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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Perceptions And Experiences Of Students And Teachers In Formal And Informal Learning Settings That Uses Muves: Quest Atlantis Case

Bakar Corez, Aysegul 01 September 2011 (has links) (PDF)
This dissertation aimed to investigate the use of Multi-User Virtual Environments (MUVEs) as supportive materials in students&rsquo / learning process. In this respect, a MUVE named Quest Atlantis had been used by students in formal and informal learning settings. The students participated in a project that was developed based on an ecological problem resulted in fish decline in a river. As being a multiple case study research, data were collected from four separate cases, selected from three different places. Specifically, students&rsquo / and teachers&rsquo / perceptions were gathered, and challenges and barriers of implementations were investigated. The research results indicated that most of the students liked learning in environments using MUVEs. Besides being intrinsically motivated towards learning science topics, the students stated that it was a good way of reinforcing what they learn in school settings. Students found MUVEs effective learning environments as it allowed them to learn with active participation / rather than being taught as it usually happens in school context. The teachers had positive opinions about the use of MUVEs. They claimed that MUVEs have the potential to support students&rsquo / learning visually and let students learn through an inquiry-based learning approach with situated information to virtual settings. According to the teachers, MUVEs allowed various skill developments of the students and it created a dynamic learning environment in which students interacted and collaborated with each other. Even though students and teachers have positive perception about the use of MUVEs in learning setting, it is quite challenging to place these applications to learning settings, especially to formal ones. There are numerous challenges and barriers that can be faced with during the implementation process. In this research, the challenges and barriers are grouped under four main categories: 1) teacher related, 2) student related, 3) system related, and 4) technology related. When the implementation results of formal and informal learning setting were compared, it was possible to see how the very dimensions of formal learning settings made the innovative technology-based implementations difficult. On the other hand, informal learning settings were more flexible learning environments allowing a better learning experience for the students.
2

Collaboration Between Children : working with the educational software Quest Atlantis / Barns samarbete i användandet av den utbildande mjukvaran Quest Atlantis

Collin, Charlotte, Olsson, Therese, Persson, Sofie January 2004 (has links)
Will the different levels of knowledge contribute to a collaborative learning? This thesis is based on a tuition experiment with children in small groups, working with the educational software Quest Atlantis at Kensington Park Elementary school in Miami. During this research we have found some similarities and new concepts within Damon’s and Phelps’s three peer learning concepts (1989). Through our investigation of how children collaborate and learn from each other, we discovered that anyone could be a contributor to the collaboration. Through our transcription we defined and measured patterns of collaboration between the pupils, which we used to identify how the pupils collaborated. Out of this we constructed two new concepts, Temporary Expert and Concealed Contributor, which affects the collaboration in different ways. / Den här uppsatsen är baserad på experimentell undervisning med barn i små grupper som arbetar med det utbildande mjukvaruprogrammet Quest Atlantis. Undervisningen hölls på Kensington Park Elementary school i Miami, Fl –USA. Under vår undersökning har vi hittat likheter, men även nya koncept inom Damon’s och Phelp’s tre ”peer learning” koncept (1989). Genom vår undersökning om hur barn samarbetar och lär av varandra, upptäckte vi att alla tillförde något till samarbetet. I vår transkribering kunde vi definiera och mäta olika typer av samarbetsmönster mellan eleverna. Med hjälp av dessa samarbetsmönster kunde vi sedan identifiera hur eleverna samarbetade. Utifrån detta konstruerade vi två nya koncept, ”Temporary Expert” och ”Concealed Contributor”, vilka båda påverkar samarbetet. / Charlotte Collin 0706-376548 Therese Olsson 0736-292110 Sofie Persson 0733-505105

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