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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Noticing in text-based computer-mediated communication: a study of a task-based telecommunication between native and nonnative English speakers

Chen, Wen-Chun 15 May 2009 (has links)
This dissertation investigated the occurrence and the effect of incidental noticing in a text-based Computer-Mediated Communication (CMC) environment on enhancing second language learning. Learning proficiency was also examined as a possible intervening variable. This was a quasi-experimental study of sixteen nonnative English speakers from a four-year college in Taiwan, collaborating with sixteen native speaking peers in Texas, via chat agents in order to complete two communicative learning tasks over a two-month period of time. Two posttests were customized for each Nonnative English Speaker (NNES) in order to assess his/her second language learning outcomes. In addition, Language- Related Episode’s (LRE’s) characteristics were expected to serve as powerful predictors of NNES’ correct language learning outcomes. In order to unveil the possible impact of the learner’s language proficiency level and its effect on noticing, eight low- intermediate and eight high- intermediate NNESs were included in the study. The findings revealed that CMC context and native and nonnative English speaking task-based peer interactions promoted learner’s noticing and affected the learning performance of NNESs of different levels. The posttest performance showed that incidental noticing facilitated learner’s linguistic knowledge intake and memory retention. Text-based CMC created a visual and collaborative context which allowed NES peers to offer NNESs of different levels personalized feedback. Among LRE’s characteristics, successful uptake, as a powerful predictor, constantly entered all the models generated by logistic regression analysis, which underpinned the importance of quality uptake during the two-way communication for second language learning. In addition, directness (explicit feedback) and response (elicitation) also appeared in regression models of the subsets of LRE data, which indicated the particular type of feedback needed by learners, especially lower proficiency level ones. In addition, NESs’ involvement also facilitated NNESs’ noticing; NES peers applied elicitation techniques to redirect learner’s attention to the problematic utterances and initiated meaning negotiation. The findings reveal that incidental noticing is beneficial to learning, especially when learners are provided with explicit feedback and incorporate the targeted linguistic items into their language production.
2

O lúdico na sala de aula de língua portuguesa no fundamental II. / Games in the portuguese class in middle school.

