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Research into the System of Rules among School Principals in the Mainland China RegionTsai, Fu-tsai 28 July 2005 (has links)
This research framework stems from the basic principles of the administrative law, the administrative organization, the administrative limits of authority, the administrative relief and the administrative supervision. This five-fold framework analyzes the research of the school principals and the school principal system of rules in the Mainland China region. The main range and viewpoints of this research was set up by the¡§ People¡¦s Republic of China Educational Law¡¨ in 1995. The author hopes to give a good development orientation for Taiwan¡¦s school principal rules in the future by researching Mainland China¡¦s educational law.
There are eight chapters in this thesis, arranged as follows:
Chapter 1: a foreword;
Chapter 2: a summary for the school principal system of rules in the Mainland China region;
Chapter 3: to expound on the administrative organization of the school principal system of rules;
Chapter 4: to expound on the administrative limits of authority of the school principal system of rules;
Chapter 5: to expound on the administrative relief of the school principal system of rules;
Chapter 6: to expound on the administrative supervision of the school principal system of rules;
Chapter 7: a review and advice for the school principal system of rules;
Chapter 8: a conclusion and an important discovery.
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IT prostředky pro řízení obchodních pravidel / Business Rules Management SystemsVele, Vladimír January 2012 (has links)
The aim of this thesis is to evaluate chosen business rules management systems. In addition, it should provide global overview of all business rules area. Crucial definitions and principles related to the Business Rules Management are introduced in the first part of the thesis. The different types ofbusiness rules description, therelation between business rules and business processes, and technology used for BRMS are specified among others. In the second section,the evaluation criteria are created based the previous theoretical analysis. The criteria are divided into groups based on a functionality that should be provided by a business rules management system. The evaluation and its results are presented in the last part of the thesis. The results are discussed and the final conclusion is provided.The thesis can be used as baseline in the decision making process when a business rules management system is to be purchased.
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Jogos Digitais - Teoria e Conceitos para uma Mídia IndisciplinadaBranco, Marsal Avila Alves 09 August 2011 (has links)
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Previous issue date: 2011-08-09 / Nenhuma / Propõe uma teoria dos jogos digitais. Para tanto, apresenta uma estrutura de análise que divide os jogos em três instâncias - produção, interpretação e discurso -, e três dimensões que as atravessam - lógica, estética e tecnológica. As instâncias permitem pensar os games como produtos de comunicação e portanto afetados por lógicas sociais, políticas, econômicas, estéticas e tecnológicas, servindo como ponto de entrada dos fatos do mundo ‘externo’ dentro da produção, do discurso e do jogar games. As dimensões dão conta das formas pelas quais esta produção, discurso e fruição acontecem e dizem respeito às especificidades internas da linguagem dos games. Para estas, são propostos conceitos como ludemas/sistema de regras, vivacidade/interatividade, manifestações discursivas e estruturas discursivas. A estrutura em dois níveis (instâncias e dimensões) permite lidar com os fenômenos desta mídia tanto a partir de suas afetações internas - lógica, estética e tecnologia tensionando-se e modificando-se -, bem como em um nível mais geral ao evidenciar como cada dimensão é também uma resposta às forças externas que partem de um contexto sócio-cultural. A construção dessa estrutura conceitual permite o desenho de uma teoria dos jogos digitais: mostra seus conceitos fundamentais, seus modos de relacionamento internos, suas conexões com o mundo externo e modos de funcionamento. / Proposes a theory of digital games. To do so, presents an analysis framework that divides games into three instances - production, interpretation and discourse - and the three dimensions - logical, aesthetic and technological. Instances allow us to think the games as communication products and therefore affected by social, political, economic, aesthetic and technological aspects, serving as the entry point of the facts of the world 'outside' into production, speech and play games. The dimensions concern on the diferent manners how this production, speech and enjoyment happen and relate to specific internal language of games. For these are proposed the concepts of Ludema / system rules, vividness / interactive, discursive structures and discursive manifestations. The two level structure (instances and dimensions) allows you to tackle the phenomenon of media either from its internal affectations - logic, aesthetics and technology tensing up and modifying - as well as a more general level by showing how each dimension is also a response to external forces departing from a socio-cultural context. The construction of this conceptual framework allows the design of a digital game theory, shows its fundamental concepts, their modes of internal relations, its connections with the outside world and modes of operation.
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Posouzení informačního systému firmy a návrh změn / Information System Assessment and Proposal for ICT ModificationPlaczková, Monika January 2017 (has links)
The master's thesis deals with the assessment of the current information system in a company, which does not want to disclose its trade name. It will be referred to as ČTKH. Assessing of the company's information system will be based on the results of two questionnaires. The output of the surveys will be to evaluation of the current information system in the company. Further on there will be recommendations, suggestion for improvement and consideration of the possible risks which are associated with the selection of a new information system company.
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