• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

“Man kan inte lämna de där,men man ska inte heller ta detifrån dem.” : En kvalitativ studie om skolkuratorers förståelse av och arbete med problematiskt dataspelande hos skolåldersbarn med autismspektrumtillstånd.

Reineman, Christopher, Grüneberger, Erika January 2024 (has links)
The aim of this study was to investigate how school counselors understand problemgaming in school-age youths with Autism Spectrum Disorder (ASD), as well as howthey approach problem gaming in that population in their work role. This qualitativestudy is based on semi-structured interviews with eight individual school counselorsemployed at schools within Kalmar County, Sweden. Three themes were identifiedfrom descriptions of problem gaming in the ASD youths: causal factors, definitionof the problem, and impact. Two further themes were identified regarding the schoolcounselors approaches to problem gaming: their own work, and division ofresponsibility. The analysis of the data was based on two main theoreticalviewpoints within professional knowledge theories comprised of two distinctions ofknowledge types, one focusing on so-called naïve theories grounded mainly in lifeand work experience, and the other focusing on identifying scientific knowledge. Aconclusion drawn in the study is that the school counselors as a semi-professionhave room to incorporate knowledge based in existing scientific research regardingthe cognitive properties of ASD as well as the phenomenon of problem gaming inchildren with ASD and appear to rely largely on individual-focused naïve theories inunderstanding and approaching the problem. However, we can not with certaintystate which knowledge is wholly scientific or based squarely in knowledgeaccumulated in practice.
2

Vi kallar personlighetstypen för kreativa dagdrömmare : En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik

Krogestad, Sara, Larsson, Emma January 2013 (has links)
Dataspelsproblematik är ett eskalerande problem som har visat sig påverka många unga människors utveckling och välbefinnande. Syftet med denna studie var därför att undersöka ungas dataspelsproblematik, vilka konsekvenser ett överdrivet dataspelande medför samt vilken behandling som ges till unga med dataspelsproblematik. Empirin erhölls genom kvalitativa intervjuer med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till dataspelsproblematik hos unga är komplext då det kan tänkas bero på många olika faktorer. Konsekvenserna av ett problematiskt dataspelande är många och allvarliga och kan påverka den unges hela livssituation. Behandling av unga med dataspelsproblematik har visats sig ske på varierande sätt med olika utgångspunkter beroende på vad man anser är orsaken till problematiken. / Computer game related problems are an escalating problem that has been shown to affect many young people's development and well-being. The purpose of this study was to investigate young people's computer game problems, the consequences of excessive computer game playing and the treatment that is given to young people with computer game related problems. The empirical data were obtained through interviews with professionals who work with this type of problem in the institutions Game Over and Theory in Action. The results showed that computer game related problems do not today have a specific definition, as well as it is a problem that is not sufficiently recognized. The view of the causes of young people’s computer game related problems is complex as it may be caused by many different factors. The consequences of a problematic computer game playing are many and serious, which can affect a young person's entire life situation. Treatment of young people with computer game related problems have been shown to occur in various ways with different starting points depending on what you believe is the cause of the problem.

Page generated in 0.0857 seconds