• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • Tagged with
  • 3
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Allegory and Interpretation in Heinrich Aldegrever's Series Virtues and Vices

Murphy, Jennifer Marie January 2017 (has links)
Heinrich Aldegrever (1502-1555) was a highly skilled and innovative printmaker working around the area of Westphalia during the sixteenth century. He used complex systems of allegory and adapted established visual codes, such as those of traditional heraldry, to engage his audience to unpack the meaning of his work and set himself apart from his contemporaries. However, due to Aldegrever’s stylistic similarities to both Albrecht Dürer and the so-called German ‘Little Masters’ working in Nuremberg, his prints are often given the short shrift by modern historians, who have considered his images unoriginal or derivative. Through a close study of Aldegrever's 1552 series of engravings depicting the Christian Virtues and Vices, this paper rectifies this scholarly oversight and attempts to restore Aldegrever's place among the great masters of the printed image in the generation immediately following Dürer. As this subject matter of Virtues and Vices was popular among printmakers and their targeted audiences, I compare Aldegrever’s series with similar works from his immediate predecessors and contemporaries to show that his Virtues and Vices are, in fact, more innovative than previously thought in their invocation of ancient texts and complex iconographic twists, and worthy of scholarly discussion on their own terms for values of effective marketability and artistic imitation. / Art History
2

LE CARTE, IL CAOS, IL COSMO: ITALO CALVINO NEL "CASTELLO DEI DESTINI INCROCIATI" / Cards, chaos, cosmos: Italo Calvino in the "Castle of Crossed Destinies"

SAVIO, DAVIDE 12 April 2014 (has links)
Nel presente lavoro vengono suggerite nuove strategie di lettura per un’opera che costituisce un unicum, non solo nella produzione narrativa di Italo Calvino, ma certamente anche nella storia letteraria del Novecento. Il castello dei destini incrociati (1973) viene interpretato in senso cartografico, come il tentativo di mappare un mondo labirintico, dai significati inesauribili e comunque destinato a farsi inghiottire dal gorgo della modernità. Pur conservando i tratti del romanzo enciclopedico, viene messo in luce come il Castello si sottragga al desiderio di rappresentare la totalità, scegliendo piuttosto la strada del potenziale e della metamorfosi, nel tentativo di individuare i fattori primi di ogni storia narrabile. Un po’ torre di Babele e un po’ arca dell’alleanza, emerge nel lavoro come il libro nasca dal bisogno di verificare le ragioni della letteratura e di rivisitare il ruolo dell’intellettuale: sul finire degli anni sessanta, Calvino allestisce in chiave allegorica e figurale un’allarmata riflessione sulla convivenza, profetizzando l’apocalisse di un mondo che è chiamato a recuperare l’antica fiducia nella progettazione e nell’utopia. / This work suggests new reading strategies for a novel that represents a singular event, not only in Italo Calvino’s narrative production, but also in the history of Nineteenth-Century literature. The Castle of Crossed Destinies (1973) is approached in a cartographical way, as an attempt to give the map of a labyrinthine world, complicated by inexhaustible meanings and, in any case, destined to be swallowed by Modernity’s wheel. Though conserving the features of the encyclopaedic novel, the Castle is shown as a book that tries to dodge the desire to represent the world as a whole, as a totality: on the contrary, it chooses to go through the paths of potentiality and metamorphosis, seeking the prime factors of every possible story. The Castle is a sort of Tower of Babel, an Ark of the Covenant: Savio’s thesis underlines that this novel grows out of the need to check the reasons of literature and to rethink the role of intellectuals: in the end of the Sixties, allegorically and figurally, Calvino sets up an alarmed reflection about the coexistence of mankind, foretelling the apocalypse of a world that is called to rescue its old faith in planning and utopia.
3

Laberinto / Laberinto

Skopalová, Eva January 2016 (has links)
Laberinto is a type of book-form game, invented by Andrea Ghisi, and first printed in 1607. A second version was printed in 1616 and includes all the characters of the so-called tarocchi of Mantegna, with the addition of a new series of ten cards (following the logic of composition of the tarocchi). Another two versions of Laberinto (printed in 1607 and 1610) contain none of the Mantegna tarocchi characters. The rules of the game are based on the art of mathematical combinations. The aim of the game is to move through a visual labyrinth and discover which figure the opponent has in mind. The focus of this work will be on the 1616 version; my intention is to describe the problematic of the repetition of the original game concept a century and a half later, examining the conditions under which players used the allegorical field of the so-called Mantegna Tarocchi, and under which the cosmological meaning was secularized and the new series of ten cards added.

Page generated in 0.0529 seconds