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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Facial Realism through Wrinkle Maps : The Perceived Impact of Different Dynamic Wrinkle Implementations

Kaspersson, Max January 2015 (has links)
Context. Real time rendering has many challenges to overcome, one of them being character realism. One way to move towards realism is to use wrinkle maps. Although already used in several games, there might be room for improvement, common practice suggests using two wrinkle maps, however, if this number can be reduced both texture usage and workload might be reduced as well. Objectives. To determine whether or not it is possible to reduce the number of wrinkle maps from two to one without having any significant impact on the perceived realism of a character. Methods. After a base character model was created, a setup in Maya were made so that dynamic wrinkles could be displayed on the character using both one and two wrinkle maps. The face were animated and rendered, displaying emotions using both techniques. A two-alternative forced choice experiment was then conducted where the participants selected which implementation displaying the same facial expression and having the same lighting condition they perceived as most realistic. Results. Results showed that some facial expressions had more of an impact of the perceived realism than others, favoring two wrinkle maps in every case where there was a significant difference. The expressions with the most impact were the ones that required different kinds of wrinkles at the same area of the face, such as the forehead, where one variant of wrinkles run at a more vertical manner and the other variant runs horizontally along the forehead. Conclusions. Using one wrinkle map can not fully replicate the effect of using two when it comes to realism. The difference on the implementations are dependant on the expression being displayed.
2

Breeze: A Meditation into Movement

Lee, Boyoung 19 January 2022 (has links)
Breeze: A Meditation into Movement addresses motion-centered thesis works, the titular work Breeze, Ripple, and Small Things. It examines artistic approaches to employ movement, such as materiality, the use of algorithms, and video projection. Under the same subject matter 'wind', these three works demonstrate the infinite and ever-changing movements that are created by wind. Breeze, a kinetic sculpture, introduces materiality and physical wind to create erratic movement and projected real-time animations, Ripple and Small Things use a set of algorithms and live data for nature-inspired movement and scene transition. By creating unobtrusive motion that permeates the real space, these three works aim to share time and space and deliver a contemplative experience to the viewers. / Master of Fine Arts / Breeze: A Meditation into Movement addresses motion-centered thesis works, the titular work Breeze, Ripple, and Small Things. It examines artistic approaches to employ movement, such as materiality, the use of algorithms, and video projection. Under the same subject matter 'wind', these three works demonstrate the infinite and ever-changing movements that are created by wind. Breeze, a kinetic sculpture, introduces materiality and physical wind to create erratic movement and projected real-time animations, Ripple and Small Things use a set of algorithms and live data for nature-inspired movement and scene transition. By creating unobtrusive motion that permeates the real space, these three works aim to share time and space and deliver a contemplative experience to the viewers.
3

Wireless realtime motion tracking system using localised orientation estimation

Young, Alexander D. January 2010 (has links)
A realtime wireless motion tracking system is developed. The system is capable of tracking the orientations of multiple wireless sensors, using a semi-distributed implementation to reduce network bandwidth and latency, to produce real-time animation of rigid body models, such as the human skeleton. The system has been demonstrated to be capable of full-body posture tracking of a human subject using fifteen devices communicating with a basestation over a single, low bandwidth, radio channel. The thesis covers the theory, design, and implementation of the tracking platform, the evaluation of the platform’s performance, and presents a summary of possible future applications.

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