Costa, Andrea Volante 24 March 2008 (has links)
Este trabalho tem por objetivo a reflexão sobre uma alternativa de ensino e aprendizagem de Língua Portuguesa no Fundamental II cujo foco esteja no desenvolvimento efetivo das habilidades de leitura, oralidade e escrita por meio de atividades lúdicas. Para tanto, pautou-se pela experiência bem sucedida com esse tipo de recurso no ensino e aprendizagem de Língua Inglesa, notadamente em cursos de idiomas, cuja orientação metodológica é a Abordagem Comunicativa, e, em especial, o Task-based Language Teaching. O conceito de jogo aqui empregado provém das obras de Huizinga (2004), Wittgenstein (1975) e Brougère (1995, 1999), enquanto a relação entre jogo e Educação foi discutida tendo em vista as considerações de Kishimoto (1992, 1994, 1998, 2001, 2007), Brougère (1995, 1999) e Macedo, Petty e Passos (2005), e entre jogo e língua estrangeira, por Crookall e Oxford (1990) e Bullards (1990). Discutiu-se as abordagens e metodologias mais difundidas no Brasil (FERRO, 1998; RODRIGUES, 2005; BERGO E GOMES, 1985) com a finalidade de se contextualizar a utilização do jogo no Task-based Language Teaching (ELLIS, 2003). A análise do que se compreende como tarefa central do ensino e aprendizagem de Língua Portuguesa privilegiou quatro pontos de vista distintos: o da tradição escolar, dos resultados das avaliações do ensino Fundamental, da perspectiva oficial (PCN) e dos estudos lingüísticos voltados à Educação. Partindo desse referencial teórico, realizou-se em duas etapas uma pesquisa de cunho etnográfico. A Primeira Entrada em Campo consistiu na observação de aulas de Língua Portuguesa e de Língua Inglesa extracurricular em um colégio particular em São Paulo. Objetivou-se verificar como tem sido a prática efetiva nessas disciplinas com relação ao uso de jogos em sala de aula, concluindo-se que 60% do tempo das aulas observadas de Língua Inglesa foram ocupados por atividades lúdicas, enquanto, a rigor, nenhuma atividade desse caráter ocorreu na de Língua Portuguesa. Na Segunda Entrada em Campo realizou-se um minicurso de leitura, oralidade e escrita, ministrado pela pesquisadora a alunos da rede pública de ensino, no qual verificou-se as possibilidades reais de sucesso de uma metodologia de Língua Portuguesa cuja prática considerasse as atividades lúdicas como uma alternativa ao excesso de atividades metalingüísticas revelados por estudos de Neves (2003) e Semeghini- Siqueira (1998, 2006a). O referencial metodológico para a elaboração das aulas do minicurso pautou-se pelos conceitos de Avaliação Diagnóstica e Formativa (SEMEGHINI-SIQUEIRA, 1997, 2002) e Seqüência Didática (SCHNEUWLY; DOLZ; NOVERRAZ, 2007) como forma de estruturação para atividades lingüísticas e epilingüísticas (SEMGHINI-SIQUEIRA, 1977, 1997, 2001, 2005, 2006b, 2006c; FRANCHI, 1991; GERALDI, 1985, 1991, 2002; TRAVAGLIA, 1996; POSSENTI, 1996), organizadas em torno do gênero textual entrevista. A inserção de atividades lúdicas que privilegiaram diversas habilidades e diferentes formas de abordagem da língua resultou em um aprendizado mais significativo e eficiente do que aquele observado em aulas de Língua Portuguesa cujas atividades restringem-se apenas às metalingüísticas. / This dissertation