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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Complex Spatial Skills: The Link Between Visualization and Creativity

Allen, April Diane 25 March 2000 (has links)
The purpose of this study was to determine if there is a correlation between spatial skills and creativity in interior design students. Participants were subjects who took a visualization assessment and created the 33 projects used in the study, and 11 judges, professional design experts who rated the projects. The sample of subjects was comprised of interior design students at a FIDER-accredited institution in southwest Virginia. The judges included interior design educators and interior design graduate students having previous practice experience. Subjects completed a pencil-and-paper Visualization Assessment consisting of 36 questions using two-dimensional and three-dimensional drawings (Isham, 1997). A percentage score for spatial skills was calculated for each subject based on the number of correct answers. Design projects created by the students were assessed by subjective ratings on three Dimensions of Judgment taken from the Consensual Technique for Creativity Assessment (Barnard, 1992; Amabile, 1982). The three dimensions used in this study included Appropriateness, Creativity, and Novelty. Ratings were collected in two judging sessions at a local site. Interjudge reliabilities exceeded the established criterion level (.70 or greater) on all three dimensions, with coefficients ranging from .729 to .866. Interjudge reliability for the Creativity dimension was .866, indicating a high level of agreement among judges on creativity. Intercorrelations among the dimensions indicated a high degree of association between the variables with Appropriateness and Novelty both significantly correlated with the Creativity dimension. Pearson product-moment correlation was used to determine if there was a significant correlation between visualization and creativity in interior design students. No significant correlation was found. / Master of Science
2

Supporting Young Children’s Spatial Understanding: Examining Toddlers’ Experiences with Contents and Containers

Uhlenberg, Jill M., Geiken, Rosemary 01 January 2021 (has links)
One critical objective of high-quality education is to provide citizens literate in science, technology, engineering, and math (STEM) to ensure economic success (as reported by Newcombe (Harnessing spatial thinking to support STEM learning (OECD Education Working Papers, No. 161), OECD Publishing, Paris, 2017). Many studies have found a correlation between STEM skills and spatial ability. A meta-analysis of studies (as reported by Hawes et al. (in Davis (ed), Spatial reasoning in the early years: Principles, assertions, and speculations, Routledge, New York, 2015) reported that interventions to teach spatial skills resulted in significant improvement, approximately doubling the number of people with spatial skills associated with being an engineer. Most educational programs lack a focus on spatial skills, especially in early years when children are developing their spatial sense of the world and building a foundation for later, more complex, spatial skills. Little research exists showing what young children do when allowed to explore materials with little or no adult direction. This qualitative study was designed to address that gap and provide evidence of spatial skills in young children, specifically toddlers (12–36 months old). A variety of common household materials were set out during free play time, and educators provided minimal guidance while children played. Trained videographers recorded for 10 h (twice a week for 1 h over a 5-week period). Video was open coded for spatial actions children displayed with the materials. The initial codes were then reviewed for common themes and compared to those found in previous studies. Results show that toddlers demonstrated a wide range of spatial skills without educator direction and stayed engaged for long periods of time. Based on these results, implications are presented for educators to support spatial development.
3

The Impact of Virtual Geographies: Video Gaming and Wayfinding

Dean, Graeme Michael January 2010 (has links)
Success in spatial skills can be an indicator of success in mathematics and sciences. Wayfinding, the ability to purposefully navigate, is one such important spatial skill. Spatial skills can be developed in a number of ways, one of which may include playing video games. Research gathered from a survey and mapping exercise, indicates that though video games may not have a statistically significant impact on wayfinding, experience does. When properly utilized, video games could become part of that important spatial skill training experience. / Geography
4

Assessing the effects of augmented reality on the spatial skills of postsecondary construction management students in the U.S.

Kim, Jeff 27 May 2016 (has links)
There is a continual challenge within the construction industry to meet schedule, budget, and quality expectations. At the same time, there is an underlying problem where the older and more experienced workforce is retiring from industry at a faster rate than the newer workforce can replace them. As the more experienced workforce departs from the industry, they are taking with them much-needed skills and experience that fail to get transitioned to the newer and less experienced workforce. Among these skills are spatial skills. The construction industry has already caught on that this is a serious problem that they must contend with, and so, they have looked to the postsecondary institutions to help resolve it. However, the postsecondary institutions have a problem of their own, whereby they commonly default to passive teaching techniques that are not well suited to teaching spatial skills. So, therefore, there is a need to graduate construction management students with better spatial skills in order to meet the necessities of industry. Along with this, is the need for academia to reconsider teaching styles to better train spatial skills. Spatial skills, it has been found, are better retained when active and collaborative teaching engagements are arranged. Therefore, identifying and testing a practical and non-interfering classroom tool that students can easily use, would be the most favorable way to overcome academia’s tendency towards passive teaching. Spatial skills are needed in every part of the construction industry. In fact, everyday simple tasks require spatial skills and while these skills are honed over time, more refined skills, capable of interpreting abstract space, are required to assemble a complex construction project. Construction projects are getting more complex and often the design involves some measure of abstract thinking. Teaching these abstract-based spatial skills in postsecondary institutions has typically been done through drafting and plan reading courses, with some success. However, the need from industry is not being fully met with these skills and so an alternative solution is recommended. While Building Information Modeling (BIM) has become an adequate solution to aid in the understanding and planning of highly abstract designs, successfully using it requires excellent spatial skills. Consequently, it would be advantageous if those spatial skills were developed before students were introduced to BIM. Augmented reality is a collection of technologies that allows a user to view the “real” world with additional information that is intended to provide a better understanding of what is being observed. Augmented reality already has applications in many industries and is fast becoming a proven technology. With the availability of smaller and more powerful consumer mobile devices, augmented reality has the potential of becoming a more ubiquitous and practical tool. Recognizing that this technology can be practical, non-interfering, and known by the masses makes it an excellent solution for the classroom. Therefore, this research will study the use of an augmented reality tool to determine if there is an improvement of spatial skills in terms of accuracy, time to execute, and the retention of concepts over time. Furthermore, a separate analysis will be conducted to determine if the teaching tool is a benefit or disruption to the overall learning experience.
5

