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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Computadores fazem arte, artistas fazem dinheiro: análise da atividade dos desenvolvedores de software / Computers make art, artists make money: analysis of the activity of software developers

MOITA, Dímitre Sampaio January 2015 (has links)
MOITA, Dímitre Sampaio. Computadores fazem arte, artistas fazem dinheiro: análise da atividade dos desenvolvedores de software. 2015. 89f. – Dissertação (Mestrado) – Universidade Federal do Ceará, Programa de Pós-graduação em Psicologia, Fortaleza (CE), 2015. / Submitted by Márcia Araújo (marcia_m_bezerra@yahoo.com.br) on 2015-12-22T15:08:38Z No. of bitstreams: 1 2015_dis_dsmoita.pdf: 744986 bytes, checksum: 52f541104de8fb1d48d831fad773b089 (MD5) / Approved for entry into archive by Márcia Araújo(marcia_m_bezerra@yahoo.com.br) on 2015-12-22T15:30:52Z (GMT) No. of bitstreams: 1 2015_dis_dsmoita.pdf: 744986 bytes, checksum: 52f541104de8fb1d48d831fad773b089 (MD5) / Made available in DSpace on 2015-12-22T15:30:52Z (GMT). No. of bitstreams: 1 2015_dis_dsmoita.pdf: 744986 bytes, checksum: 52f541104de8fb1d48d831fad773b089 (MD5) Previous issue date: 2015 / This work has the general goal to analyze the meaning that developers from software factories attach to their activity. It characterizes the recent transformations of the working world as a historical process of universalization of precarity and aims to confront the promises of immaterial work with the precarious experience of the ICT sector workers. At first, the reason to choose software factories as a research field relied on the concept of taylorization of software production. The use of quality standards within the software factory would result in routinization of activity and deskilling of work. The research applies the social-hermeneutics analysis on the speech collected through semi-structured interviews with six developers. The task of interpreting the meaning contained in the speech is to address the issue of changes in the labor world in light of workers experience. The researcher builds a dialogue involving the speech of developers, other survey data and his own interpretations. Discusses the hypothesis taylorization, considered inaccurate given the experience of respondents, and chooses to discuss the rationalization of software process. The experience of working under the management by projects, highly relevant aspect in the speech of workers, is discussed from two main dimensions, working by projects and working at the client site, which allows to identify more precisely how precarity expresses itself within software factories ambient. Subtle control mechanisms allow the worker self-exploration and hyper-request by the company, which has the precarity as a disciplinary tool that goes beyond the boundaries between life and work. / Esta dissertação tem como objetivo geral analisar o significado que atribuem à sua atividade os desenvolvedores das fábricas de software. Caracteriza as recentes transformações do mundo do trabalho como um processo histórico de universalização da precariedade e busca confrontar as promessas do trabalho imaterial com a experiência precária de trabalhadores do setor de TIC. A princípio, a justificativa para a escolha das fábricas de software como campo de pesquisa baseou-se no conceito de taylorização da produção de software. O uso de normas de qualidade dentro da fábrica de software resultaria em rotinização da atividade e em desqualificação do trabalhador. A pesquisa emprega a análise sociohermenêutica sobre os discursos colhidos por meio de entrevistas semiestruturadas com seis desenvolvedores. O trabalho de interpretação do significado presente no discurso consiste em abordar a temática das transformações do mundo laboral à luz da vivência dos trabalhadores. O pesquisador constrói um diálogo envolvendo a fala dos desenvolvedores, dados de outras pesquisas e suas próprias interpretações. Discute a hipótese da taylorização, considerada imprecisa diante da vivência dos entrevistados, e opta pela discussão da racionalização do processo de software. A experiência de trabalhar sob a gestão por projetos, aspecto de grande relevância na fala dos trabalhadores, é discutida em duas dimensões principais, trabalhar por projetos e trabalhar no cliente, o que permite identificar de modo mais preciso como se expressa a precariedade dentro do ambiente das fábricas de software. Mecanismos sutis de controle permitem a autoexploração do trabalhador e a hipersolicitação por parte da empresa, que dispõe da precariedade como ferramenta disciplinar que extrapola as fronteiras entre vida e trabalho.
2

Computadores fazem arte, artistas fazem dinheiro: anÃlise da atividade dos desenvolvedores de software / Computers make art, artists make money: analysis of the activity of software developers

