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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

As representações da \'Natureza\' nas obras de cronistas e viajantes do Brasil Colonial e seus fundamentos teóricos / The representations of \"nature\" in the works of chroniclres and voyagers from Brazil Colonial period and their theoretical bases

Marcio Henrique de Mello Pereira 16 September 2011 (has links)
Esta pesquisa se propõe a realizar uma análise das representações da natureza encontradas nas obras de alguns cronistas e viajantes do Brasil colonial e averiguar seus fundamentos teóricos. / The purpose of this research is to analyse the representations of nature found in the works of some cronists and voyagers during Brazil colonial period and to verify their theoretical bases.
2

M_ONTO: proposta de modelagem semântica para uma ontologia do domínio EAD

Müller, Carolina 24 March 2011 (has links)
Submitted by Maicon Juliano Schmidt (maicons) on 2015-03-13T18:22:48Z No. of bitstreams: 1 Carolina Muller.pdf: 1481503 bytes, checksum: 7198b2fc6746bc91cf69766a9eeeca9d (MD5) / Made available in DSpace on 2015-03-13T18:22:48Z (GMT). No. of bitstreams: 1 Carolina Muller.pdf: 1481503 bytes, checksum: 7198b2fc6746bc91cf69766a9eeeca9d (MD5) Previous issue date: 2011-01-01 / Milton Valente / Este trabalho propõe a modelagem Semântica para a construção de uma ontologia para o domínio da Educação a Distância. Busca na Semântica uma abordagem para representar a descrição e conceituação do domínio EAD, partindo do pressuposto de que é necessário modelar os relacionamentos entre conceitos com base em uma abordagem capaz de ampliar a rede de relações. Fundamenta-se na Semântica Lexical (CRUSE, 1986, 2000) e na Semântica de Frames (FILLMORE, 1982), baseando-se nas relações paradigmáticas e sintagmáticas (SAEED, 2003; CALZOLARI et. al, 2010), levando em conta as relações de hiponímia, sinonímia e meronímia, para estabelecer a taxonomia (hierarquia de classes) e papéis temáticos e frames para outros tipos de relações. Tomando como corpus manuais de uso do ambiente Moodle, este estudo propõe a construção de uma ontologia com vistas a contribuir com a melhoria dos Ambientes Virtuais de Aprendizagem. O resultado desta investigação aponta para a Semântica de Frames como uma possível abordagem para descrever o significado em ontologias. / This work proposes the Semantics Modelling for the construction of an ontology for the Remote Education dominion. It quests in Semantics an approach to represent the description and conceptualization of the EAD dominion, having as a starting point that it is necessary to model relationships among concepts with base in a capable approach of extending the relations network. Based on Lexical Semantics (CRUSE, 1986, 2000) and on the Frames? Semantics (FILLMORE, 1982), based on the Paradigmatic and Sintagmatic relations (SAEED, 2003; CALZOLARI et. al, 2010), considering relations of hiponomy, synomny, meromny, to establish taxonomy (class hierarchy) and thematic roles and frames for other kind of relations. Takins as corpus Moodle environment usage manuals, this study porposes the construction of and onthology having in sight a contribution on improving Learning Virtual Environments. The result of this investigaton points towards Frame Semantics as a possible approach on describing meanings in onthology.
3

Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço

Pontuschka, Maigon Nacib 27 March 2012 (has links)
Made available in DSpace on 2016-04-29T14:23:05Z (GMT). No. of bitstreams: 1 Maigon Nacib Pontuschka.pdf: 10035402 bytes, checksum: 289133d86efa497672b82199ee16f061 (MD5) Previous issue date: 2012-03-27 / This dissertation studies metaverses and multiplayer digital games, a theme that is deeply associated with an increasingly participatory, collaborative and fundamentally massive digital world. It identifies the elements and core characteristics that allow the delimitation of metaverses and multiplayer digital games as a field of research, its applications and the aspects associated with pragmatic development techniques. It organizes and analyzes a thematic overview whose structure stems from the recent history of digital games, from statistical research and, particularly, from the developments that resulted in the multiplayer approaches. It proposes a classification based on constituent ontological pragmatical properties. It applies the resulting classification into organizing an approach that shows the relationship between academic research, research developed by independent game producers, as well as companies producing game engines and metaverses. With the resulting classification of the metaverses and digital games, it presents a description and an analysis of model examples, emphasizing their evolutionary history characteristics, their technical development scope and their practical applications. The dissertation brings together a body of information that shows an overview of current research and leads the way to a possible methodology for evaluating the use and development of metaverses and digital games. It culminates in the evaluation of the concept of academic game, with a view to drawing up specifications for the development of an academic metaverse entitled Pirarucu-Gente / A presente dissertação pesquisa os metaversos e jogos digitais multijogador, tema profundamente associado a um mundo digital cada vez mais participativo, colaborativo e, fundamentalmente, massivo. Ela identifica os elementos e as características nucleares que permitem a delimitação dos metaversos e jogos digitais enquanto área de pesquisa, as suas aplicações e os aspectos vinculados com a técnica de desenvolvimento pragmática. Organiza um panorama temático, analisando sua estrutura derivada da recente história dos jogos digitais, das pesquisas estatísticas e, particularmente, dos desenvolvimentos que resultaram nas abordagens multijogador. Propõe uma classificação com base em suas propriedades ontológico pragmáticas constituintes. Aplica a classificação resultante organizando-a em uma abordagem que mostra a relação entre as pesquisas acadêmicas, as desenvolvidas por produtores independentes, bem como as das empresas produtoras de motores de jogos e metaversos. Com os resultados da classificação dos metaversos e jogos digitais resultantes, apresenta uma descrição e análise de exemplos modelares, enfatizando suas características histórico evolutivas, seu escopo técnico de desenvolvimento e suas aplicações práticas. Reúne um corpus de informações que mostra um panorama da pesquisa atual e que indica caminhos para uma possível metodologia de avaliação de uso e desenvolvimento dos metaversos e jogos digitais. Culmina na avaliação do conceito de game acadêmico, na perspectiva da formulação das especificações para o desenvolvimento de um metaverso acadêmico intitulado Pirarucu-Gente
4

