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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Uma visão matemática do cubo mágico

Moya, Cláudia Salomão January 2015 (has links)
Orientador: Prof. Dr. Antônio Cândido Faleiros / Dissertação (mestrado) - Universidade Federal do ABC, Programa de Pós-Graduação em Mestrado Profissional em Matemática em Rede Nacional, 2015. / The main goal of this work is to show that it is very benecial to the students to use logical thinking games in the mathematics classes, particularly the one known as Rubik Cube, closely related to the group theory. We present a historical study on the developing of this game, as well as the practical aspects we use in its solution. We also present the group theory and show what are the relations between it and the Rubik Cube. Finally, we show a quiz the students answered after learning this game, in order to analyse in what aspects the game may contributed to the students activities in the school and in the learning process. This non-traditional classes are a good way of increasing the self-esteem of the students and, also, their sociability. It's also a good way of training the logical thinking and concentration, two of the main requisites for learning mathematics, as could be realized in all the groups which did this activities. It is possible to teach notions of group theory to the basic student, because the Rubik Cube may be shown to be a set of elements with a binary operation, which, in this game, is the movements sequence. Furthermore, it is possible to verify the associative, neutral element and inverse element properties. It is usually said that the \Education is the most powerful weapon you can use to change the world"(Nelson Mandela), that is, it is seen as a powerful social transformation instrument. However, our experience shows that goals and laws does not change the reality by themselves. We also need the society as a whole working and contributing, not only the directly interested people, teachers and other school professionals. When we have an education of high quality we can easily see the economic and cultural consequences for our country, as well as in the daily activities. In this work I will present the conclusions I obtained proposing the mathematical games for my students, specially the Rubik Cube, but also other games, like the Sudoku and the Rummikub.

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