aims at reflecting upon an alternative to Portuguese learning and teaching in Middle school1 in which the focus is the development of the proficiency in reading, writing and speaking by means of game-like activities. Therefore, it bears resemblance to the highly successful experience conducted by English courses in line with the Communicative Approach, specially, those of Task-based Language Teaching orientation. The concept of game hereafter presented comes from the works of Huizinga (2004), Wittgenstein (1975) and Brougère (1995, 1999), meanwhile the relationship between games and education relies upon the considerations of Kishimoto (1992, 1994, 1998, 2001, 2007), Brougère (1995, 1999) and Macedo, Petty e Passos (2005); as for games and second language learning and teaching, by Crookall and Oxford (1990) and Bullards (1990). Approaches and methodologies with a greater importance in the Brazilian context (FERRO, 1998; RODRIGUES, 2005; BERGO E GOMES, 1985) were discussed in order to provide background information on the usage of games in Task-based Language Teaching (ELLIS, 2003). Four points of view were privileged to the analysis of the main reasons for learning and teaching Portuguese: the schooling tradition, the results of the evaluation conducted to measure the performance of the students enrolled on the Middle school, the official perspective (PCN) and the linguistic studies related to Education. Having this theoretical scope in mind, two different pieces of ethnographic research were conducted. The first one consisted of the observation of both Portuguese and English (extracurricular) classes at a private school in São Paulo, so that it would be possible to verify whether their delivery has really been taking into consideration the use of games or not. It was reached the conclusion that 60% of the time spent in the English classes observed were on game activities. On the other hand, none activity was observed during the Portuguese class. In the SECOND FIELD STUDY, there was a mini-course of reading, writing and speaking, taught by the researcher, in which students from a public school in São Paulo participated in. Its main objective was to access the real possibilities of success in teaching Portuguese by making use of game activities instead of the metalinguistic ones, pointed as the major resource for Portuguese classes by Neves (2003) and Semeghini-Siqueira (1998, 2006a). The methodological reference for the mini-course is based upon the concepts of \"Avaliação Diagnóstica e Formativa\" (SEMEGHINI-SIQUEIRA, 1997, 2002) and \"Seqüência Didática\" (SCHNEUWLY; DOLZ; NOVERRAZ, 2007) as a means of structuring the linguistic and epilinguistic activities (SEMGHINI-SIQUEIRA, 1977, 1997, 2001, 2005, 2006b, 2006c; FRANCHI, 1991; GERALDI, 1985, 1991, 2002; TRAVAGLIA, 1996; POSSENTI, 1996) around the interview genre. As a result, the game activities carried out in the Portuguese classes held by the mini-course proved to be very effective, therefore the learning was enriched by the variety of approaches as well as the range of skills involved in performing the tasks.
3

O lúdico na sala de aula de língua portuguesa no fundamental II. / Games in the portuguese class in middle school.

