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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A NeRF for All Seasons

Michael Donald Gableman (16632723) 08 August 2023 (has links)
<p> </p> <p>As a result of Shadow NeRF and Sat-NeRF, it is possible to take the solar angle into account in a NeRF-based framework for rendering a scene from a novel viewpoint using satellite images for training. Our work extends those contributions and shows how one can make the renderings season-specific. Our main challenge was creating a Neural Radiance Field (NeRF) that could render seasonal features independently of viewing angle and solar angle</p> <p>while still being able to render shadows. We teach our network to render seasonal features by introducing one more input variable — time of the year. However, the small training datasets typical of satellite imagery can introduce ambiguities in cases where shadows are present in the same location for every image of a particular season. We add additional terms to the loss function to discourage the network from using seasonal features for accounting for shadows. We show the performance of our network on eight Areas of Interest containing images captured by the Maxar WorldView-3 satellite. This evaluation includes tests measuring the ability of our framework to accurately render novel views, generate height maps, predict shadows, and specify seasonal features independently from shadows. Our ablation</p> <p>studies justify the choices made for network design parameters. Also included in this work is a novel approach to space carving which merges multiple features and consistency metrics</p> <p>at different spatial scales to create higher quality digital surface map than is possible using standard RGB features.</p>
2

ASSESSING THE PERFORMANCE OF PROCEDURALLY GENERATED TERRAINS USING HOUDINI’S CLUSTERING METHOD

Varisht Raheja (8797292) 05 May 2020 (has links)
<p>Terrain generation is a convoluted and a popular topic in the VFX industry. Whether you are part of the film/TV or gaming industry, a terrain, is a highly nuanced feature that is usually present. Regardless of walking on a desert like terrain in the film, Blade Runner 2049 or fighting on different planets like in Avatar, 3D terrains is a major part of any digital media. The purpose of this thesis is about developing a workflow for large-scale terrains using complex data sets and utilizing this workflow to maintain a balance between the procedural content and the artistic input made especially for smaller companies which cannot afford an enhanced pipeline to deal with major technical complications. The workflow consists of two major elements, development of the tool used to optimize the workflow and the recording and maintaining of the efficiency in comparison to the older workflow. </p> <p> </p> <p> My research findings indicate that despite the increase in overall computational abilities, one of the many issues that are still present is generating a highly advanced terrain with the added benefits of the artists and users’ creative variations. Reducing the overall time to simulate and compute a highly realistic and detailed terrain is the main goal, thus this thesis will present a method to overcome the speed deficiency while keeping the details of the terrain present.</p>

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