of clutter signal to effectively remove them from the compound (blood + clutter) signal. Instead of low complexity FIR filter or high complexity SVD-based filters, here a power/subspace iteration based method is proposed for clutter filtering. Excellent clutter filtering performance is achieved for both slow and fast moving clutters with lower complexity compared to SVD-based filters. For instance, use of the proposed method results in the bias being less than 8% and standard deviation being less than 12% for fast moving clutter when the beam-to-flow-angle is $90^o$. Third, a flow rate estimation method based on kernel power weighting is proposed. As the velocity estimator is a kernel-based method, the estimation accuracy degrades near the vessel boundary. In order to account for kernels that are not fully inside the vessel, fractional weights are given to these kernels based on their signal power. The proposed method achieves excellent flow rate estimation results with less than 8% bias for both slow and fast moving clutters. The performance of the velocity estimator is also evaluated for challenging models. A 2D version of our two-tiered method is able to accurately estimate velocity vectors in a spinning disk as well as in a carotid bifurcation model, both of which are part of the synthetic aperture vector flow imaging (SA-VFI) challenge of 2018. In fact, the proposed method ranked 3rd in the challenge for testing dataset with carotid bifurcation. The flow estimation method is also evaluated for blood flow in vessels with stenosis. Simulation results show that the proposed method is able to estimate the flow rate with less than 9% bias. / Dissertation/Thesis / Doctoral Dissertation Electrical Engineering 2018
13

Content-aware Intra Prediction for H.264/AVC

Wu, Chia-shiu 05 September 2010 (has links)
This paper proposes new approaches to improve the coding performance of intra block coding in H.264/AVC via finite state machine and residual prediction. Grounding on high correlation between neighboring blocks, finite state machine is employed both at encoder and decoder to reduce the number of bits required for encoding to enhance coding performance. Two extra intra prediction modes are created in our proposed method. Through these two modes, the number of bits required to denote the current block is greatly reduced and low bit rate can be achieved. According to spatial correlation, intra-coded residual prediction reduces residual block by neighboring residual block. In this paper, we combine finite state machine with intra-coded residual prediction to achieve better coding performance. Experimental results show that the proposed method can greatly improve coding efficiency of intra macroblock coding in H.264/AVC.
14

Flow Imaging Using MRI: Quantification and Analysis

Jiraraksopakun, Yuttapong 2009 May 1900 (has links)
A complex and challenging problem in flow study is to obtain quantitative flow information in opaque systems, for example, blood flow in biological systems and flow channels in chemical reactors. In this regard, MRI is superior to the conventional optical flow imaging or ultrasonic Doppler imaging. However, for high speed flows, complex flow behaviors and turbulences make it difficult to image and analyze the flows. In MR flow imaging, MR tagging technique has demonstrated its ability to simultaneously visualize motion in a sequence of images. Moreover, a quantification method, namely HARmonic Phase (HARP) analysis, can extract a dense velocity field from tagged MR image sequence with minimal manual intervention. In this work, we developed and validated two new MRI methods for quantification of very rapid flows. First, HARP was integrated with a fast MRI imaging method called SEA (Single Echo Acquisition) to image and analyze high velocity flows. Second, an improved HARP method was developed to deal with tag fading and data noise in the raw MRI data. Specifically, a regularization method that incorporates the law of flow dynamics in the HARP analysis was developed. Finally, the methods were validated using results from the computational fluid dynamics (CFD) and the conventional optimal flow imaging based on particle image velocimetry (PIV). The results demonstrated the improvement from the quantification using solely the conventional HARP method.
15

