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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Pohybové hry ve sportovní přípravě dětí / Movement games in sports training of children

Komoň, Tomáš January 2015 (has links)
Title: Movement Games in Sports Training of Children Objectives: Create a systemized inventory of movement games. Movement games categorized according to which football skills can developed. Verify popularity of the each movement game in simple questionnaire. Methods: The literature search and data analysis. Also, quantitative research in the form of a simple questionnaire. Results: Systematized inventory of 39 movement games with methodological descriptions. Each movement game has feedback in form of questionnaire result. Key words: movement game, football, sports training, preschool age
2

Pohybové hry v přírodě pro žáky 1. stupně základní školy aneb příroda nejlepší tělocvična / Motion games for pupils of the first stage of primary schools - nature is the best gym

Tomíčková, Markéta January 2013 (has links)
TITLE: Motion games for pupils of the first stage of primary schools - nature is the best gym. ABSTRACT: This thesis deals with movement activities and games for pupils of primary school. In the theoretical part of my thesis I discuss classifications of movement activities and games, their meaning and how the games should be implemented and organized. I also focus on the use of movement activities and games in nature during the classes of physical education at schools. In the practical part I find out, with the help of a questionnaire, how classes of physical education are lead in Czech primary schools. While implementing movement activities and games in classes, I experimented with my own activity games, tried my own methods for their compilation and could, therefore, verify them in practice straight away. Another research described in my thesis was done through conversations with children which we had about the experiment performed. KEYWORDS: game, movement game, child, nature, movement
3

Využítí pohybových her ve výuce tělesné výchovy na 1. a 2. stupni základní školy / Use of movement games in physical education lessons at the first and second stage of elementary school

Vaňková, Tereza January 2020 (has links)
The diploma thesis is devoted to the use of movement games for children on the I. and II. elementary school. The theoretical part defines the basic concepts such as: elementary school, movement game, teaching, physical education. The aim of this thesis is to find out how the movement games are popular with elementary school pupils and how they can use them in their extracurricular activities, Keywords Elementary school, movement game, teaching, physical education
4

Cross punching full body movement game using Godot

Blad, Erik January 2022 (has links)
This thesis aims to create an easy to play exergame that can be used by office workers in theirday-to-day work to battle the long-term consequences of a sedentary lifestyle. A sedentarylifestyle can lead to serious health risks such as obesity and diabetes. This gives exergames anopportunity to be implemented in the daily life of the affected. Exergames have evolved frombeing solely playable from their own console such as Wii or Xbox Kinect to only needing a webcamera, making it accessible and portable for office workers and others all around the globe. Theonly thing left is the actual exergames themselves. The goal of this thesis is to expand an existinglibrary of exergames with a unique boxing game. The research questions are as follows, 1: Howshould the game be designed to incite large body movements? 2: How will achieving higherscores impact the players' movement? Answering research question one will involve a lot of trialand error and creative thinking to come up with a solution that answers the question but alsofeels good to play. Research question two will require user data collected during the gameplay tobe analyzed to see relations between the total movement and the total score. Tracking elbows todetect whether a cube is hit as well as having cubes always spawn on opposite sides is anefficient way to incite large body movements as the player needs to rotate the entire upper bodyand reach further than tracking the wrists would have required. The analyzed user data showedthat there was a linear relation between achieving a higher score and the total movementexercised during the game. Gaps between the right-hand elbow and left-hand elbows’ totalmovement were also found.
5

Cart : ​Car driving game using Godot and ML-based full-body interaction

Karlsson, Sebastian January 2022 (has links)
Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. Thus, the exergame Cart has been developed to assist in a less sedentary lifestyle with a 2-minute game to play during breaks. In this paper a discussion will be held about how an exergame can be created and will be evaluated by how the game encourages movement and what correlation the movement has compared to the score. As the score is the primary indicator of player performance and is the incentive for the player to keep better themselves. The findings show promising results indicating that the game does encourage movement and has a solid correlation to score, however not in a linear fashion.

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