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Simulation-game enactment for heightened motivation and enhanced retention in the discipline-based classroomBenson, Karen L., 1958- January 1989 (has links)
Linking educational theories with an empirical study, using an art related simulation-game, was the intent of this thesis. These educational theories involved retention of content matter, student motivation, simulation-gaming and art education. The importance of the project was directly related to the advantages of simulation-gaming. Research has suggested that students have been more motivated to learn, enjoy learning more and retain more content information as simulation-games have been brought into the classroom. Empirical data was collected as a simulation-game entitled "Investigation Simulation" was enacted with sixth grade students. A sequence of surveys was given to measure knowledge, enjoyment and retention. These consisted of a pre-test, a post-test and a delayed post-test. The results suggested (1) Students participating in the simulation-game were more actively involved in learning, (2) their retention of content matter was raised.
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Examination of gaming in nursing education and the effects on learning and retentionHodges, Tracey L., Witte, Maria Margarita. January 2008 (has links)
Dissertation (Ph.D.)--Auburn University,2008. / Abstract. Vita. Includes bibliographic references (p.111-133).
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What is the Perception of Computer-Based Business Simulation Games as a Tool for Learning?Bruhn, Cecilia, Mozgira, Linda January 2007 (has links)
<p>Computer-based business simulation games are rather commonly used tools for learning in business courses in Sweden. However, not always expectations of teachers are achieved with respect to the simulation game as a learning tool. There are number of aspects that students are not satisfied with when it comes down to the use of simulation game and as a result, a gap between these parties evolves. Thus, we have tried to identify the benefits and drawbacks seen by teachers and students and derived critical success factors for achieving higher learning outcome from the use of simulation games.</p><p>In order to do that, we have carried out 6 interviews with teachers across Sweden who have been using simulation games in their courses. Furthermore, student opinions were gathered through questionnaire and class observation.</p><p>It was concluded that teachers see the simulation game as a very good tool for learning. Still, students are not fully satisfied, since they are expecting more feedback and support from teachers when they are using the game. Further-more, although the game is supposed to give a good reflection of reality, not always it was seen so by students. Thus, it is important to communicate and introduce the game properly in the course as well as have an assignment that en-courage learning and helps students to apply their theoretical knowledge in practice that would be closely linked to reality.</p>
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A training transfer study of simulation gamesBrown, Benjamin J. January 2010 (has links) (PDF)
Thesis (M.S. in Modeling Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, March 2010. / Thesis Advisor(s): Becker, William ; Darken, Rudolp. "March 2010." Description based on title screen as viewed on April 28, 2010. Author(s) subject terms: Training transfer, virtual battespace 2, serious games. Includes bibliographical references (p. 279-284). Also available in print.
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Attitudinal learning outcomes and their retention by junior-high science students using an environmental education simulation gameGeisler, James Charles January 2011 (has links)
Digitized by Kansas Correctional Industries
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Evaluating tactical combat casualty care training treatments effects on combat medic trainees in light of select human descriptive characteristicsSotomayor, Teresita M. January 2008 (has links)
Thesis (Ph.D.)--University of Central Florida, 2008. / Adviser: Michael Proctor. Includes bibliographical references (p. 203-213).
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The development and evaluation of a geographical simulation game involving the Arkansas River Project.Croft, Jerry Don. January 1971 (has links)
Thesis (Ed.D.)--University of Tulsa, 1971. / Bibliography: leaves 43-45.
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A practitioner researcher perspective on facilitating an open, infinite, chaordic simulation : learning to engage in theory while putting myself into practice /Leigh, Elyssebeth. January 2003 (has links)
Thesis (Ed. D.)--University of Technology, Sydney, 2003.
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The use of a simulation game for the study of the family planning decision-making processKarlin, Barry. January 1974 (has links)
Thesis (DR. P.H.)--University of Michigan.
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Alphabet soup /Smolev, Beth April. January 1982 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1982. / Typescript. Includes bibliographical references (leaf 45).
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