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TRANSFIXED BY MATTER : Sports equipment for disobedient bodiesGustafsson, Daniel January 2019 (has links)
With this project, I wish to question the processes of designing for normative, active bodies and create opportunities for more inclusive and democratic sports. It aims to render and re-engineer sports equipment as we know them. The design thesis has been developed based on research and experiences of exclusion regarding accessible equipment for Parasports. From a norm-critical standpoint, my collaborator Ebba and I have therefore developed a new Paralympic seat and back support for the sport of rowing. As a norm-creative innovation, its design addresses the particularities of the individual body and its specific needs. The project investigates the combination of co-creation, craft and norm-creative methods as a pragmatic and alternative approach to sports equipment. By 3D scanning Ebba’s body, digital and physical iterations were in combination with manual crafts, principles of the making. The result shows great potential as the equipment are fully functional, it consists of a sandwich construction with a (Nomex) core and layers of high modulus carbon fibre. The back support is adjustable in four axis points. I state that if we want to engage in sustainable sports equipment, the notions of co-creation, norm-criticality and crafts have good potential in formulating inclusive and accessible outcomes that are both desirable, valuable and satisfying for people with disobedient bodies.
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A Norm Creative Perspective : Understanding users through norm creative theoriesKarlsson, Stefan January 2018 (has links)
There is a saying that we should not attempt to fix what is not broken, but we cannot afford to stick tothat mindset if we want to be able to design products and services that matter to the user. We shouldbroaden our views, explore new things and see what we can learn from them and use that knowledge toexpand on our existing methods. In recent years there have been a lot of work regarding how normsinfluence us to act and feel in certain ways, what if the knowledge behind norms could be utilized withindesign? To answer this question a study was conducted where two so called norm creative methodswere tested in a series of focus groups to see what potential the methods held in regard to improvingexisting methods or serve as basis for the creation new methods within user research.
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