Adaptive Search Range for Full-Search Motion Estimation

Chu, Kung-Hsien 17 August 2004 (has links)
Due to the progress of Internet technology and technical improvement, the growths of multimedia products and services ,such as Multimedia Message Service¡]MMS¡^, Multimedia on Demand¡]MoD¡^, Video Conferencing, and Digital TV, are very fast. All of these services need good video compression and audio compression standards to support. It is impossible to transmit source data of multimedia on networks. Motion Estimation needs the most computing complexity in the video compression. In our research, we focus on how to reduce candidate blocks and keep video quality. We study some fast motion estimation algorithms and architectures, and design a fast motion estimation architecture which supports resolution of 1280x720 at 30fps frame rate in HDTV specification based on hierarchical motion estimation algorithm. In the limit of hardware resources and the compressed video quality, the architecture can improve inter-coding performance. Two adjacent MacroBlocks have similar Motion Vector in our observation. We arrange a 16x8 processing element array to deal with two adjacent MacroBlocks together. The design can reduce a lot of clock cycles in the hierarchical motion estimation architecture, and keep high video quality. Furthermore, we propose a search range prediction method¡]called ASR¡^which reflect the motion behavior of video sequences into search range on MB-By-MB Basis. ASR can reduce the unnecessary operation of candidate blocks and keep very high video quality compared with Full Search Block Matching algorithm by the implementation in official software of the new video compression standard, Joint Model of H.264/AVC.
16

Physical Models of Human Motion for Estimation and Scene Analysis

Brubaker, Marcus Anthony 05 January 2012 (has links)
This thesis explores the use of physics based human motion models in the context of video-based human motion estimation and scene analysis. Two abstract models of human locomotion are described and used as the basis for video-based estimation. These models demonstrate the power of physics based models to provide meaningful cues for estimation without the use of motion capture data. However promising, the abstract nature of these models limit the range of motion they can faithfully capture. A more detailed model of human motion and ground interaction is also described. This model is used to estimate the ground surface which a subject interacts with, the forces driving the motion and, finally, to smooth corrupted motions from existing trackers in a physically realistic fashion. This thesis suggests that one of the key difficulties in using physical models is the discontinuous nature of contact and collisions. Two different approaches to handling ground contacts are demonstrated,one using explicit detection and collision resolution and the other using a continuous approximation. This difficulty also distinguishes the models used here from others used in other areas which often sidestep the issue of collisions.
17

Physical Models of Human Motion for Estimation and Scene Analysis

Brubaker, Marcus Anthony 05 January 2012 (has links)
This thesis explores the use of physics based human motion models in the context of video-based human motion estimation and scene analysis. Two abstract models of human locomotion are described and used as the basis for video-based estimation. These models demonstrate the power of physics based models to provide meaningful cues for estimation without the use of motion capture data. However promising, the abstract nature of these models limit the range of motion they can faithfully capture. A more detailed model of human motion and ground interaction is also described. This model is used to estimate the ground surface which a subject interacts with, the forces driving the motion and, finally, to smooth corrupted motions from existing trackers in a physically realistic fashion. This thesis suggests that one of the key difficulties in using physical models is the discontinuous nature of contact and collisions. Two different approaches to handling ground contacts are demonstrated,one using explicit detection and collision resolution and the other using a continuous approximation. This difficulty also distinguishes the models used here from others used in other areas which often sidestep the issue of collisions.
18

[en] EVALUATING MOTION ESTIMATION ALGORITHMS FOR VIDEO COMPRESSION / [pt] AVALIAÇÃO DE ALGORITMOS DE MOVIMENTO PARA A COMPRESSÃO DE SEQÜÊNCIAS DE IMAGENS

JOSE ANTONIO CASTINEIRA GONZALES 19 July 2006 (has links)
[pt] Este trabalho teve por objetivo estudar algoritmos de estimação de movimento baseados na técnica de casamento de bloco a fim de avaliar a importância da sua escolha na construção de um codificador para uso em compressão de seqüência de imagens. Para isto foram estudados quatro algoritmos baseados na técnica de casamento de bloco, sendo verificada a interdependência existente entre os vários parâmetros que os compõem, tais como, tamanho da área de busca, critérios de medida de distorção entre blocos e tamanhos de blocos, em relação à qualidade da imagem reconstruída. / [en] This work was performed to study motion estimation algorithms based on block matching in order to evaluate the importance of the choice of the motion estimation algorithm in the Project of a image sequence compression coder. In order to do so, they were studied four motion estimation algorithms, and their performance were evaluated considering some parameters such as search region size, methods to measure the matching between blocks and block sizes, related to the quality of the reconstructed image.
19

