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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Experimental Analysis of the Effects of Manipulations in Weighted Voting Games

Lasisi, Ramoni Olaoluwa 01 August 2013 (has links)
Weighted voting games are classic cooperative games which provide compact representation for coalition formation models in human societies and multiagent systems. As useful as weighted voting games are in modeling cooperation among players, they are, however, not immune from the vulnerability of manipulations (i.e., dishonest behaviors) by strategic players that may be present in the games. With the possibility of manipulations, it becomes difficult to establish or maintain trust, and, more importantly, it becomes difficult to assure fairness in such games. For these reasons, we conduct careful experimental investigations and analyses of the effects of manipulations in weighted voting games, including those of manipulation by splitting, merging, and annexation . These manipulations involve an agent or some agents misrepresenting their identities in anticipation of gaining more power or obtaining a higher portion of a coalition's profits at the expense of other agents in a game. We consider investigation of some criteria for the evaluation of game's robustness to manipulation. These criteria have been defined on the basis of theoretical and experimental analysis. For manipulation by splitting, we provide empirical evidence to show that the three prominent indices for measuring agents' power, Shapley-Shubik, Banzhaf, and Deegan-Packel, are all susceptible to manipulation when an agent splits into several false identities. We extend a previous result on manipulation by splitting in exact unanimity weighted voting games to the Deegan-Packel index, and present new results for excess unanimity weighted voting games. We partially resolve an important open problem concerning the bounds on the extent of power that a manipulator may gain when it splits into several false identities in non-unanimity weighted voting games. Specifically, we provide the first three non-trivial bounds for this problem using the Shapley-Shubik and Banzhaf indices. One of the bounds is also shown to be asymptotically tight. Furthermore, experiments on non-unanimity weighted voting games show that the three indices are highly susceptible to manipulation via annexation while they are less susceptible to manipulation via merging. Given that the problems of calculating the Shapley-Shubik and Banzhaf indices for weighted voting games are NP-complete, we show that, when the manipulators' coalitions sizes are restricted to a small constant, manipulators need to do only a polynomial amount of work to find a much improved power gain for both merging and annexation, and then present two enumeration-based pseudo-polynomial algorithms that manipulators can use. Finally, we argue and provide empirical evidence to show that despite finding the optimal beneficial merge is an NP-hard problem for both the Shapley-Shubik and Banzhaf indices, finding beneficial merge is relatively easy in practice. Also, while it appears that we may be powerless to stop manipulation by merging for a given game, we suggest a measure, termed quota ratio, that the game designer may be able to control. Thus, we deduce that a high quota ratio decreases the number of beneficial merges.
2

A methodology for quantitative and cooperative decision making of air mobility operational solutions

Salmon, John LaNay 20 September 2013 (has links)
Many complex and interdependent systems engineering challenges involve more than one stakeholder or decision maker. These challenges, such as the definition and acquisition of future air mobility systems, are often found in situations where resources are finite, objectives are conflicting, constraints are restricting, and uncertainty in future outcomes prevail. Air mobility operational models which simulate fleet wide behavior effects over time, in various mission scenarios, and potentially over the entire design life-cycle, are always multi-dimensional, cover a large decision space, and require significant time to generate sufficient solutions to adequately describe the design space. This challenge is coupled with the fact that, in these highly integrated solutions or acquisitions, multiple stakeholders or decision makers are required to cooperate and reach agreement in selecting or defining the requirements for the design or solution and in its costly and lengthy implementation. However, since values, attitudes, and experiences are different for each decision maker, reaching consensus across the multiple criteria with different preferences and objectives is often a slow and highly convoluted process. In response to these common deficiencies and to provide quantitative analyses, this research investigates and proposes solutions to two challenges: 1) increase the speed at which operational solutions and associated requirements are generated and explored, and 2) systematize the group decision-making process, to both accelerate and improve decision making in these large operational problems requiring cooperation. The development of the Air Mobility Operations Design (AirMOD) model is proposed to address the first challenge by implementing and leveraging surrogate models of airlift capability across a wide scenario space. In addressing the second major challenge, the proposed Multi-Agent Consensus Reaching on the Objective Space (MACRO) methodology introduces a process to reduce the feasible decision space, by identifying regions of high probability of consensus reaching, using preference distributions, power relationships, and game-theoretic techniques. In a case study, the MACRO methodology is demonstrated on a large air mobility solution space generated by AirMOD to illustrate plausibility of the overall approach. AirMOD and MACRO offer considerable advantages over current methods to better define the operational design space and improve group decision-making processes requiring cooperation, respectively.
3

Essais en théorie des jeux et choix social : agrégation des apports non ordonnés, mesure du pouvoir et analyse spatiale / Essays on game theory and social choice : unordered inputs aggregation, measurement of power and spatial analysis.

