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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example

Li, Jiaxin January 2022 (has links)
With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. In 1982, Atari created a home exercycle with two-hand grip controllers, a wheel speedpickup, and the necessary attachment for an Atari computer or 5200. Then following this breakthrough, a lot of new types of equipment combined with video games and fitness popped up. Among those new consoles, Nintendo Wii is one of the best sellers. Then after Wii Sports, a more comprehensive and professional exercise game, Ring Fit Adventure, came out in 2019. It sold around 10,110,000 copies until March 2021. Furthermore, over7.38 million came from April 2020 to March 2021 alone. (Resource from the Fiscal Year Ended March 2021 Financial Results Explanatory Material Nintendo Co., Ltd. May 6, 2021) This thesis aims to find more detailed reasons to explain why people start playing exercise games and how exercise games change their lives. Because all of the participants are Chinese, the conclusions drawn in this thesis may have some geographical characteristics. Although in China, there is still only a tiny percentage of people playing exercise games in recent years due to the COVID-19 pandemic and other reasons, this is a new trend that cannot be ignored.
2

Cart : ​Car driving game using Godot and ML-based full-body interaction

Karlsson, Sebastian January 2022 (has links)
Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. Thus, the exergame Cart has been developed to assist in a less sedentary lifestyle with a 2-minute game to play during breaks. In this paper a discussion will be held about how an exergame can be created and will be evaluated by how the game encourages movement and what correlation the movement has compared to the score. As the score is the primary indicator of player performance and is the incentive for the player to keep better themselves. The findings show promising results indicating that the game does encourage movement and has a solid correlation to score, however not in a linear fashion.
3

Le jeu et le pari en droit / Gaming and betting in law

Nahas, Imad 07 January 2014 (has links)
Les jeux de hasard furent connus et pratiqués par l’homme depuis les premières civilisations. Mais dès l’Antiquité gréco-romaine, ces jeux se sont attirés les foudres des moralistes, ecclésiastiques, et législateurs, chacun pour ses propres motifs. Des lois sévères furent édictées par les législateurs de l’Antiquité, qui furent par la suite reprises par les canonistes et les juristes de l’Ancien droit, ainsi que par les rédacteurs du Code civil, et ce, dans le but d’éradiquer, ou du moins de cantonner cette pratique ludique. Mais le désir humain de pratiquer ces jeux de hasard fut plus fort que ces lois, et la pratique y a survécu. Au cours du XXe siècle, et alors que certains États de par le monde ont choisi la prohibition absolue, d’autres, comme la France, ont opté pour une autorisation contrôlée sous l’égide de l’État. Ainsi fut créé le triptyque prohibition-exception-monopole, sous lequel le jeu se développa considérablement. Et quand le développement technologique a permis d’offrir les jeux de hasard à travers l’internet, le secteur des jeux d’argent a atteint en France, et de par le monde, des limites jamais connues auparavant au cours de l’histoire. Mais ce développement exceptionnel a amené avec lui des défis nouveaux, notamment au plan financier et sécuritaire, mais aussi au plan européen où le modèle français monopolistique fut critiqué. Pour faire face à ces défis, de nouvelles lois furent promulguées au cours des récentes années. Mais toutes furent en deçà de l’ampleur des défis. La tâche est entamée, mais le gros du travail reste à accomplir. / Games of chance were known and practiced by man since the earliest civilizations. But all the way since the greco-roman antiquity, these games have attracted the ire of moralists, clergymen and legislators, each for their own motives. Strict laws were enacted by the Antiquity legislators, laws that were later upheld by canonists and jurists of the Old law, as well as the civil Code editors, in order to eliminate, or at least confine this recreational practice. But the human desire to enjoy these games of chance was stronger than these laws, and the practice survived. Over the course of the 20th century, and while certain States around the world chose absolute prohibition, others, like France, opted for a controlled authorization under the auspices of the State. Thus was created the prohibition-monopoly-exception triptych, under which gambling grew considerably. And when the technological development allowed games of chance to be provided through the internet, the gambling industry reached in France and around the world, limits never known before in the course of the human history. But this exceptional development has brought new challenges along, mainly in the finance and security areas, but also at the European legal level where the French monopoly model was criticized. To take up these challenges, new laws were enacted in recent years. But all fell short of the challenges scale. The task was initiated, but most of the work remains to be done.

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