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Connection management applications for high-speed audio networkingSibanda, Phathisile 12 March 2008 (has links)
Traditionally, connection management applications (referred to as patchbays) for high-speed audio networking, are predominantly developed using third-generation languages such as C, C# and C++. Due to the rapid increase in distributed audio/video network usage in the world today, connection management applications that control signal routing over these networks have also evolved in complexity to accommodate more functionality. As the result, high-speed audio networking application developers require a tool that will enable them to develop complex connection management applications easily and within the shortest possible time. In addition, this tool should provide them with the reliability and flexibility required to develop applications controlling signal routing in networks carrying real-time data. High-speed audio networks are used for various purposes that include audio/video production and broadcasting. This investigation evaluates the possibility of using Adobe Flash Professional 8, using ActionScript 2.0, for developing connection management applications. Three patchbays, namely the Broadcast patchbay, the Project studio patchbay, and the Hospitality/Convention Centre patchbay were developed and tested for connection management in three sound installation networks, namely the Broadcast network, the Project studio network, and the Hospitality/Convention Centre network. Findings indicate that complex connection management applications can effectively be implemented using the Adobe Flash IDE and ActionScript 2.0.
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The development of a method to assist in the transformation from procedural languages to object oriented languages with specific reference to COBOL and JAVAWing, Jeanette Wendy January 2002 (has links)
Thesis (M.Tech.: Computer Studies)-Dept. of Computer Science, Durban Institute of Technology, 2002. / Computer programming has been a science for approximately 50 years. It this time there havebeen two major paradigm shifts that have taken place. The first was from “spaghetti code” to structured programs. The second paradigm shift is from procedural programs to object oriented programs. The change in paradigm involves a change in the way in which a problem is approached, can be solved, as well as a difference in the language that is used.
The languages that were chosen to be studied, are COBOL and Java. These programming languages were identified as key languages, and the languages that software development are the most reliant on. COBOL, the procedural language for existing business systems, and Java the object oriented language, the most likely to be used for future development.
To complete this study, both languages were studied in detail. The similarities and differences between the programming languages are discussed. Some key issues that a COBOL programmer has to keep in mind when moving to Java were identified.
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Matwin: A java tool for computing and experimenting in dynamical systemsRezk, Ehab William Aziz 01 January 2007 (has links)
The purpose of this project is to implement an integrated piece of software consisting of a number of graphics programs that support mathematical computation and experimentation in dynamical systems.
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Dynamic pointer tracking and its applicationsZhang, Kun 12 January 2010 (has links)
Due to the significant limitations of static analysis and the dynamic nature of pointers in weakly typed programming languages like C and C++, the points-to sets obtained at compile time are quite conservative. Most static pointer analysis methods trade the precision for the analysis speed. The methods that perform the analysis in a reasonable amount of time are often context and/or flow insensitive. Other methods that are context, flow, and field sensitive have to perform the whole program inter-procedural analysis, and do not scale with respect to the program size. A large class of problems involving optimizations such as instruction prefetching, control and data speculation, redundant load/store instructions removal, instruction scheduling, and memory disambiguation suffer due to the imprecise and conservative points-to sets computed statically. One could possibly live without optimizations, but in domains involving memory security and safety, lack of the precise points-to sets can jeopardize the security and safety. In particular, the lack of dynamic points-to sets drastically reduce the ability to reason about a program's memory access behavior, and thus illegal memory accesses can go unchecked leading to bugs as well as security holes. On the other hand, the points-to sets can be very useful for other domains such as the heap shape analysis and garbage collection. The knowledge of precise points-to sets is therefore becoming very important, but has received little attention so far beyond a few studies, which have shown that the pointers exhibit very interesting behaviors during execution. How to track such behaviors dynamically and benefit from them is the topic covered by this research.
In this work, we propose a technique to compute the precise points-to sets through dynamic pointer tracking. First, the compiler performs the pointer analysis to obtain the static points-to sets. Then, the compiler analyzes the program, and inserts the necessary instructions to refine the points-to sets. At runtime, the inserted instructions automatically update the points-to sets. Dynamic pointer tracking in software can be expensive and can be a barrier to the practicality of such methods. Several optimizations including removal of redundant update, post-loop update, special pattern driven update removal, pointer initialization update removal, update propagation, invariant removal, and on demand update optimization are proposed. Our experimental results demonstrate that our mechanism is able to compute the points-to sets dynamically with tolerable overheads. Finally, the memory protection and garbage collection work are presented as the consumers of dynamic pointer tracking to illustrate its importance. In particular, it is shown how different memory properties can be easily tracked using the dynamic points-to sets opening newer possibilities.