Nganmeni, Zéphirin 15 June 2016 (has links)
Ce travail structuré en deux parties, porte sur l'étude des interactions entre des agents. Nous nous intéressons à la représentation conceptuelle du cadre et de ses règles de fonctionnement, à la mesure du pouvoir ou capacité des agents à influencer l'aboutissement des interactions et à l'analyse des aboutissements qui peuvent être considérés comme meilleurs.Dans la première partie, nous considérons des agents qui visent un objectif commun dépendant des facteurs distincts. Par exemple, dans un jeu avec abstention (Felsenthal et Machover (1997)) ou plus généralement dans les (j,k)-jeux, de Freixas et Zwicker (2003), des votes de natures différentes peuvent compter favorablement au résultat. Comme modèle, nous développons les jeux multi-types dans lesquels chacun tient un rôle précis dans un groupe. Ce modèle est proche de celui de Bolger (1986) où les rôles ne sont pas comparables. Dans ce cadre, nous proposons des extensions des indices de Shapley-Shubik (1954) et Banzhaf (1965). En prenant en compte une structure de coalitions sur l'ensemble des agents, nous reprenons l'étude avec les indices d'Owen-Shapley (1977) et Owen-Banzhaf (1981).Dans la deuxième partie, nous utilisons les positions des joueurs dans l'espace multidimensionnel pour modéliser des liens entre eux. Les indices d'Owen (1971) et de Shapley (1977) s'appliquent à ce cadre. Nous montrons que le second généralise le premier puis, nous les généralisons. Le cœur (Plott (1967)), le Yolk (Miller (1980), McKelvey (1986)) et le Finagle (Wuffle et al. (1989)) sont trois concepts de solution spatiale. Le Yolk est une région hypersphérique dont le centre est souvent supposé unique (Scott et Grofman (1988), Tovey (1992)). Nous le généralisons et nous montrons que son unicité n'est vraie que dans un espace bidimensionnel. En admettant qu'on peut se tromper sur la localisation spatiale, nous proposons une généralisation du cœur similaire à celle proposée par Bräuninger (2007), des études comparatives avec le Yolk et le Finagle sont faites. / This work structured into two parts, focuses on the study of interactions among agents. We are interested in the conceptual framework and its operating rules, the measurement of power or ability of agents to influence the outcome of interactions and analysis of outcomes which can be considered to be the best.In the first part, we consider that there is a set of agents who have a common objective which depends on different factors. For example, in a game with abstention (Felsenthal et Machover (1997)) or more generally in the (j,k)-games of Freixas and Zwicker (2003), the votes of different natures can contribute positively to the result. We use the model of multi-types games in which each agent has a specific role in a group. This model is similar to that of Bolger (1986) in which the roles are not comparable. In this context, we extend the Shapley-Shubik (1954) and Banzhaf (1981) power indices. We reconsider the multi-types games with the Owen-Shapley (1977) and Owen-Banzhaf (1965) power indices through the lens of a coalition structures on the set of agents.In the second part, we use the player positions in a multidimensional space to model the links among them. The Owen (1971) and Shapley (1977) power indices are developed in this framework. We show that the second generalizes the first and we extend them. The core (Plott (1967)), the Yolk (Miller (1980), McKelvey (1986)) and the Finagle (Wuffle et al. (1989)) are three concepts of spatial solution. The Yolk is an hyperspherical region whose center is often assumed unique (Tovey (1992), Scott et Grofman (1988)). We generalize this concept and show that uniqueness is only true on the bidimensional space. We consider the situation in which the social planner has a partial knowledge on the spatial location of agents and propose a generalization of the core similar to one of Bräuninger (2007). Comparative studies with the olk and the Finagle are made.

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