Arquiteturas de alto desempenho e baixo custo em hardware para a estimação de movimento em vídeos digitais / High performance and low cost hardware architectures for digital videos motion estimation

Porto, Marcelo January 2008 (has links)
A evolução das Tecnologias de Informação e Comunicação (TIC) favoreceu o crescimento do uso de variados meios na comunicação. Entre diversos meios, o vídeo em particular, necessita de uma grande banda para ser transmitido, ou de um grande espaço para ser armazenado. Uma análise dos diversos sinais de uma comunicação multimídia mostra, entretanto, que existe uma grande redundância de informação. Utilizando técnicas de compressão é possível reduzir de uma a duas ordens de grandeza a quantidade de informação veiculada, mantendo uma qualidade satisfatória. Uma das formas de compressão busca a relação de similaridade entre os quadros vizinhos de uma cena, identificando a redundância temporal existente entre as imagens. Essa técnica chama-se estimação de movimento, este processo é muito eficaz, mas o custo computacional é elevado, exigindo a implementação de algoritmos eficientes em hardware, para o caso de compressão em tempo real de vídeos de alta resolução. Esta dissertação apresenta uma investigação sobre algoritmos de estimação de movimento visando implementações em hardware. Todos os algoritmos foram desenvolvidos primeiramente em linguagem C e submetidos a diversos testes para avaliação de desempenho e custo computacional. Os algoritmos foram aplicados a diversas amostras de vídeo utilizadas pela comunidade científica, para avaliação em aplicações reais. As avaliações demonstraram que os algoritmos rápidos conseguem realizar o processo de estimação de movimento de maneira eficiente, obtendo bons resultados em termos de qualidade de vetores, esforço computacional e desempenho. Com as análises dos resultados obtidos, o algoritmo Busca Diamante (Diamond Search) foi escolhido para ser implementado em hardware, com dois níveis diferentes de subamostragem de pixel: 2:1 e 4:1. As arquiteturas para o algoritmo Busca Diamante, com sub-amostragem de pixel de 2:1 e 4:1, foram descritas em VHDL, sintetizadas para FPGAs Virtex-4 da Xilinx e também para standard cells na tecnologia TSMC 0,18μm. Os resultados mostram que as arquiteturas desenvolvidas possuem desempenho superior ao necessário para tratar vídeos HDTV 1080p em tempo real a 30 quadros por segundo. As arquiteturas desenvolvidas também apresentam um baixo consumo de recursos de hardware, após a síntese para FPGA e ASIC. / The evolution of the communication and information technologies push the development of several communication media. These media, video in particular, need a large bandwidth to be transmitted, or a large digital storage capacity. Many multimedia signals show, however, a high information redundancy. By using compression techniques it is possible to reduce the amount of coded information by one or two orders of magnitude, keeping a satisfactory visual quality. One of these compression techniques searches the similarity between neighboring frames of a scene, identifying the temporal redundancy between them. This technique is called motion estimation, and it is a very efficient method for compression. However, the computational complexity of the motion estimation requires high performance algorithms in hardware, when used for real time compression of high resolution videos. This dissertation presents a comprehensive investigation about motion estimation algorithms, targeting a hardware implementation. All the investigated algorithms were first developed in C language and submitted to many evaluation tests. The algorithms were applied to ten video samples used by the scientific community for the evaluation of real application. The evaluation showed that fast algorithms can carry out the motion estimation process efficiently, producing good results in vectors quality, computational effort and performance. With the results analyses, the Diamond Search algorithm was chosen to be hardware designed, with two different levels of pixel subsampling, 2:1 and 4:1. The architectures for Diamond Search algorithm, with pixel subsampling of 2:1 and 4:1, were described in VHDL, synthesized to Xilinx Virtex-4 FPGAs and also to standard cells TSMC 0.18μm technology. The developed architectures have sufficient performance to process HDTV 1080p videos at 30 frames per second and demand small hardware resources consumption after synthesis to FPGA and ASIC. Keywords: Video compression, motion estimation, VLSI design.
20

