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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Improved Fluid Characterization for Miscible Gas Floods

Egwuenu, Azubuike Michael 02 March 2009 (has links)
Injection of gases into a reservoir for enhanced oil recovery results in complex fluid phase behavior that cannot be modeled by black oil simulators. This interaction of flow and phase behavior is best captured by fully compositional simulators. A drawback of fully compositional simulators is that they require accurate reservoir fluid characterizations by equations of state (EOS) to capture the phase interactions in miscible gas floods. Another disadvantage is that EOS are computationally intensive. An EOS is typically tuned to standard PVT data, which may include multicontact experiments and swelling tests. The standard method of tuning, however, does not incorporate important displacement parameters such as the minimum miscibility pressure or enrichment (MMP or MME) or the likely compositions that result in a reservoir from condensing-vaporizing displacements. / text
32

The design and evaluation of a flight simulator apparatus

Kaith, Irving, 1928- January 1960 (has links)
No description available.
33

Construction and control of a desktop earthquake simulator/

Kınay, Gökçe. Turan, Gürsoy January 2006 (has links) (PDF)
Thesis (Master)--İzmir Institute of Technology, İzmir, 2006. / Keywords: Earthquake,shake table. Includes bibliographical references (leaves. 52-56).
34

The action point model of the driver-vehicle system /

Todosiev, Ernest Peter, January 1963 (has links)
Thesis (Ph. D.)--Ohio State University, 1963. / Includes bibliographical references (leaves 131-132). Available online via OhioLINK's ETD Center.
35

Communication modulation simulators : an assessment.

Gebhardt, Heidi L. January 1997 (has links)
Thesis (M.S. in System Technology (Command, Control and Communications)) Naval Postgraduate School, June 1997. / Thesis advisors, John S. Osmundson, Donald v.Z. Wadsworth. Includes bibliographical references (p. 59). Also available online.
36

The influence of tactual seat-motion cues on training and performance in a roll-axis compensatory tracking task setting /

Martin, Edward Albert, January 1900 (has links)
Thesis (Ph. D.)--Ohio State University, 1985. / Includes vita. Includes bibliographical references (leaves 291-298). Available online via OhioLINK's ETD Center.
37

An investigation into the use of multi-agent systems in marine simulator instructor stations

Moon, James Nicholas John January 1997 (has links)
This thesis documents an investigation into the automatic provision of reasonably realistic motion for the computer generated target ships in a marine simulator. The thesis explores: automatic collision avoidance between the target ships; automatic track keeping for the target ships; the use of sea stabilised and land stabilised motion for the target ships; some issues of software fault tolerance in marine simulators; message frameworks for use in a Multi-Agent System (MAS) simulation; the opportunity to provide different manoeuvring characteristics for different target ships; and the use of autonomous agents to control the target ships. A software system has been developed to facilitate this research. Entitled "A Multi-Agent Realm for Investigating Navigators' Educational Simulators" (MARINES), the software is a MAS providing much of the functionality of a marine simulator instructor station; basic functions are encapsulated into the instructor environment and additional features are provided by processes that connect to the environment using Dynamic Data Exchange. The processes can also connect to each other and, in MARINES, co-operate to navigate the ships. These co-operative, autonomous processes are the agents that together form a MAS. A simple 3D view is also connected, enabling the view from the bridge of a specific target ship to be assessed. The MARINES software is written using C++ to run under Microsoft Windows v3.1. Therefore, the processes multi-task co-operatively. In MARINES each target ship can be made to perform in an individual manner; manoeuvring and performance characteristics can be customised to simulate a specific ship type. Additionally, the agents performing collision avoidance can be given rule sets that interpret the International Regulations for the Prevention of Collisions at Sea in subtly different ways, and the track-keeping agents can have different beliefs about the manoeuvring capabilities of the vessels they control. Automatic collision avoidance and track keeping is performed for two-ship situations even when the set and drift of a current is introduced. A comparison is made with the tracks of land stabilised targets. This shows how aspect, course and speed are affected by ignoring the effects of the current, and demonstrates the need for an accurate simulation.
38

The influence of tactual seat-motion cues on training and performance in a roll-axis compensatory tracking task setting /

Martin, Edward Albert January 1985 (has links)
No description available.
39

Survey of Texture and Shading Techniques for Visual Flight Simulation

Steiner, Walter R. 01 January 1985 (has links) (PDF)
Shading and texturing are two techniques that flight simulators can take advantage of to increase scene realism. Shading imitates the effects of light reflecting from a surface. Texture refers to superimposing a pattern on a surface to give the illusion of extra detail and realism. In this report, several techniques for shading and texturing are evaluated with respect to their applicability to visual flight simulators. The image quality produced by shading and texturing is a function of computation cost. The Phong model is found to produce the most realistic shading, but is too computationally expensive. The Gouraud shading model improves upon the Phong model in that realistic shading is produced with less computational effort. The table look up technique was found to be the most flexible and realistic way to produce texture on the surface of a polygon. It is shown that true perspective shading is cost effective when texture is required because the hardware needed to produce texturing and true perspective shading are very similar.
40

Functional Cost Estimating Techniques Applied to Operational Flight Trainers

Gardner, James H. 01 January 1977 (has links) (PDF)
No description available.

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