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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
131

Producing the Past: Museums, Reproductions, Consumers, and Authenticity

Talbot, Melinda Grace 01 January 1998 (has links)
No description available.
132

"That the Future May Learn from the Past": The Goals and Educational Value of Living History Museums

Mahoney, Nicole Marie 01 January 1998 (has links)
No description available.
133

Elizabeth Perkins and Jefferds Tavern: A n Example of the Influence of the Colonial Revival Upon Museums

Mosher, Melissa Beth 01 January 1988 (has links) (PDF)
No description available.
134

Erarbeitung einer Strategie zur Digitalisierung dreidimensionaler Museumsobjekte am Beispiel des Wegemessers von Thomas Rückert aus dem GRASSIMuseum für angewandte Kunst Leipzig

Gerhart, Manuel 27 April 2023 (has links)
In dieser Arbeit geht es darum, wie eine Institution, die dreidimensionales Sammlungsgut besitzt, oder ausstellt, bei der Digitalisierung eben dieses Sammlungsgutes vorgehen könnte. Es wird dabei auf aktuelle Standards und Möglichkeiten eingegangen die Sammlungsstücke zu archivieren und der digitalen interessierten Öffentlichkeit und Wissenschaft zugänglich zu machen. Anhand des praktischen Beispiels der Digitalisierung des Wegemessers aus dem GRASSI Museum für angewandte Kunst Leipzig, wird auf mögliche Methoden zur Erstellung von dreidimensionalen Objekten eingegangen, wie der Prozess geplant und begleitet werden kann und welche Rahmenbedingungen dabei gegeben sein sollten, wie zum Beispiel Veröffentlichungs-Standards von Daten und wo die Daten veröffentlicht werden könnten.:Abbildungsverzeichnis Einleitung Hauptteil Planungsfragen zu der Durchführung der Digitalisierung Der Wegemesser und sein Erschaffer Festlegung der Ziele der Digitalisierung Digitalisierung für ein bestimmtes Datendepot? Ja oder nein? Sammeln der Daten und Durchführung der Digitalisierung Weiterverarbeitung der Daten Welche Formate für die 3D-Daten? Metadaten Rechtsfragen Schluss Zum Autor Selbstständigkeitserklärung Literaturverzeichnis Anhänge
135

Summit County Historical Society: A Membership Program Case Study

Mallison, Theodore R. 10 June 2016 (has links)
No description available.
136

Relevant Museum Experiences:A Proposed Visitor Categorization Matrix

Osman, Ezz Eldin M. 20 October 2016 (has links)
No description available.
137

Raum - Zeit - Transformationen: vom Schwimmstadion zum Sportmuseum: Konzepte von Architekturstudierenden der HTWK Leipzig

Menting, Annette, von Hantelmann, Justus 15 January 2024 (has links)
No description available.
138

Optic Revelation

Dize, Nicholas Paul 03 June 2024 (has links)
The thesis explores the utilization of light as a medium. How does light affect human experience? The revelations produced in this thesis showcase the beauty of seemingly mundane daily occurrences. Architects are the stewards of the built environment. Design application in a building directly contributes to daily human experience. Why can't standardized design application include the mastery of light? The design objective in this thesis is to manipulate light by creating spaces that enrich the viewer's comprehension of these experiences. The development of each space relies on experimentation, solar geometry, form, and materiality to achieve each revelation. Each exhibition is designed to be an immersive experience where the presence of an individual allows the space to be revealed. In some of the experiments light uses the individual as the medium, while the other experiment's revelations are presented to the individual. While exploring the collection of spaces, each individual will encounter topics of sight, movement, and sky. / Master of Architecture / This thesis explores the utilization of light as a medium. How does light affect human experience? The exhibits produced in this thesis showcase the beauty of seemingly mundane daily occurrences. The design objective in this thesis is to manipulate light by creating spaces that enhance the viewer's comprehension of these experiences. The development of each space relies on experimentation, solar geometry, form, and materiality to achieve each experience. Each exhibition is designed to be an immersive experience where the presence of an individual allows the space to be revealed. While exploring the collection of spaces, each individual will encounter topics of sight, movement, and sky.
139

Lichen herbarium at the Manchester Museum: 1. Collectors

Seaward, Mark R.D. January 2003 (has links)
Yes
140

Museum of Skin Instruments

Al-Masri, Antoun Salim 31 October 2005 (has links)
Skin is a very broad topic that allows discovering and exploring all the possibilities of what skin can be. Furthermore, skin is much known for its flexibility that can shape and wrap almost every object we can think of. At the beginning of my thesis research about skin, I thought I knew enough about it to start, but I discovered later on that skin is not a surface. Moreover, I directed myself into exploring more and more about skin and its characteristics. I built many models to help me understand some of the natural identity of skin and related materials. Those models became a concept for my project - a museum of skin instruments - in Alexandria, Virginia where I implied the mechanism of different skin instruments in each building. Exploration and experiments were the key to develop my design process. / Master of Architecture

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