Andrea Volante Costa 24 March 2008 (has links)
Este trabalho tem por objetivo a reflexão sobre uma alternativa de ensino e aprendizagem de Língua Portuguesa no Fundamental II cujo foco esteja no desenvolvimento efetivo das habilidades de leitura, oralidade e escrita por meio de atividades lúdicas. Para tanto, pautou-se pela experiência bem sucedida com esse tipo de recurso no ensino e aprendizagem de Língua Inglesa, notadamente em cursos de idiomas, cuja orientação metodológica é a Abordagem Comunicativa, e, em especial, o Task-based Language Teaching. O conceito de jogo aqui empregado provém das obras de Huizinga (2004), Wittgenstein (1975) e Brougère (1995, 1999), enquanto a relação entre jogo e Educação foi discutida tendo em vista as considerações de Kishimoto (1992, 1994, 1998, 2001, 2007), Brougère (1995, 1999) e Macedo, Petty e Passos (2005), e entre jogo e língua estrangeira, por Crookall e Oxford (1990) e Bullards (1990). Discutiu-se as abordagens e metodologias mais difundidas no Brasil (FERRO, 1998; RODRIGUES, 2005; BERGO E GOMES, 1985) com a finalidade de se contextualizar a utilização do jogo no Task-based Language Teaching (ELLIS, 2003). A análise do que se compreende como tarefa central do ensino e aprendizagem de Língua Portuguesa privilegiou quatro pontos de vista distintos: o da tradição escolar, dos resultados das avaliações do ensino Fundamental, da perspectiva oficial (PCN) e dos estudos lingüísticos voltados à Educação. Partindo desse referencial teórico, realizou-se em duas etapas uma pesquisa de cunho etnográfico. A Primeira Entrada em Campo consistiu na observação de aulas de Língua Portuguesa e de Língua Inglesa extracurricular em um colégio particular em São Paulo. Objetivou-se verificar como tem sido a prática efetiva nessas disciplinas com relação ao uso de jogos em sala de aula, concluindo-se que 60% do tempo das aulas observadas de Língua Inglesa foram ocupados por atividades lúdicas, enquanto, a rigor, nenhuma atividade desse caráter ocorreu na de Língua Portuguesa. Na Segunda Entrada em Campo realizou-se um minicurso de leitura, oralidade e escrita, ministrado pela pesquisadora a alunos da rede pública de ensino, no qual verificou-se as possibilidades reais de sucesso de uma metodologia de Língua Portuguesa cuja prática considerasse as atividades lúdicas como uma alternativa ao excesso de atividades metalingüísticas revelados por estudos de Neves (2003) e Semeghini- Siqueira (1998, 2006a). O referencial metodológico para a elaboração das aulas do minicurso pautou-se pelos conceitos de Avaliação Diagnóstica e Formativa (SEMEGHINI-SIQUEIRA, 1997, 2002) e Seqüência Didática (SCHNEUWLY; DOLZ; NOVERRAZ, 2007) como forma de estruturação para atividades lingüísticas e epilingüísticas (SEMGHINI-SIQUEIRA, 1977, 1997, 2001, 2005, 2006b, 2006c; FRANCHI, 1991; GERALDI, 1985, 1991, 2002; TRAVAGLIA, 1996; POSSENTI, 1996), organizadas em torno do gênero textual entrevista. A inserção de atividades lúdicas que privilegiaram diversas habilidades e diferentes formas de abordagem da língua resultou em um aprendizado mais significativo e eficiente do que aquele observado em aulas de Língua Portuguesa cujas atividades restringem-se apenas às metalingüísticas. / This dissertation aims at reflecting upon an alternative to Portuguese learning and teaching in Middle school1 in which the focus is the development of the proficiency in reading, writing and speaking by means of game-like activities. Therefore, it bears resemblance to the highly successful experience conducted by English courses in line with the Communicative Approach, specially, those of Task-based Language Teaching orientation. The concept of game hereafter presented comes from the works of Huizinga (2004), Wittgenstein (1975) and Brougère (1995, 1999), meanwhile the relationship between games and education relies upon the considerations of Kishimoto (1992, 1994, 1998, 2001, 2007), Brougère (1995, 1999) and Macedo, Petty e Passos (2005); as for games and second language learning and teaching, by Crookall and Oxford (1990) and Bullards (1990). Approaches and methodologies with a greater importance in the Brazilian context (FERRO, 1998; RODRIGUES, 2005; BERGO E GOMES, 1985) were discussed in order to provide background information on the usage of games in Task-based Language Teaching (ELLIS, 2003). Four points of view were privileged to the analysis of the main reasons for learning and teaching Portuguese: the schooling tradition, the results of the evaluation conducted to measure the performance of the students enrolled on the Middle school, the official perspective (PCN) and the linguistic studies related to Education. Having this theoretical scope in mind, two different pieces of ethnographic research were conducted. The first one consisted of the observation of both Portuguese and English (extracurricular) classes at a private school in São Paulo, so that it would be possible to verify whether their delivery has really been taking into consideration the use of games or not. It was reached the conclusion that 60% of the time spent in the English classes observed were on game activities. On the other hand, none activity was observed during the Portuguese class. In the SECOND FIELD STUDY, there was a mini-course of reading, writing and speaking, taught by the researcher, in which students from a public school in São Paulo participated in. Its main objective was to access the real possibilities of success in teaching Portuguese by making use of game activities instead of the metalinguistic ones, pointed as the major resource for Portuguese classes by Neves (2003) and Semeghini-Siqueira (1998, 2006a). The methodological reference for the mini-course is based upon the concepts of \"Avaliação Diagnóstica e Formativa\" (SEMEGHINI-SIQUEIRA, 1997, 2002) and \"Seqüência Didática\" (SCHNEUWLY; DOLZ; NOVERRAZ, 2007) as a means of structuring the linguistic and epilinguistic activities (SEMGHINI-SIQUEIRA, 1977, 1997, 2001, 2005, 2006b, 2006c; FRANCHI, 1991; GERALDI, 1985, 1991, 2002; TRAVAGLIA, 1996; POSSENTI, 1996) around the interview genre. As a result, the game activities carried out in the Portuguese classes held by the mini-course proved to be very effective, therefore the learning was enriched by the variety of approaches as well as the range of skills involved in performing the tasks.
4