Arquiteturas de alto desempenho e baixo custo em hardware para a estimação de movimento em vídeos digitais / High performance and low cost hardware architectures for digital videos motion estimation

Porto, Marcelo January 2008 (has links)
A evolução das Tecnologias de Informação e Comunicação (TIC) favoreceu o crescimento do uso de variados meios na comunicação. Entre diversos meios, o vídeo em particular, necessita de uma grande banda para ser transmitido, ou de um grande espaço para ser armazenado. Uma análise dos diversos sinais de uma comunicação multimídia mostra, entretanto, que existe uma grande redundância de informação. Utilizando técnicas de compressão é possível reduzir de uma a duas ordens de grandeza a quantidade de informação veiculada, mantendo uma qualidade satisfatória. Uma das formas de compressão busca a relação de similaridade entre os quadros vizinhos de uma cena, identificando a redundância temporal existente entre as imagens. Essa técnica chama-se estimação de movimento, este processo é muito eficaz, mas o custo computacional é elevado, exigindo a implementação de algoritmos eficientes em hardware, para o caso de compressão em tempo real de vídeos de alta resolução. Esta dissertação apresenta uma investigação sobre algoritmos de estimação de movimento visando implementações em hardware. Todos os algoritmos foram desenvolvidos primeiramente em linguagem C e submetidos a diversos testes para avaliação de desempenho e custo computacional. Os algoritmos foram aplicados a diversas amostras de vídeo utilizadas pela comunidade científica, para avaliação em aplicações reais. As avaliações demonstraram que os algoritmos rápidos conseguem realizar o processo de estimação de movimento de maneira eficiente, obtendo bons resultados em termos de qualidade de vetores, esforço computacional e desempenho. Com as análises dos resultados obtidos, o algoritmo Busca Diamante (Diamond Search) foi escolhido para ser implementado em hardware, com dois níveis diferentes de subamostragem de pixel: 2:1 e 4:1. As arquiteturas para o algoritmo Busca Diamante, com sub-amostragem de pixel de 2:1 e 4:1, foram descritas em VHDL, sintetizadas para FPGAs Virtex-4 da Xilinx e também para standard cells na tecnologia TSMC 0,18μm. Os resultados mostram que as arquiteturas desenvolvidas possuem desempenho superior ao necessário para tratar vídeos HDTV 1080p em tempo real a 30 quadros por segundo. As arquiteturas desenvolvidas também apresentam um baixo consumo de recursos de hardware, após a síntese para FPGA e ASIC. / The evolution of the communication and information technologies push the development of several communication media. These media, video in particular, need a large bandwidth to be transmitted, or a large digital storage capacity. Many multimedia signals show, however, a high information redundancy. By using compression techniques it is possible to reduce the amount of coded information by one or two orders of magnitude, keeping a satisfactory visual quality. One of these compression techniques searches the similarity between neighboring frames of a scene, identifying the temporal redundancy between them. This technique is called motion estimation, and it is a very efficient method for compression. However, the computational complexity of the motion estimation requires high performance algorithms in hardware, when used for real time compression of high resolution videos. This dissertation presents a comprehensive investigation about motion estimation algorithms, targeting a hardware implementation. All the investigated algorithms were first developed in C language and submitted to many evaluation tests. The algorithms were applied to ten video samples used by the scientific community for the evaluation of real application. The evaluation showed that fast algorithms can carry out the motion estimation process efficiently, producing good results in vectors quality, computational effort and performance. With the results analyses, the Diamond Search algorithm was chosen to be hardware designed, with two different levels of pixel subsampling, 2:1 and 4:1. The architectures for Diamond Search algorithm, with pixel subsampling of 2:1 and 4:1, were described in VHDL, synthesized to Xilinx Virtex-4 FPGAs and also to standard cells TSMC 0.18μm technology. The developed architectures have sufficient performance to process HDTV 1080p videos at 30 frames per second and demand small hardware resources consumption after synthesis to FPGA and ASIC. Keywords: Video compression, motion estimation, VLSI design.

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