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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online / A Place on the Net : Participant Observation in the virtual environment Ragnarök Online

Gäfvert, Liss Telly January 2012 (has links)
Ragnarök Online en plats på nätet, ett online-spel, där människor från hela världen möts och samverkar. Det är i detta möte personer emellan som den virtuella miljön Ragnarök Online skapas. Målet med denna uppsats är att visa på hur människor interagerar i, och skapar denna plats på nätet. Varför spenderar folk tid i virtuella miljöer? Är det annorlunda att agera i en virtuell miljö? Dessa är några av de frågor vi kommer att möta i texten. Detta kommer vi att göra tillsammans med invånarna i Ragnarök Online, med dem kommer vi att slåss, jaga och göra hattar. Tillsammans kommer vi att utforska den virtuella miljön av Ragnarök Online. / Ragnarök Online a place on the net, an online game, where people from all over the world meet and interact. In this meeting the virtual environment of Ragnarök Online is created. Because it’s in the meeting between people this virtual place is founded. The goal of this essay is to show how people interact in, and create this place on the net. Why do people spend time in virtual environments? Is it any different to act in a virtual environment? These are some of the questions we will meet in the text. This we will do together whit the inhabitants of this place, we will fight, hunt and make hats ­­– together we will explore the virtual environment of Ragnarök Online.
2

Amazônia Virtual no game Brasil Ragnarök Online: representações, construção e circulação de sentidos sobre a região

ASSIS, Bruno Monte de 27 February 2015 (has links)
Submitted by Cássio da Cruz Nogueira (cassionogueirakk@gmail.com) on 2017-01-16T13:00:54Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertacao_AmazoniaVirtualGame.pdf: 12543353 bytes, checksum: 38d5376719a0ead4bc8f4ed9e79c6a59 (MD5) / Approved for entry into archive by Edisangela Bastos (edisangela@ufpa.br) on 2017-01-16T14:51:53Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertacao_AmazoniaVirtualGame.pdf: 12543353 bytes, checksum: 38d5376719a0ead4bc8f4ed9e79c6a59 (MD5) / Made available in DSpace on 2017-01-16T14:51:53Z (GMT). No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertacao_AmazoniaVirtualGame.pdf: 12543353 bytes, checksum: 38d5376719a0ead4bc8f4ed9e79c6a59 (MD5) Previous issue date: 2015-02-27 / CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / O presente trabalho tem como objetivo analisar a presença de representações amazônicas em Brasil Ragnarök Online (BRO), um jogo digital para milhares de participantes simultâneos. A investigação foi fundamentada em pesquisa documental e bibliográfica para embasar as discussões a respeito de processos de representação, construção e circulação de sentidos nos jogos, sobretudo em jogos digitais, além de apresentar brevemente o processo de transformação das capacidades representativas desses produtos midiáticos ao longo de sua história. Para a descrição e análise do objeto empírico, buscou-se a construção do modelo analítico de representações nos jogos digitais, embasado nas contribuições teóricas de Denise Jodelet (1989), Mikhail Bakhtin (1995), Stuart Hall (2003, 2005) e José Luiz Braga (2012) e nas propostas metodológicas direcionadas a jogos digitais de Ian Bogost (2007, 2008), Cristiano Pinheiro (2007) e Felipe Teixeira (2007), respectivamente, a retórica processual, o modelo de jogo digital e a hermenêutica dinâmica. Buscou-se, seguindo o modelo de análise proposto, realizar um levantamento dos jogos digitais que apresentaram representações da Amazônia em seu conteúdo para verificar aspectos relacionáveis às encontradas em BRO. Verificou-se que os sentidos construídos em BRO reforçam inúmeros estereótipos sobre a região amazônica, de modo a apresentar circularidades com os sentidos existentes nos jogos digitais descobertos no mapeamento. Apesar disso, acredita-se que os jogos digitais se configuram como uma mídia potencial para valorizar e debater acerca da região amazônica, evidenciando uma realidade que possibilita pesquisas futuras. / The present study aims to analyze the presence of Amazonian representations in Brasil Ragnarok Online (BRO), a digital game for thousands of simultaneous participants. The investigation was based on documents and literature to support the discussions of representation processes, construction and circulation of meanings in games, especially on digital games, and briefly introduces the transformation of representative capacities of these media products over its history. For the description and analysis of the empirical object, it was sought the construction of analytical model representations in digital games, based on theoretical contributions of Denise Jodelet (1989), Mikhail Bakhtin (1995), Stuart Hall (2003, 2005) and José Luiz Braga (2012) and in the methodological proposals directed to digital games of Ian Bogost (2007, 2008), Cristiano Pinheiro (2007) and Felipe Teixeira (2007), respectively, procedural rhetoric, the digital game model and dynamic hermeneutics. Following the proposed model of analysis, it was conducted a survey of digital games which submitted representations of Amazon in its contents to verify aspects relatable to those found in BRO. It was found that the meanings built in BRO reinforce numerous stereotypes about the Amazon region, in order to present similarities with the meanings contained in digital games discovered in mapping. Nevertheless, it is believed that digital games are configured as a potential media to value and debate about the Amazon region, showing a reality that enables forthcoming researches.

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