Meaning negotiation through task-based synchronous computer-mediated-communication (SCMC) in EFL learning in China : a case study

Xu, Mingfei January 2018 (has links)
There has been a strong advocacy of Communicative Language Teaching (CLT) in China since the 1980s. One underlying assumption behind this approach is that acquisition is a process which depends on conversational interaction (Wagner-Gough & Hatch, 1975). A specific kind of interaction, meaning negotiation, which “includes routines or exchanges that involve indications of non-understandings and subsequent negotiations of meaning” (Gass & Varonis, 1991, p. 127) has long been considered to be a key factor in L2 development research. From the interactionist perspective, the facilitative role of meaning negotiation in L2 learning is that it provides comprehensible input, and elicits corrective feedback, helps learners to produce comprehensible output, and has the potential to draw learners’ attention to non-target-like aspects of language output. However, recognising the growing role of synchronous computer-medicated communication (SCMC) in language learning, how EFL learners negotiate meaning and whether the claim of the interactionist approach still holds true in this new medium needs further investigation. Moreover, considering the complexity of tasks used in eliciting meaning negotiation and the SCMC involved in negotiating meaning, the exclusively cognitive approach applied by previous studies seems insufficient to explain the meaning negotiation elaborated. For instance, considering the Chinese culture of learning, some Chinese students may be reluctant to produce negotiated interaction. Also, little research has been carried out to investigate the effect of social factors, such as the context and relationship between interlocutors, in generating meaning negotiation. Furthermore, there is little conclusive evidence in previous research regarding the effects of tasks on the quality and quantity of meaning negotiation. This case study investigated 48 EFL students studying mechanical engineering in a Chinese university. Using the variationist perspective on the interaction approach, this study aimed to investigate the features of learners’ negotiated interaction during task-based SCMC, and their similarities and differences with face-to-face negotiated interaction, based on the Varonis and Gass model. Moreover, it also investigates the relationship between task (i.e., task type and task content) and meaning negotiation (i.e., quality and quantity), and the perceived benefits and difficulties of the use of paired task-based SCMC interaction. Also, as previous studies have neglected the individual differences and social factors, the last aim was to investigate how the social and cognitive factors were inextricably intertwined by studying the participants’ perceptions and their actual performances. The main results of the study indicate a low ratio of negotiated turns in paired task-based SCMC interaction due both to linguistic and social factors. Moreover, task did have an influence on the meaning negotiation generated. However, the five-task typology (Pica et al., 1993) applied by most previous studies investigating meaning negotiation cannot fully explain the influence of task on meaning negotiation in peer-peer SCMC context. Apart from the two recurrent features in task definitions, “interactional activity” and “communication goal”, “task complexity” and “task difficulty” (Robinson, 2003) are also influential factors. Overall, this study argues that task, SCMC, the relationship between interlocutors and the learners themselves are all factors which can influence learners’ generation of meaning negotiation. Both personal information and learning contexts have the potential to shape not only the quantity and quality of meaning negotiation but also the attention to the interaction and further influence the production of learners’ language.
5

The development of supplementary materials for English language teaching in a scarce resource environment: an action research study

Habte, Abrahaley January 2001 (has links)
Magister Philosophiae - MPhil / Task based language instruction has generated some debate among researchers. Some argue in favour of task based language instruction by claiming that tasks focus learners' attention on meaning and thus facilitate second language acquisition (Prahbu, 1987; Pica and Doughty, 1986; Pica, Kanagy, and Falodun,1993). Others argue against task based language instruction and call into question the concept of comprehensible input, the idea upon which the whole task based approach is based (Sheen, 1994).
6

