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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

A framework for distributed 3D graphics applications based on compression and streaming

Arsov, Ivica 31 March 2011 (has links) (PDF)
With the development of the computer networks, mainly the Internet, it became easier to develop applications where the execution is shared between a local computer, the Client, and one located on the other side of the network communication channel, the Server. The hardware advancements in the recent years made it possible to display 3D graphics (games, map navigation, virtual worlds) on mobile devices. However, executing these complex applications on the client terminal is not possible without reducing the quality of the displayed graphics or lowering its processing requirements. Different solutions have already been proposed in academic publications; however none of them satisfies all requirements. The objective of this thesis is to propose an alternative solution for a new client-server architecture where the connectedness of the mobile devices is fully exploited. Several main requirements are addressed: - Minimize the network traffic, - Reduce the required computational power on the terminal, and - Preserve the user experience compared with local execution. First a formal framework is designed that can effectively define and model distributed applications for 3D graphics. Then a model of new architecture is presented, that overcomes the disadvantages of the architectures presented in the state of the art. The core of the architecture is the MPEG-4 standard, which is used to transfer the data between the server and the client in a compressed manner. The last part of explores the design of architectures optimized for running on mobile devices. The design of the new client-server architecture is validated by implementing a game and running simulations.
102

MPEG-7 standarto taikymas skaitmeniniams vaizdams aprašyti / Applying mpeg-7 standart to describe digital images

Kasperiūnas, Dainius 31 May 2004 (has links)
The value of information often depends on how easy it can be found, retrieved, accessed, filtered and managed. This challenging situation demands a timely solution to the problem. MPEG-7 is the answer to this need. MPEG-7, formally named “Multimedia Content Description Interface”, is a standard for describing the multimedia content data that supports some degree of interpretation of the information’s meaning, which can be passed onto, or accessed by, a device or a computer code. The main objective of this project is to create low complicated, small size, more concrete system, which main features are finding, retrieval, access, filtration and management of broad range of pictures.
103

Human motion reconstruction fom video sequences with MPEG-4 compliant animation parameters.

Carsky, Dan. January 2005 (has links)
The ability to track articulated human motion in video sequences is essential for applications ranging from biometrics, virtual reality, human-computer interfaces and surveillance. The work presented in this thesis focuses on tracking and analysing human motion in terms of MPEG-4 Body Animation Parameters, in the context of a model-based coding scheme. Model-based coding has emerged as a potential technique for very low bit-rate video compression. This study emphasises motion reconstruction rather than photorealistic human body modelling, consequently a 3-D skeleton with 31 degrees-of-freedom was used to model the human body. Compression is achieved by analysing the input images in terms of the known 3-D model and extracting parameters that describe the relative pose of each segment. These parameters are transmitted to the decoder which synthesises the output by transforming the default model into the correct posture. The problem comprises two main aspects: 3-D human motion capture and pose description. The goal of the 3-D human motion capture component is to generate 3-D locations of key joints on the human body without the use of special markers or sensors placed on the subject. The input sequence is acquired by three synchronised and calibrated CCD cameras. Digital image matching techniques including cross-correlation and least squares matching are used to find spatial correspondences between the multiple views as well as temporal correspondences in subsequent frames with sub-pixel accuracy. The tracking algorithm automates the matching process examining each matching result and adaptively modifying matching parameters. Key points must be manually selected in the first frame, following which the tracking commences without the intervention of the user, employing the recovered 3-D motion of the skeleton model for prediction of future states. Epipolar geometry is exploited to verify spatial correspondences in each frame before the 3-D locations of all joints are computed through triangulation to construct the 3-D skeleton. The pose of the skeleton is described by the MPEG-4 Body Animation Parameters. The subject's motion is reconstructed by applying the animation parameters to a simplified version of the default MPEG-4 skeleton. The tracking algorithm may be adapted to 2-D tracking in monocular sequences. An example of 2-D tracking of facial expressions demonstrates the flexibility of the algorithm. Further results involving tracking separate body parts demonstrate the advantage of multiple views and the benefit of camera calibration, which simplifies the generation of 3-D trajectories and the estimation of epipolar geometry. The overall system is tested on a walking sequence where full body motion capture is performed and all 31 degrees-of freedom of the tracked model are extracted. Results show adequate motion reconstruction (i.e. convincing to most human observers), with slight deviations due to lack of knowledge of the volumetric property of the human body. / Thesis (M.Sc.Eng.)-University of KwaZulu-Natal, Durban, 2005.
104

Hiding Depth Map in JPEG Image and MPEG-2 Video

Wang, Wenyi 08 November 2011 (has links)
Digital watermarking of multimedia content has been proposed as a method for different applications such as copyright protection, content authentication, transaction tracking and data hiding. In this thesis, we propose a lossless watermarking approach based on Discrete Cosine Transform (DCT) for a new application of watermarking. A depth map obtained from a stereoscopic image pair is embedded into one of the two images using a reversible watermarking algorithm. Different from existing approaches which hide depth map in spatial domain, the depth information is hidden in the quantized DCT domain of the stereo image in our method. This modification makes the watermarking algorithm compatible with JPEG and MPEG-2 compression. After the investigation of the quantized DCT coefficients distribution of the compressed image and video, The bit-shift operation is utilized to embed the depth map into its associated 2D image reversibly for the purpose of achieving high compression efficiency of the watermarked image and/or video and high visual quality of stereo image and/or video after the depth map is extracted. We implement the proposed method to analyze its performance. The experimental results show that a very high payload of watermark (e.g. depth map) can be embedded into the JPEG compressed image and MPEG-2 video. The compression efficiency is only slightly reduced after the watermark embedding and the quality of the original image or video can be restored completely at the decoder side.
105

Power reduction of MPEG video decoding for mobile multimedia systems /

Lewis, James M. January 1900 (has links)
Thesis (M.S.)--Oregon State University, 2008. / Printout. Includes bibliographical references (leaves 33-34). Also available on the World Wide Web.
106

Complexity optimization in H.264 and scalable extension /

Lam, Sui Yuk. January 2008 (has links)
Thesis (M.Phil.)--Hong Kong University of Science and Technology, 2008. / Includes bibliographical references (leaves 57-62). Also available in electronic version.
107

Automatic annotation of digital photos

Shao, Wenbin. January 2007 (has links)
Thesis (M.Eng.-Res.)--University of Wollongong, 2007. / Typescript. Includes bibliographical references: leaf 114-126.
108

The Fast Fourier Transform in the MPEG encoding algorithm

Breimyer, Paul. January 2001 (has links)
Thesis (B.A.)--Haverford College, Dept. of Computer Science, 2001. / Includes bibliographical references.
109

Automatic object extraction and reconstruction in active video /

Lu, Ye. January 1900 (has links)
Thesis (Ph.D.) - Simon Fraser University, 2005. / Theses (School of Computing Science) / Simon Fraser University.
110

Implementation of P [rho]-domain rate control /

Xu, Yixiao. January 2004 (has links)
Thesis (M.S.)--University of Missouri-Columbia, 2004. / Typescript. Includes bibliographical references (leaves 59-61). Also available on the Internet.

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