• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Sim-to-Real Transfer for Autonomous Navigation

Müller, Matthias 05 1900 (has links)
This work investigates the problem of transfer from simulation to the real world in the context of autonomous navigation. To this end, we first present a photo-realistic training and evaluation simulator (Sim4CV)* which enables several applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator features cars and unmanned aerial vehicles (UAVs) with a realistic physics simulation and diverse urban and suburban 3D environments. We demonstrate the versatility of the simulator with two case studies: autonomous UAV-based tracking of moving objects and autonomous driving using supervised learning. Using the insights gained from aerial object tracking, we find that current object trackers are either too slow or inaccurate for online tracking from an UAV. In addition, we find that in particular background clutter, fast motion and occlusion are preventing fast trackers such as correlation filter (CF) trackers to perform better. To address this issue we propose a novel and general framework that can be applied to CF trackers in order incorporate context. As a result the learned filter is more robust to drift due to the aforementioned tracking challenges. We show that our framework can improve several CF trackers by a large margin while maintaining a very high frame rate. For the application of autonomous driving, we train a driving policy that drives very well in simulation. However, while our simulator is photo-realistic there still exists a virtual-reality gap. We show how this gap can be reduced via modularity and abstraction in the driving policy. More specifically, we split the driving task into several modules namely perception, driving policy and control. This simplifies the transfer significantly and we show how a driving policy that was only trained in simulation can be transferred to a robotic vehicle in the physical world directly. Lastly, we investigate the application of UAV racing which has emerged as a modern sport recently. We propose a controller fusion network (CFN) which allows fusing multiple imperfect controllers; the result is a navigation policy that outperforms each one of them. Further, we embed this CFN into a modular network architecture similar to the one for driving, in order to decouple perception and control. We use our photo-realistic simulation environment to demonstrate how navigation policies can be transferred to different environment conditions by this network modularity.
2

On quantifying the value of simulation for training and evaluating robotic agents

Courchesne, Anthony 04 1900 (has links)
Un problème récurrent dans le domaine de la robotique est la difficulté à reproduire les résultats et valider les affirmations faites par les scientifiques. Les expériences conduites en laboratoire donnent fréquemment des résultats propres à l'environnement dans lequel elles ont été effectuées, rendant la tâche de les reproduire et de les valider ardues et coûteuses. Pour cette raison, il est difficile de comparer la performance et la robustesse de différents contrôleurs robotiques. Les environnements substituts à faibles coûts sont populaires, mais introduisent une réduction de performance lorsque l'environnement cible est enfin utilisé. Ce mémoire présente nos travaux sur l'amélioration des références et de la comparaison d'algorithmes (``Benchmarking'') en robotique, notamment dans le domaine de la conduite autonome. Nous présentons une nouvelle platforme, les Autolabs Duckietown, qui permet aux chercheurs d'évaluer des algorithmes de conduite autonome sur des tâches, du matériel et un environnement standardisé à faible coût. La plateforme offre également un environnement virtuel afin d'avoir facilement accès à une quantité illimitée de données annotées. Nous utilisons la plateforme pour analyser les différences entre la simulation et la réalité en ce qui concerne la prédictivité de la simulation ainsi que la qualité des images générées. Nous fournissons deux métriques pour quantifier l'utilité d'une simulation et nous démontrons de quelles façons elles peuvent être utilisées afin d'optimiser un environnement proxy. / A common problem in robotics is reproducing results and claims made by researchers. The experiments done in robotics laboratories typically yield results that are specific to a complex setup and difficult or costly to reproduce and validate in other contexts. For this reason, it is arduous to compare the performance and robustness of various robotic controllers. Low-cost reproductions of physical environments are popular but induce a performance reduction when transferred to the target domain. This thesis present the results of our work toward improving benchmarking in robotics, specifically for autonomous driving. We build a new platform, the Duckietown Autolabs, which allow researchers to evaluate autonomous driving algorithms in a standardized framework on low-cost hardware. The platform offers a simulated environment for easy access to annotated data and parallel evaluation of driving solutions in customizable environments. We use the platform to analyze the discrepancy between simulation and reality in the case of predictivity and quality of data generated. We supply two metrics to quantify the usefulness of a simulation and demonstrate how they can be used to optimize the value of a proxy environment.

Page generated in 0.0161 seconds