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An introduction to computer programming for complete beginners using HTML, JavaScript, and C#Parker, Rembert N. January 2008 (has links)
Low student success rates in introductory computer programming classes result in low student retention rates in computer science programs. For some sections of the course a traditional approach began using C# in the .Net development environment immediately. An experimental course redesign for one section was prepared that began with a study of HTML and JavaScript and focused on having students build web pages for several weeks; after that the experimental course used C# and the .Net development environment, covering all the material that was covered in the traditional sections. Students were more successful in the experimental section, with a higher percentage of the students passing the course and a higher percentage of the students continuing on to take at least one additional computer science course. / Department of Computer Science
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The development of a method to assist in the transformation from procedural languages to object oriented languages with specific reference to COBOL and JAVAWing, Jeanette Wendy January 2002 (has links)
Thesis (M.Tech.: Computer Studies)-Dept. of Computer Science, Durban Institute of Technology, 2002. / Computer programming has been a science for approximately 50 years. It this time there havebeen two major paradigm shifts that have taken place. The first was from “spaghetti code” to structured programs. The second paradigm shift is from procedural programs to object oriented programs. The change in paradigm involves a change in the way in which a problem is approached, can be solved, as well as a difference in the language that is used.
The languages that were chosen to be studied, are COBOL and Java. These programming languages were identified as key languages, and the languages that software development are the most reliant on. COBOL, the procedural language for existing business systems, and Java the object oriented language, the most likely to be used for future development.
To complete this study, both languages were studied in detail. The similarities and differences between the programming languages are discussed. Some key issues that a COBOL programmer has to keep in mind when moving to Java were identified.
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Script language for avatar animation in a 3D virtual environment /Yang, Xiaoli, January 1900 (has links)
Thesis (M.App.Sc.) - Carleton University, / Includes bibliographical references (p. 82-88). Also available in electronic format on the Internet.
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Proposta de especificação formal em SDL de uma rede de comunicação automotiva baseada no protocolo FlexRay com geração automatica de codigo java / A proposal for a formal specification using SDL of an invehicle network based on the FlexRay protocol with automatic Java code generationRezende, Daniel Cesar Felisberto 14 August 2018 (has links)
Orientador: Walter da Cunha Borelli / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-14T06:48:35Z (GMT). No. of bitstreams: 1
Rezende_DanielCesarFelisberto_M.pdf: 1288199 bytes, checksum: f1529cd12e6f799944821614b3c9750c (MD5)
Previous issue date: 2009 / Resumo: Este trabalho apresenta uma proposta de especificação formal em SDL de uma rede de comunicação intraveicular baseada no protocolo de comunicação FlexRay com geração automática de código Java. O modelo proposto se baseia naquele apresentado na especificação padrão do protocolo FlexRay, porém algumas contribuições foram feitas a fim de gerar uma rede FlexRay funcional e executável. O modelo SDL gerado confere uma formalização comportamental ao sistema, permitindo a sua validação e a simulação de suas principais funcionalidades e casos críticos através da ferramenta SDL TAU Suite. Depois de o sistema ser modelado, simulado e validado é gerado código Java para execução do sistema criado. Para isso, foi desenvolvida uma ferramenta geradora de código Java que recebe como entrada um arquivo com as especificações em SDL e tem-se como resultado um sistema descrito em Java que faz uso de sockets para comunicação entre os processos. / Abstract: This work presents a proposal of formal specification using SDL for an in-vehicle network based on the FlexRay protocol with automatic generation of Java code. The proposed model is based on that presented in the standard specification of the FlexRay protocol, although some contributions were made in order to generate a functional and executable FlexRay network. The SDL model generated provides the system a behavioural formalization, making it possible to validate and simulate its key features and critical cases by the use of the tool TAU SDL Suite. After the system is modeled, simulated and validated is generated Java code for implementing the system created. For this reason it was developed a tool for generating Java code that receives as input a file with the specifications in SDL, and delivers as result a system written in Java that makes use of sockets for communication between processes. / Mestrado / Telecomunicações e Telemática / Mestre em Engenharia Elétrica
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The Effects of Learning to Program a Computer in BASIC or LOGO on the Problem-Solving Abilities of Fifth Grade StudentsShaw, Donna Gail 08 1900 (has links)
The purposes of this study were (1) to determine if learning to program a computer in either BASIC or Logo improves the problem-solving skills of fifth grade students when compared to a control group that receives no programming instruction, and (2) to determine if learning to program a computer in Logo is more effective than learning to program in BASIC for improving problem-solving skills in fifth grade students. Subjects were 132 fifth graders from two suburban elementary schools. The materials used in the study were the Computer Challenge Guide for the BASIC group and Logo in the Classroom for the Logo group. The New Jersey Test of Reasoning Skills was used as the pretest and posttest measure.
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Web Texturizer: Exploring intra web document dependenciesTandon, Seema Amit 01 January 2004 (has links)
The goal of this project is to create a customized web browser to facilitate the skimming of documents by offsetting the document with relevant information. This project added techniques of learning information retrieval to automate the web browsing experience to the web texturizer. The script runs on the web texturizer website; and it allows users to quickly navigate through the web page.
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