Comparaisons intersexes dans l'estimation des distances

Bourgoin, Catherine January 2008 (has links)
Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal.
6

Comparaisons intersexes dans l'estimation des distances

Bourgoin, Catherine January 2008 (has links)
Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal
7

Utilizing an Artificial Outcrop to Scaffold Learning Between Laboratory and Field Experiences in a College-Level Introductory Geology Course

January 2012 (has links)
abstract: Geologic field trips are among the most beneficial learning experiences for students as they engage the topic of geology, but they are also difficult environments to maximize learning. This action research study explored one facet of the problems associated with teaching geology in the field by attempting to improve the transition of undergraduate students from a traditional laboratory setting to an authentic field environment. Utilizing an artificial outcrop, called the GeoScene, during an introductory college-level non-majors geology course, the transition was studied. The GeoScene was utilized in this study as an intermediary between laboratory and authentic field based experiences, allowing students to apply traditional laboratory learning in an outdoor environment. The GeoScene represented a faux field environment; outside, more complex and tangible than a laboratory, but also simplified geologically and located safely within the confines of an educational setting. This exploratory study employed a mixed-methods action research design. The action research design allowed for systematic inquiry by the teacher/researcher into how the students learned. The mixed-methods approach garnered several types of qualitative and quantitative data to explore phenomena and support conclusions. Several types of data were collected and analyzed, including: visual recordings of the intervention, interviews, analytic memos, student reflections, field practical exams, and a pre/post knowledge and skills survey, to determine whether the intervention affected student comprehension and interpretation of geologic phenomena in an authentic field environment, and if so, how. Students enrolled in two different sections of the same laboratory course, sharing a common lecture, participated in laboratory exercises implementing experiential learning and constructivist pedagogies that focused on learning the basic geological skills necessary for work in a field environment. These laboratory activities were followed by an approximate 15 minute intervention at the GeoScene for a treatment group of students (n=13) to attempt to mitigate potential barriers, such as: self-efficacy, novelty space, and spatial skills, which hinder student performance in an authentic field environment. Comparisons were made to a control group (n=12), who did not participate in GeoScene activities, but completed additional exercises and applications in the laboratory setting. Qualitative data sources suggested that the GeoScene treatment was a positive addition to the laboratory studies and improved the student transition to the field environment by: (1) reducing anxiety and decreasing heightened stimulus associated with the novelty of the authentic field environment, (2) allowing a physical transition between the laboratory and field that shifted concepts learned in the lab to the field environment, and (3) improving critical analysis of geologic phenomena. This was corroborated by the quantitative data that suggested the treatment group may have outperformed the control group in geology content related skills taught in the laboratory, and supported by the GeoScene, while in an authentic field environment (p≤0.01, δ=0.507). / Dissertation/Thesis / Ed.D. Educational Leadership and Policy Studies 2012
8

Using Higher-Level Inquiry to Improve Spatial Ability in an Introductory Geology Course

Stevens, Lacey Annette 27 July 2015 (has links)
No description available.
9

Investigating Early Spatial and Numerical Skills in Junior Kindergarten Children Learning in an Inquiry-and Play-based Environment

Olver, Ashley 20 November 2013 (has links)
In the current study, three possible interpretations of children’s number line estimation (NLE) performance were examined for appropriateness and possible correlates of performance were tracked over time in a classroom exemplifying recommended mathematics pedagogy for young children. In December and May, 21 4-year-olds completed the NLE task (0-10 range) and measures of numerical knowledge, spatial skills, and visual-motor integration. With high-quality teaching, children made large gains in these skills (d = 0.96-1.28). Due to uniformly high achievement, few expected correlations were observed, however. A strategy account of NLE performance was supported over the traditional logarithmic-to-linear shift account and the newly proposed proportion-judgement account. Patterns of error in estimation provide a better indication of understanding of the linear number line than models of best fit. Indeed, interpreting linearity of NLE as indicative of an underlying representation of number could lead to inappropriate conceptualizations of math learning disabilities and misguided interventions.
10

Investigating Early Spatial and Numerical Skills in Junior Kindergarten Children Learning in an Inquiry-and Play-based Environment

Olver, Ashley 20 November 2013 (has links)
In the current study, three possible interpretations of children’s number line estimation (NLE) performance were examined for appropriateness and possible correlates of performance were tracked over time in a classroom exemplifying recommended mathematics pedagogy for young children. In December and May, 21 4-year-olds completed the NLE task (0-10 range) and measures of numerical knowledge, spatial skills, and visual-motor integration. With high-quality teaching, children made large gains in these skills (d = 0.96-1.28). Due to uniformly high achievement, few expected correlations were observed, however. A strategy account of NLE performance was supported over the traditional logarithmic-to-linear shift account and the newly proposed proportion-judgement account. Patterns of error in estimation provide a better indication of understanding of the linear number line than models of best fit. Indeed, interpreting linearity of NLE as indicative of an underlying representation of number could lead to inappropriate conceptualizations of math learning disabilities and misguided interventions.

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