As representações da \'Natureza\' nas obras de cronistas e viajantes do Brasil Colonial e seus fundamentos teóricos / The representations of \"nature\" in the works of chroniclres and voyagers from Brazil Colonial period and their theoretical bases

Pereira, Marcio Henrique de Mello 16 September 2011 (has links)
Esta pesquisa se propõe a realizar uma análise das representações da natureza encontradas nas obras de alguns cronistas e viajantes do Brasil colonial e averiguar seus fundamentos teóricos. / The purpose of this research is to analyse the representations of nature found in the works of some cronists and voyagers during Brazil colonial period and to verify their theoretical bases.
5

Možnosti autenticity a fenoménu Smrti na pozadí Starosti / POSSIBILITIES OF AUTHENTICITY AND THE PHENOMENON OF DEATH AGAINST THE BACKGROUND OF WORRY

Kuklová, Pavlína January 2021 (has links)
The existence is substantially coexistence. Sharing does not detract the loneliness of fall and destiny (guilt and consistence) from his existence these days, the regression into dust (end of experience) fights for human dignity in the Shared Phenomena of Old Age and Dying, which step out from their inconspicuousness and are mirror to the (un)hiddenness of possibilities of authenticity and the phenomenon of Dead in the background of Worry. Existencially-existencial connection of human existence expose that the appetence (the reality) of the First Man, based on the anxiety )possibility of Dead) of the historically last Man of the present, becomes a historical trace of authenticity in the sense of unique horizontal possibilities. Keywords: authenticity, Heidegger, Hogen, ontology, existence, death.
6

Motiv individuality ve Fenomenologii ducha G.W.F. Hegela / Individuality in Hegel's Phenomenology of Spirit

Hanovská, Lenka January 2010 (has links)
Lenka Hanovská, Motiv individuality ve Fenomenologii ducha G. W. F. Hegela. Praha 2010. Abstract The work focus on the notion of individuality in Hegel's Phenomenology of Spirit. It's aim is to understand the question: "what does it mean to be individual being?" from the point of view of traditional thinker who is considered to stand on the top of traditional philosophical thinking. In the work I interpret the most important passages of Phenomenology. I point out that to the individuality we can look only as on a single example of subjectivity. Every specific quality and determination of individuality come from outside, individuality is determinated by the common reason and the society where she lives. Individuality in Hegel doesn't mean some sort of special beeing, concrete life (which search modern philosophy of 20th century) but it means only occurence of something "eternal", the consciousness.
7

Corpografias em dança : da experiência do corpo sensível entre a informação e a gestualidade / Corpographies en danse : de l'expérience du corps sensible entre l'information et la gestualité / Maps of body´s gesture : a contemporary plot between bodies and technologies