Task-based course design for campus communication in isiXhosa

Geldenhuys, Catharina Maria 03 1900 (has links)
Thesis (MA (African languages))--University of Stellenbosch, 2011. / ENGLISH ABSTRACT: The central purpose of this study is to investigate the nature and properties of communication tasks employed in generic communication in isiXhosa on a university campus in South Africa within the framework of current second language theories of task-based language learning and teaching, and syllabus design for analysing those tasks, taking into account the needs of second language learners of isiXhosa in the context of campus communication. The study aims to explore questions relating to how meaning-based approaches to language teaching such as Task-based language learning and teaching have contributed to the teaching and learning of a second language in regard to the performance of the learner. One of the main aims of the task-based language learning and teaching (TBL and T) approach is to provide learners with input that are relevant to their everyday life in and outside of the language learning classroom. The aim is to further provide teachers with theorectical principles of teaching in order to influence the second language development and performance of the learner in an optimal manner. Thus the concern of TBL and T is to promote the motivation of the learner, negotiations of meanings among the learners and teacher in the classroom and optimal language development. The performance of the learners are thus positively influenced because they are now in more control of their own learning and the teacher no longer has to be the only provider of information and interaction to the language learning classroom. In order to explore the various possibilities that exist in the designing of tasks for the context of a university campus in regards to learning isiXhosa as a second language or additional language, this study investigates several components of tasks relating to cognitive and linguistic complexity, the effects the manipulation of these components might have on the language learning and elements and components of designing a syllabus, and how they influence the teaching and learning of the second language. Furthermore analyses regarding various complexity properties are conducted on the isiXhosa dialogues in order to determine criteria for syllabus designers on how tasks can be graded and sequenced within a task-based language learning and teaching syllabus for second language learners of isiXhosa. / AFRIKAANSE OPSOMMING: Die sentrale fokus van hierdie studie behels die ondersoek in die natuur en eienskappe van kommunikasietake wat gevind word in generiese kommunikasietake in isiXhosa by ’n universiteit kampus in Suid-Afrika, binne die konteks van hedendaagse tweede taal teorieë van taakgebasseerde taalleer en onderrig sowel as syllabus ontwerp en die analisering van daardie take aan die hand van die behoeftes van tweede taal leerders van isiXhosa in die konteks van kampus kommunikasie. Die studie beoog om vas te stel hoe betekenis-gebaseerde benaderings tot taal onderrig soos byvoorbeeld taakgebaseerde taalleer en onderrig bydra tot die onderrig en leer van ’n tweede taal in verband met die werkverrigtinge en prestasies van die leerder. Die taakgebaseerde benadering tot die leer en onderrig van ’n tweede taal beoog om die leerders toe te rus met relevante en alledaagse temas wat leerders binne en buite die klaskamer ervaar. Verder beoog hierdie benadering om opvoeders toe te rus met die nodige teoretiese beginsels van onderrig sodat tweede taal ontwikkeling sowel as die prestasies en werkverrigtinge van die leerders in ’n optimale en positiewe wyse beinvloed word. Hierdie benadering tot die leer en onderrig van taal is veral gemoeid met die positiewe bevordering van die motivering van die leerder sowel as die interaksies en vrae van betekenis tussen die leerders en die opvoeders binne die omgewing van die klaskamer sodat optimale taal ontwikkeling plaasvind. Die werkverrigtinge en prestasies van die leerder word dus positief beinvloed omdat die leerder in beheer is van sy/haar eie leer en die opvoeder is nie meer die enigste bron van inligting en interaksie in die klakamer nie. Verder ondersoek hierdie studie verskeie komponente van take wat verband hou met kognitiewe en linguisities kompleksiteit, die effek van manipulasie op hierdie komponente met betrekking tot die taalleer en die elemente en komponente van sillabus ontwerp asook hoe hierdie komponente die leer en onderrig van ’n tweede taal beinvloed. Hierdie insigte op die komponente van take skep verskeie moontlikhede vir die ontwikkeling van take in die konteks van ’n universiteit kampus met betrekking tot die leer van isiXhosa as ’n tweede taal of additionele taal. Verder verskaf die studie ook ontledings met betrekking tot die kompleksiteitseienskappe van verskeie isiXhosa dialoeë sodat ’n kriteria vir sillabus ontwerpers geskep word waarvolgens hulle take kan gradueer en in volgorde plaas binne die taakgebaseerde leer en onderrig sillabus vir tweede taal leerders van isiXhosa.
7

Complexity in adult task-based language teaching for specific purposes supporting doctor patient conversation in Xhosa

Smitsdorff, Lynelle 12 1900 (has links)
Thesis (MA (African Languages))--Stellenbosch University, 2008. / The purpose of this study is to apply relevant and up-to-date theories concerning language learning and acquisition to the specific needs of second-language learners of isiXhosa in the field of health sciences through microanalysis of doctor-patient dialogues in isiXhosa. This study explores a task-based approach to language learning and teaching that differs from traditionally applied methods. In this approach, the performance of a task is regarded as the key feature in the language-learning process. This is in accordance with the central aim of the task-based approach to language learning and teaching, which is to transform the prescribed roles of teachers and learners in the classroom context so that learners move from being passive observers to being actively involved in their own learning processes, and teachers become facilitators and not presenters of the language.In an endeavour to exploit the possibilities of tasks in the teaching and learning of isiXhosa for health sciences needs, this study investigates the various components that comprise a task as well as the possible effects that these components may have on language learning and use. The results of the study could then provide teachers of second-language courses with specific notions and strategies, which, when successfully applied, could ensure optimal language learning and acquisition for language learners. To expand the study, an analysis is conducted regarding the presence and nature of cognitive complexity and syntactic complexity in authentic doctor-patient dialogues in isiXhosa. The classification of these conversations will serve to inform the manner in which tasks could be sequenced in a task-based language teaching course for second-language learners.
8