DÃmitre Sampaio Moita 28 September 2015 (has links)
CoordenaÃÃo de AperfeÃoamento de Pessoal de NÃvel Superior / Esta dissertaÃÃo tem como objetivo geral analisar o significado que atribuem à sua atividade os desenvolvedores das fÃbricas de software. Caracteriza as recentes transformaÃÃes do mundo do trabalho como um processo histÃrico de universalizaÃÃo da precariedade e busca confrontar as promessas do trabalho imaterial com a experiÃncia precÃria de trabalhadores do setor de TIC. A princÃpio, a justificativa para a escolha das fÃbricas de software como campo de pesquisa baseou-se no conceito de taylorizaÃÃo da produÃÃo de software. O uso de normas de qualidade dentro da fÃbrica de software resultaria em rotinizaÃÃo da atividade e em desqualificaÃÃo do trabalhador. A pesquisa emprega a anÃlise sociohermenÃutica sobre os discursos colhidos por meio de entrevistas semiestruturadas com seis desenvolvedores. O trabalho de interpretaÃÃo do significado presente no discurso consiste em abordar a temÃtica das transformaÃÃes do mundo laboral à luz da vivÃncia dos trabalhadores. O pesquisador constrÃi um diÃlogo envolvendo a fala dos desenvolvedores, dados de outras pesquisas e suas prÃprias interpretaÃÃes. Discute a hipÃtese da taylorizaÃÃo, considerada imprecisa diante da vivÃncia dos entrevistados, e opta pela discussÃo da racionalizaÃÃo do processo de software. A experiÃncia de trabalhar sob a gestÃo por projetos, aspecto de grande relevÃncia na fala dos trabalhadores, à discutida em duas dimensÃes principais, trabalhar por projetos e trabalhar no cliente, o que permite identificar de modo mais preciso como se expressa a precariedade dentro do ambiente das fÃbricas de software. Mecanismos sutis de controle permitem a autoexploraÃÃo do trabalhador e a hipersolicitaÃÃo por parte da empresa, que dispÃe da precariedade como ferramenta disciplinar que extrapola as fronteiras entre vida e trabalho. / This work has the general goal to analyze the meaning that developers from software factories attach to their activity. It characterizes the recent transformations of the working world as a historical process of universalization of precarity and aims to confront the promises of immaterial work with the precarious experience of the ICT sector workers. At first, the reason to choose software factories as a research field relied on the concept of taylorization of software production. The use of quality standards within the software factory would result in routinization of activity and deskilling of work. The research applies the social-hermeneutics analysis on the speech collected through semi-structured interviews with six developers. The task of interpreting the meaning contained in the speech is to address the issue of changes in the labor world in light of workers experience. The researcher builds a dialogue involving the speech of developers, other survey data and his own interpretations. Discusses the hypothesis taylorization, considered inaccurate given the experience of respondents, and chooses to discuss the rationalization of software process. The experience of working under the management by projects, highly relevant aspect in the speech of workers, is discussed from two main dimensions, working by projects and working at the client site, which allows to identify more precisely how precarity expresses itself within software factories ambient. Subtle control mechanisms allow the worker self-exploration and hyper-request by the company, which has the precarity as a disciplinary tool that goes beyond the boundaries between life and work.
3

Feature-based Software Asset Modeling With Domain Specific Kits

Altintas, Nesip Ilker 01 August 2007 (has links) (PDF)
This study proposes an industrialization model, Software Factory Automation, for establishing software product lines. Major contributions of this thesis are the conceptualization of Domain Specific Kits (DSKs) and a domain design model for software product lines based on DSKs. The concept of DSK has been inspired by the way other industries have been successfully realizing factory automation for decades. DSKs, as fundamental building blocks, have been deeply elaborated with their characteristic properties and with several examples. The constructed domain design model has two major activities: first, building the product line reference architecture using DSK abstraction / and second, constructing reusable asset model again based on DSK concept. Both activities depend on outputs of feature-oriented analysis of product line domain. The outcome of these coupled modeling activities is the reference architecture and asset model of the product line. The approach has been validated by constructing software product lines for two product families. The reusability of DSKs and software assets has also been discussed with examples. Finally, the constructed model has been evaluated in terms of quality improvements, and it has been compared with other software product line engineering approaches.

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