Andrade, Graziela 12 December 2013 (has links)
Corpographies en Danse est une recherche complexe et « indisciplinée ». Développée entre les domaines de la Science de l'information et des Sciences du langage,l'investigation se lie fortement aussi au terrain de la Danse et s'appuie, principalement,pour des fondements philosophiques, débordant et conjuguant donc, différentes frontières disciplinaires. Cette trame théorique est développée afin de rendre visible la présupposition qui déplace notre quête, que ce soit: l'hypothèse que le corps éprouve,sensiblement, l'information et qu’à travers la gestualité nous pouvons mettre en évidence cette relation sous-jacente. Ainsi le début de notre argumentation est orienté par une réflexion philosophique sur le corps, en vue de souligner la complexité de notre objet principal et également, de proposer une approche qui réfléchit ce corps en communion constante avec le monde. Nous nous référons à l´ontologie de la chair chez Merleau-Ponty, que nous plaçons à l’arrière-plan du jeu entre les éléments que nous avons mis en lumière afin d’intégrer et composer le tracé souhaité. Parmi ces éléments,l’information est le premier à être déployé, révélant ses aspects sensibles et qualitatifs qui seront appelés infosignes. Dans cette direction, l’information trouve son devant et son envers, son visible et son invisible, et avant tout elle devient puissance, qui doit être actualisée devant un corps qui est son dispositif. Ensuite, le geste est révisé dans une revue de littérature qui va de l’anthropologie et la philosophie à la perspective somatique et la danse. Face à ce qui est présenté, le geste est saisi en tant que médialité pure, ayant dans la gestualité son côté le plus apparent. Quant à l’approche sur le terrain de la danse, nous proposons un bref panorama historique qui inclut l’émergence de la danse moderne au tournant du XXe siècle. Partant du schéma de François Delsarte qui cherchait à indiquer les associations entre les gestes et les émotions humaines, nous avons examiné quelques réflexions artistiques parmi lesquelles on peut souligner les systèmes élaborés par Rudolf Laban, qui nous serviront partiellement dans les analyses.De ce point de vue nous appréhendons l’improvisation en danse comme un exercice créatif capable de provoquer l’agencement des altérités imaginaires qui peuvent pointer le caractère sensoriel et émotif de l’information. De là nous nous questionnons les spatialités, ici centrées sur le corps. Intervient alors la notion de corpographie, à partir du point de vue de Britto et Jacques, d’où est avancée une conception du lieu, de l’espace et de l’ambiance - à des fins analytiques – comme des temps distincts de l’expérience corporelle dans l’entité physique. A partir de cette cartographie théorique nous passons à l’analyse des corpographies en danse, qui constituent notre objet empirique. Pour cela nous avons créé une méthodologie de recherche dans laquelle desdanseurs volontaires de plusieurs parties de l’Amérique du Sud et de l’Europe ontenregistré des vidéos d’improvisation en danse, dans des espaces publics, avec des consignes données en préalable. Le travail développé comprend l’information, le geste et l’espace comme des éléments d’une seule chair qui opèrent en synergie et pour lesquels il faut déterminer un méta-point de vue, qui permet de les déployer et de les conjuguer.L’apport de notre recherche apparaît dans le traçage d’une ligne invisible de sens entre l’information et la gestualité, qui suscite déjà son désassemblage dans le corps, toujours en mouvement continu. / Bodygraphies in Dancing is a complex and “undisciplined” investigation. It has been developed in between the fields of Information Sciences and Language Sciences, and it hasbeen deeply rooted to the Dance Field and is essencially fundamented by philosophical grounds, conjugating therefore distinct disciplinary boundaries. Such theoretical weave isdeveloped in order to make visible the presumptions that move our issues, which are: the hypothesis that the body experiments information quite much, and that gestures make thissubjacent relation evident. The principle of our argumentation goes somewhat around the philosophical reflection about the body so as to point out the complexity of our main research object and to equally suggest an approach which considers it in constant communion with the world. This way we investigate the onthology of the flesh by Merleau-Ponty to make it the background for the game among the elements we point out to integrate and shape up the desired design. Among such elements, information is the fisrt one to be unfolded, unraveling its sensitive and qualitative aspects which will be named infosigns. In such verticalization, information gets its right side and its inside out, its visible and its invisible sides, and above all, it becomes potency, to be updated before a body which is its trigger. Further on, the gesture comes to be revised with views of a literature that ranges from antropology and philosophy to the somatic perspective and the dance. Due to what is presented, it is taken as pure mediality and has in gesturing its most aparent side. Concerning the dance field approach, we promote brief retrospective which compromises the urge of modern dance at the turn of the 19th to the 20th century. Having François Delsarte’s schematic as a starting point, who attempted to show associations between gestures and human emotions, we glide through some artistic reflections such as the systems elaborated by Rudolf Laban, the most outstanding ones, which are important references ground to our analysis demands. From that being done we could consolidate our understanding of improvisation in the dance, as a creative exercise able to provoke the acting of imaginary alterities which may point to the sensorial and emotional character of information. We have therefore dedicated ourselves to the debate over the spacialities which are here focused in the body. In such scope, the notion of bodygraphy has been included – under Jacques and Britto’s points of view – and from this notion, our conceptions of place, space and ambience – elaborated for analytical ends - have also been included, as distinct times of the bodily experience in the physical entity. Up to this point, we conclude our research cartography and go towards the analysis of our bodygraphs in dancing, which conform with our empiric objective. With that in mind, a research methodology was developed in which volunteer dancers from various parts of America and Europe made videos of dance improvisation in public spaces according to previous orientation. That way the elaborated work encompasses the information, the body, the gesture and the space as elements of the same flesh which operate in sinergy and demand a complex point of view that can unfold, tighten and conjugate them. Such efforts and contributions of this research design an invisible thread of sense between information and gesturing which untangles as it is built since the body is an ever moving (meaningful) entity.

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