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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

Implementation och utvärdering av trådintensiv simulator i Java, Jetlang och Erlang

Holmberg, Henrik January 2011 (has links)
Trådning är svårt att få så effektivt som möjligt och det är komplicerat att skriva kod för det. Det här examensarbetet beskriver en implementation och jämför sedan implementationerna. Utvärderingen av implementationerna i Java, Jetlang och Erlang avslöjar att Jetlang skalar bäst både när det gäller komplexitet och hårdvara. Erlang behöver minst extra kod för att hantera trådning. När det gäller många små körningar har även Erlang bäst prestanda men tappar försprånget snabbt när komplexiteten ökar. / Efficient threading is difficult to create and it is complicated to write. This thesis describes an implementation and compares these. The evaluationof the implementations in Java, Jetlang and Erlang reveal that Jetlang is the best when it comes to scaling regarding complexity as well as hardware. Erlang requires the least extra code for the threading. When many small executions are needed, Erlang performs the best but loses the lead quickly when the complexity increases.
202

Implementing and studying the effects of a roll stability system in heavy vehicles using a moving simulator / Implementering samt undersökning av nyttoeffekter av ett rollstabiliseringssystem hos tunga fordon i en rörelsesimulator

Pettersson, Ulrika January 2010 (has links)
This thesis presents the making and the implementation of a roll stability system for a simulator truck. The purpose of the system is to prevent rollover. The making of the system consists of three parts; calculating the roll angle, calculating a rollover index and constructing the control system. The roll angle was calculated using a one degree of freedom model of the truck with the measured lateral acceleration as input signal. Using the roll angle and the roll rate, a rollover index was calculated. The controller made the truck brake to avoid the impending rollover when the rollover index was at a critical point. The benefits of the system were measured by conducting a study in which test persons drove the simulator truck both with the stability system switched on and switched off. The scenario in the study was carefully constructed so that it would test the system thoroughly. The results were not unambiguous, in some situations the roll stability system prevented roll over, but in others it had the opposite effect. / I den här examensarbetesrapporten presenteras ett rollstabiliseringssystem för tunga fordon framtaget på VTIs (Statens väg- och transportforskningsinstitut) begäran. Systemet ska användas i VTIs simulator och det ska förhindra att fordonet välter. Utvecklingen av systemet kan delas in i tre större områden; beräkning av fordonets rollvinkel, framtagandet av ett rolloverindex samt skapandet av en regulator. Rollvinkeln är framtagen utifrån en lastbilsmodell med en frihestgrad, och skattades utifrån den mätta sidoaccelerationen. Rollhastigheten i sin tur skattades utifrån rollvinkeln. Ett rolloverindex som anger risken för vältning i varje ögonblick räknades fram med hjälp av rollvinkeln och rollhastigheten. Då indexet indikerar att vältning är nära aktiveras ett reglersystem. Detta system bromsar in lastbilen för att minska vältrisken. Examensarbetet avslutades med en studie utförd i simulatorn där försökspersoner körde både med och utan stabiliseringssytemet inkopplat. Scenariot i studien var speciellt utformat för att testa stabiliseringssystemet. Resultaten var inte entydiga, stabiliseringssystemet hjälpte i vissa situationer men i andra hade det motsatt effekt och fick lastbilen att välta snarare än att förhindra vältningen. Slutligen utvärderades nyttoeffekterna av det framtagna systemet.
203

VR-flygsimulatorer, för ökad upplevelse och som läroverktyg i flygutbildningar / VR flight simulators, for enhanced experiences and as a pilot training tool

