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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Cyberspace and reality /

Cowley, Jim, Unknown Date (has links)
Thesis (MVis Arts)--University of South Australia, 1995
2

Enhanced cyberspace defense with real-time distributed systems using covert channel publish-subscribe broker pattern communications

Paxton, Steven G. B. January 2008 (has links) (PDF)
Thesis (M.S. in Information Warfare Systems Engineering)--Naval Postgraduate School, June 2008. / Thesis Advisor(s): Michael, James B. "June 2008." Description based on title screen as viewed on August 26, 2008. Includes bibliographical references (p. 91-98). Also available in print.
3

Bildung in der Digitale eine Untersuchung der Bildungsrelevanz virtueller Welten /

Neuenhausen, Benedikta. January 2002 (has links) (PDF)
Düsseldorf, Universiẗat, Diss., 2002.
4

Real life in the virtual world : the political economy of cyberspace /

Bosanac, Stephen E. January 2006 (has links)
Thesis (Ph.D.)--York University, 2006. Graduate Programme in Sociology. / Typescript. Includes bibliographical references (leaves 471-498). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:NR29483
5

Constructing cyberselves and identities : a qualitative study of the Sims Online /

Franz, Tara. January 2004 (has links)
Thesis (M.A.)--York University, 2004. Graduate Programme in Sociology. / Typescript. Includes bibliographical references (leaves 116-120). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url%5Fver=Z39.88-2004&res%5Fdat=xri:pqdiss&rft%5Fval%5Ffmt=info:ofi/fmt:kev:mtx:dissertation&rft%5Fdat=xri:pqdiss:MR11792
6

Mapping notions of cyberspace optimism, skepticism, and the issues of identity and spirituality /

Widjanarko, Putut. January 2005 (has links)
Thesis (M.A.)--Ohio University, June, 2005. / Title from PDF t.p. Includes bibliographical references (p. [131]-142)
7

A cyber-ethnographic analysis of the impact of the internet on community, feminism and gendered relations

Ward, Katie J. January 2000 (has links)
No description available.
8

Cyberspace: Ethical Issues and Catholic Perspectives

Moranski, Wojciech January 2017 (has links)
Thesis advisor: Andrea Vicini / Thesis advisor: Richard Spinello / In this thesis, I try to make a small contribution to this search for an Order in cyberspace. In the first chapter I study some new dimensions of freedom, which arose together with the development of the internet. I present the technology and the culture of hackers as two sources of a new understanding of liberty in cyberspace. I also highlight two moral issues, which are present in cyberspace, and that, in my opinion, were caused by this redefinition of freedom. In the second chapter, I try to apply Christian moral theology to address, interpret, and suggest some possible solutions for some ethical issues in cyberspace. In order to build a theological foundation to address further considerations, I study the relation between God’s plan of creation and the rise of the internet. In the second section of this chapter, studying the issue of hate speech online and the phenomenon of Wikipedia, I present cyberspace simultaneously as a structure of sin and a structure of grace. The theology of the Trinity, and of Jesus as the Word of God, help me to give some Christian interpretation of this discrepancy. In the last section of this chapter, I study the phenomenon of video games, particularly online multiplayer games. I identify a deep relation between the video game culture and transhumanism, and I address its implications for morality. However, I also find some ethical virtues particularly present in the community of gamers. Finally, I identify some occurrences of the three theological virtues, faith, hope, and charity, in the virtual world of video games. This helps me to give some Christian moral interpretation of the virtual world of video games. / Thesis (STL) — Boston College, 2017. / Submitted to: Boston College. School of Theology and Ministry. / Discipline: Sacred Theology.
9

Da leitura no impresso à leitura na tela : novas veredas para a formação do leitor na escola /

Ghaziri, Samir Mustapha. January 2008 (has links)
Orientador: Dagoberto Buim Arena / Banca: Juvenal Zanchetta Júnior / Banca: Francisco Assis de Quiroz / Resumo: Este trabalho estuda as novas práticas e modos de leitura emergentes no contexto do ciberespaço, procurando refletir sobre as implicações dessas novas práticas para a formação do leitor na escola. Desse modo, o objetivo mais amplo da pesquisa foi o de mapear a leitura na tela do computador - conectado à Internet - entre seis sujeitos do ensino fundamental de uma escola pública do município de Assis - SP. Os sujeitos foram observados em situação de leitura no impresso e na tela, para que , entre outros pudessem ser observados comportamentos transferidos de um suporte para o outro, tanto do impresso para a tela, como da tela para o impresso. A metodologia que guiou a execução do trabalho foi o estudo etnográfico e grupo focal uma vez que era de nosso interesse a elaboração de conhecimento calcado na observação in loco de comportamento humano. Foram analisados os modos de operar o pensamento emergentes da prática de leitura no ambiente virtual, bem como sua possível relação com outras mídias Os dados coletados foram categorizados com base na análise de conteúdo e refletidos à luz de bibliografia especializada, em que se destacam como autores centrais: Chartier (1999; 2001; 2002; 2005), Eisenstein (1998), Nielsen (1997; 2006), Bakhtin (2000; 2004) e Mcluhan (1969; 1972). Foi possível verificar que a leitura na tela é rápida, como um escaneio do texto, em que o leitor parece mobilizar estratégias de antecipação e previsão de seu trajeto de navegação. Além disso, a atribuição de sentido na leitura se dá por meio de um processo de união de fragmentos de informação; a experiência hipertextual faz do leitor co-autor dos textos que lê. Por fim, é preciso dizer que alguns leitores se encaminhavam para a leitura na tela com as estratégias do impresso, o que em alguns casos comprometia o encontro das informações buscadas. / Abstract: This work is characterized as a study concerning the new practical and the emergent ways of reading in the context of cyberspace, looking for to reflect on the new implications of these practical for the formation of the reader in the school. In this way, the objective amplest of the research was to characterize the reading in the screen of the computer - connected to the Internet - enter six students of the basic education of a public school of the city of Assis - SP. The students had been observed in situation of reading in the printed matter and the screen, searching, among others facts, to observe behaviors led of a support to the other (in such a way of the printed matter for the screen as of the screen for the printed matter). The methodology that guided the execution of the work was the study ethnographic of case, a time that was of our interest the elaboration of knowledge based in the comment in leases of human behavior. The collected data had been categorized on the basis of the reflected analysis of content and to the specialized bibliography light, where if they detach as authors central offices: Chartier (1999, 2001, 2002 e 2005), Eisenstein (1998), Nielsen (1997 e 2006), Bakhtin (2000 e 2004) and Mcluhan (1969 e 1972). As results, it was verified, from the actions of the showed students, that the reading in the screen is fast, an scanning of the text, where the reader must mobilize strategies of anticipation and forecast, the text and its passage of navigation. Moreover, the felt attribution of in the reading if gives by means of a process of union of fragments of information. The hipertextual experience makes of the reading co-author of the texts who reads. Finally, the ways had been analyzed emergent to operate the thought of the practical one of reading in the virtual environment, as well as its possible relation with other Medias. / Mestre
10

Cyberislam : muslimernas plats i rummet

Helsing, Magnus January 2005 (has links)
No description available.

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