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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Developing a computer system for the generation of unique wrinkle maps for human faces : generating 2D wrinkle maps using various image processing techniques and the design of 3D facial ageing system using 3D modelling tools

Mehdi, Ali January 2011 (has links)
Facial Ageing (FA) is a very fundamental issue, as ageing in general, is part of our daily life process. FA is used in security, finding missing children and other applications. It is also a form of Facial Recognition (FR) that helps identifying suspects. FA affects several parts of the human face under the influence of different biological and environmental factors. One of the major facial feature changes that occur as a result of ageing is the appearance and development of wrinkles. Facial wrinkles are skin folds; their shapes and numbers differ from one person to another, therefore, an advantage can be taken over these characteristics if a system is implemented to extract the facial wrinkles in a form of maps. This thesis is presenting a new technique for three-dimensional facial wrinkle pattern information that can also be utilised for biometric applications, which will back up the system for further increase of security. The procedural approaches adopted for investigating this new technique are the extraction of two-dimensional wrinkle maps of frontal human faces for digital images and the design of three-dimensional wrinkle pattern formation system that utilises the generated wrinkle maps. The first approach is carried out using image processing tools so that for any given individual, two wrinkle maps are produced; the first map is in a binary form that shows the positions of the wrinkles on the face while the other map is a coloured version that indicates the different intensities of the wrinkles. The second approach of the 3D system development involves the alignment of the binary wrinkle maps on the corresponding 3D face models, followed by the projection of 3D curves in order to acquire 3D representations of the wrinkles. With the aid of the coloured wrinkle maps as well as some ageing parameters, simulations and predictions for the 3D wrinkles are performed.
2

Developing a Computer System for the Generation of Unique Wrinkle Maps for Human Faces. Generating 2D Wrinkle Maps using Various Image Processing Techniques and the Design of 3D Facial Ageing System using 3D Modelling Tools.

Mehdi, Ali January 2011 (has links)
Facial Ageing (FA) is a very fundamental issue, as ageing in general, is part of our daily life process. FA is used in security, finding missing children and other applications. It is also a form of Facial Recognition (FR) that helps identifying suspects. FA affects several parts of the human face under the influence of different biological and environmental factors. One of the major facial feature changes that occur as a result of ageing is the appearance and development of wrinkles. Facial wrinkles are skin folds; their shapes and numbers differ from one person to another, therefore, an advantage can be taken over these characteristics if a system is implemented to extract the facial wrinkles in a form of maps. This thesis is presenting a new technique for three-dimensional facial wrinkle pattern information that can also be utilised for biometric applications, which will back up the system for further increase of security. The procedural approaches adopted for investigating this new technique are the extraction of two-dimensional wrinkle maps of frontal human faces for digital images and the design of three-dimensional wrinkle pattern formation system that utilises the generated wrinkle maps. The first approach is carried out using image processing tools so that for any given individual, two wrinkle maps are produced; the first map is in a binary form that shows the positions of the wrinkles on the face while the other map is a coloured version that indicates the different intensities of the wrinkles. The second approach of the 3D system development involves the alignment of the binary wrinkle maps on the corresponding 3D face models, followed by the projection of 3D curves in order to acquire 3D representations of the wrinkles. With the aid of the coloured wrinkle maps as well as some ageing parameters, simulations and predictions for the 3D wrinkles are performed.
3

Facial Realism through Wrinkle Maps : The Perceived Impact of Different Dynamic Wrinkle Implementations

Kaspersson, Max January 2015 (has links)
Context. Real time rendering has many challenges to overcome, one of them being character realism. One way to move towards realism is to use wrinkle maps. Although already used in several games, there might be room for improvement, common practice suggests using two wrinkle maps, however, if this number can be reduced both texture usage and workload might be reduced as well. Objectives. To determine whether or not it is possible to reduce the number of wrinkle maps from two to one without having any significant impact on the perceived realism of a character. Methods. After a base character model was created, a setup in Maya were made so that dynamic wrinkles could be displayed on the character using both one and two wrinkle maps. The face were animated and rendered, displaying emotions using both techniques. A two-alternative forced choice experiment was then conducted where the participants selected which implementation displaying the same facial expression and having the same lighting condition they perceived as most realistic. Results. Results showed that some facial expressions had more of an impact of the perceived realism than others, favoring two wrinkle maps in every case where there was a significant difference. The expressions with the most impact were the ones that required different kinds of wrinkles at the same area of the face, such as the forehead, where one variant of wrinkles run at a more vertical manner and the other variant runs horizontally along the forehead. Conclusions. Using one wrinkle map can not fully replicate the effect of using two when it comes to realism. The difference on the implementations are dependant on the expression being displayed.

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