Eliasson, Carl, Hedberg, Alexander January 2017 (has links)
Virtual reality (VR) är ett begrepp som blivit allt mer välkänt de senaste åren. VR kan beskrivas som en datorgenererad virtuell omvärld som användaren omsluts av. VR-miljön upplevs genom människans sinnen såsom syn, hörsel och känsel.Syftet med examensarbetet är att undersöka hur realistisk en kommersiellt tillgänglig VR-flygsimulator upplevs av piloter och undersöka om VR-teknik kan vara ett användbart läroverktyg för t.ex. flygskolor. VR-tekniken har under de senaste åren utvecklats väldigt mycket vilket gjort att många av de implementations svårigheter som VR-tekniken inneburit till stor del lösts. Nya helintegrerade head mounted displays (HMD) med inbyggd kompatibilitet gör att integreringsproblemen nästan helt försvunnit. Eftersom VR-tekniken nu är mer tillgänglig och lätthanterlig ligger det helt rätt i tiden att undersöka hur VR-teknik kan användas inom flygbranschen.Metoden för examensarbetet inleddes med informationsinsamling om VR-teknik och traditionella flygsimulatorer. Utifrån denna information skapades sedan en undersökning som bestod av två delar. Den första delen var ett experiment med en VR-flygsimulator och den andra delen var en intervju som utfördes direkt efter experimentet. Sju stridspiloter deltog i undersökningen.Resultaten av undersökningen visar att VR-flygsimulatorer upplevs som mer realistiska jämfört med traditionella flygsimulatorer. Undersökningen tyder också på att VR-teknik kan vara ett bra läroverktyg om de problem som identifierats lösts på ett tillfredsställande sätt. / Virtual reality (VR) is a rising phenomenon that has skyrocket in popularity the past year. VR is often referred to as a computer generated virtual environment the user gets immersed in. The VR environment is experienced through different types of sensory stimuli.The purpose of this thesis is to examine how realistic a commercially available VR flight simulator is being perceived by real pilots as well as examine if VR technology could be a viable educational tool for flight schools. The motivations of this thesis are the facts that the VR-technology has advanced in a quick phase. Many of the past difficulties with implementing VR technology have been addressed with new fully integrated head mounted displays therefor capability issues are no longer a big problem. Because of the simplicity of new VR-systems it’s a good time to investigate VR uses and how it compares to traditional flight simulator techniques.The method used for the thesis started with collecting information about VR technology and traditional flight simulators. With that information a survey consisting of two parts was created. The first part was an experiment with a VR flight simulator, and the second part was an interview conducted directly after the experiment. Seven jet fighter pilots participated in the survey.Our results show that a VR flight simulator is perceived as more realistic compared to a traditional flight simulator. It is also shown that VR technology could be a good educational tool if some of the issues that were found are resolved or improved upon.
204

Examining driver performance in response to work zone interventions in a driving simulator

Reyes, Michelle Lynn 01 July 2010 (has links)
Reductions in speed and, more critically, speed variability between vehicles are thought to reduce crash risk in work zones. Numerous factors, such as lane width and lateral clearance and activity level, have been shown to influence speed but very little research has considered how multiple factors might interact to affect driver performance in work zones. This study evaluated the effect of work zone barrier type, presence of a lateral buffer, and work zone activity level on measures of speed and lane position. Twelve middle aged and twelve senior subjects drove in a National Advanced Driving Simulator (NADS) MiniSim. The subjects drove faster and with less variability in work zones with concrete barriers. Measures of speed and lane position were more heterogeneous across groups with 42-inch channelizers compared to drums. Speed was reduced and more variable in work areas with a high level of activity than in areas with a low level of activity. On the whole, the presence of a lateral buffer reduced speed variability in the high activity areas but this response was not uniform across all drivers. This research demonstrates that driving simulators can be used to evaluate how work zone factors may interact with one another to affect driver performance for different driver groups. While the results from this study corresponded to observations from actual work zones, the driving simulator must be validated with on-road data before generalizations can be made.
205

