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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Parque - Museo interactivo de ciencias y tecnología / Park - interactive science and technology museu

Rojas Laura, Betsy Catherine 31 August 2019 (has links)
Museum; ; Park; Science Museum; Technology; ; Museology; Sciences and technology; , National Museum; Concytec / Este proyecto de tesis es una exploración de la creación de un Museo de gran complejidad que por su definición y carácter tendrá el nombre de Parque-Museo Interactivo de Ciencia y Tecnología. El Museo Interactivo es un centro para la difusión de la Ciencia y la Tecnología que brinda una alternativa de apoyo al aprendizaje formal, lo cual complementa y refuerza el conocimiento adquirido en las aulas, a la vez que fomenta la creatividad en un ambiente divertido. Está dirigido para estudiantes, científicos y ciudadanos interesados en la ciencia y tecnología. Por otro lado, al concebir y diseñar una exhibición, se trata que sea accesible para todo tipo de público. Asimismo, la tipología de este museo de ciencia y tecnología es la de un Parque de Ciencia”, que consiste en reflejar la imagen de un museo dentro de un parque. Por tal motivo se considera mucho el espacio que permita experimentar el exterior con el interior, por ello se utiliza diferentes elementos como los desniveles para crear una topografía de áreas verdes y servicios públicos complementarios al museo, así brindando un espacio público recreativo. / This thesis project is an exploration of the creation of a Museum of great complexity that by its definition and character will have the name of Interactive Park-Museum of Science and Technology. The Interactive Museum is a center for the dissemination of Science and Technology that provides an alternative to support formal learning, which complements and reinforces the knowledge acquired in the classroom, while encouraging creativity in a fun environment. It is aimed at students, scientists and citizens interested in science and technology. On the other hand, when conceiving and designing an exhibition, it is intended that it be accessible to all types of public. Also, the typology of this science and technology museum is that of a Science Park ", which consists of reflecting the image of a museum inside a park. For this reason it is considered much space to experience the exterior with the interior, so it uses different elements such as unevenness to create a topography of green areas and public services complementary to the museum, thus providing a recreational public space. / Tesis
2

Využití 3D technologií v muzejnictví / Proposal the Usage of 3D Technologies in Museum Branch

Paločko, Vladimír January 2011 (has links)
This thesis provides a theoretical study of museums and how today's available technologies for 3D visualization and virtual reality are used in present day museums to further its main objectives. It explores the technologies and proposes additional implementations by thorough analysis of the positive and negative effects and makes a brief overview on possible ways they may be financed.
3

Designing for dream spaces : exploring digitally enhanced space for children's engagement with museum objects

Warpas, Katarzyna Bogusława January 2013 (has links)
This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multiple fields including museum studies, interaction design and play research was brought together and examined from the perspective of exhibition design. This led to the development of the Social Dream Spaces Model. This model, which describes how visitors engage with museum objects, was used as the basis for a design intervention aimed at enhancing children’s engagement with exhibited artefacts. In-gallery participant observations were carried out in Bantock House Museum, Wolverhampton. Insights, based on data analysed from the perspective of the Social Dream Spaces Model, were used to develop a prototype of a digitally enhanced space, which was implemented into the existing exhibition. Data gathered in observations before and after the design intervention were compared in order to determine any changes in visitors’ responses to the exhibition. This study demonstrates the benefit of using the Social Dream Spaces Model for designing digitally enhanced exhibition spaces that promote children’s engagement with artefacts and social contact around them. The findings also confirm that designing subtle and nonintrusive digital enhancement can facilitate intergenerational interaction in exhibition spaces.

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