Persistent Aerial Tracking

Mueller, Matthias 13 April 2016 (has links)
In this thesis, we propose a new aerial video dataset and benchmark for low altitude UAV target tracking, as well as, a photo-realistic UAV simulator that can be coupled with tracking methods. Our benchmark provides the first evaluation of many state of-the-art and popular trackers on 123 new and fully annotated HD video sequences captured from a low-altitude aerial perspective. Among the compared trackers, we determine which ones are the most suitable for UAV tracking both in terms of tracking accuracy and run-time. We also present a simulator that can be used to evaluate tracking algorithms in real-time scenarios before they are deployed on a UAV ”in the field”, as well as, generate synthetic but photo-realistic tracking datasets with free ground truth annotations to easily extend existing real-world datasets. Both the benchmark and simulator will be made publicly available to the vision community to further research in the area of object tracking from UAVs. Additionally, we propose a persistent, robust and autonomous object tracking system for unmanned aerial vehicles (UAVs) called Persistent Aerial Tracking (PAT). A computer vision and control strategy is applied to a diverse set of moving objects (e.g. humans, animals, cars, boats, etc.) integrating multiple UAVs with a stabilized RGB camera. A novel strategy is employed to successfully track objects over a long period, by ’handing over the camera’ from one UAV to another. We integrate the complete system into an off- 4 the-shelf UAV, and obtain promising results showing the robustness of our solution in real-world aerial scenarios.
206

Simulátor pro finanční protokoly / Financial Protocol Simulator

Vymlátil, Martin January 2017 (has links)
This paper deals with the creation of a simulator for financial protocols ISO8583 and SPDH.The simulator was designed and implemented in C++ language based on the analysis of the financial protocols. The simulator was tested on pre-prepared authorization messages and was also tested against the real POS terminal. Possible extensions for the simulator were discussed at the end of this thesis.
207

Měření parametrů lidského operátora / Measuring Parameters of Human Operator

Becová, Lucia January 2019 (has links)
This work focuses on evaluating the parameters of the human operator as the driver of the vehicle simulator. In the first part, the thesis focuses on the examination of human operator parameters evaluation. In the second part of the thesis is a proposal of various scenarios focused on a specific area of measurement. At the end, the work focuses on the processing and evaluation of measured data obtained from the drivers tested.
208

Implementace mechanismů zajišťujících “RAN Slicing” v simulačním nástroji Network Simulator 3 / Implementation of mechanisms ensuring “RAN Slicing” in the simulation tool Network Simulator 3

Motyčka, Jan January 2021 (has links)
This thesis deals with the topic of network slicing technology in 5G networks, mainly on the RAN part. In the theoretical part, basic principles of 5G network slicing in core network part and RAN part are presented. Practical part contains a simulation scenario created in NS3 simulator with LENA 5G module. Results of this simulation are presented and discussed with the emphasis on RAN slicing.
209

Accurate Hardware RAID Simulator

Weng, Darrin Kalung 01 June 2013 (has links)
Computer data storage is growing at an astonishing rate. With cloud computing and the growth of the Internet enterprise storage has been predicted to grow at rates as high as 300\% per year. To fulfill this need technologies such as Redundant Array of Independent Disks or RAID are being used in industry today. Not only does RAID increase I/O performance but also provides redundancy measures to protect against hardware failure. Even though RAID has existed for some time now and is well understood, proprietary optimizations such as command scheduling and cache strategies that are employed by current RAID controllers are not well known. This thesis presents a model for RAID 5 that incorporates these features and describes the overall function of hardware RAID controllers. Also a python implementation of this model, Accurate Hardware RAID Simulator (AHRS) is presented and validated against a current hardware RAID controller. It is shown that AHRS can reproduce the behavior of a hardware RAID system with an accuracy of 97.92\% on average compared to a LSI hardware RAID controller.
210

Inteligentní import mapových podkladů do TRASI / Ingelligent Import of OSM into the Traffic Simulator TRASI

Muzika, Dávid January 2013 (has links)
The thesis deals with the design and implementation of algorithms for import maps into the simulator TRASI. These algorithms are capable of import map from map portal OpenStreetMaps to the simulation environment. The work deals with adjusting the internal structure of the imported intersections, so that their structure was correct according to the rules of traffic. The work deals with the design and implementation of differential evolution for the design of the structure of intersections.

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