Mapping the Relationships among the Cognitive Complexity of Independent Writing Tasks, L2 Writing Quality, and Complexity, Accuracy and Fluency of L2 Writing

Yang, Weiwei 12 August 2014 (has links)
Drawing upon the writing literature and the task-based language teaching literature, the study examined two cognitive complexity dimensions of L2 writing tasks: rhetorical task varying in reasoning demand and topic familiarity varying in the amount of direct knowledge of topics. Four rhetorical tasks were studied: narrative, expository, expo-argumentative, and argumentative tasks. Three topic familiarity tasks were investigated: personal-familiar, impersonal-familiar, and impersonal-less familiar tasks. Specifically, the study looked into the effects of these two cognitive complexity dimensions on L2 writing quality scores, their effects on complexity, accuracy, and fluency (CAF) of L2 production, and the predictive power of the CAF features on L2 writing scores for each task. Three hundred and seventy five Chinese university EFL students participated in the study, and each student wrote on one of the six writing tasks used to study the cognitive complexity dimensions. The essays were rated by trained raters using a holistic scale. Thirteen CAF measures were used, and the measures were all automated through computer tools. One-way ANOVA tests revealed that neither rhetorical task nor topic familiarity had an effect on the L2 writing scores. One-way MANOVA tests showed that neither rhetorical task nor topic familiarity had an effect on accuracy and fluency of the L2 writing, but that the argumentative essays were significantly more complex in global syntactic complexity features than the essays on the other rhetorical tasks, and the essays on the less familiar topic were significantly less complex in lexical features than the essays on the more familiar topics. All-possible subsets regression analyses revealed that the CAF features explained approximately half of the variance in the writing scores across the tasks and that writing fluency was the most important CAF predictor for five tasks. Lexical sophistication was however the most important CAF predictor for the argumentative task. The regression analyses further showed that the best regression models for the narrative task were distinct from the ones for the expository and argumentative types of tasks, and the best models for the personal-familiar task were distinct from the ones for the impersonal tasks.
9

Students&#039 / Experiences And Perceptions Of Anxiety, Motivation, And Self-confidence In Speaking English During Task-based Language Learning Activities In Second Life: The Case Of Metu

Kamali, Tugba 01 February 2012 (has links) (PDF)
3D virtual worlds are emerging distance education technologies that offer collaborative learning environments and provide effective ways to apply task-based activities. The aim of this case study was to examine the contribution of task-based language learning in 3D virtual worlds to speak English as a foreign language among university preparatory class students in terms of anxiety, motivation, and self-confidence. Therefore, different English speaking practice tasks/activities were designed in Second Life. Participants had different roles based on the determined tasks and had speaking experiences with native speakers, friends, and instructors of METU preparatory school. Fifteen upper-intermediate level preparatory class students in the Department of Basic English at Middle East Technical University participated in the study which comprised a four week time span in May 2011. Data of the study included the qualitative data, gathered from the interviews. Those interviews were administered after the study to understand the effectiveness of task-based language learning in Second Life for students&#039 / anxiety, motivation, and self-confidence towards speaking English. According to the results, this study revealed important findings for language education field. The results of this study demonstrated the effectiveness of task-based language learning in Second Life environment which had positive impact on students. In this respect, it is suggested that the Second Life experience provided students to gain motivation and self-confidence and overcome their anxiety related problems towards speaking English. Therefore, this study may offer an insight for further studies to investigate the effectiveness of 3D virtual environments in language education, especially in Turkey.
10

Task-Based English Grammar Instruction: A Focus on Meaning / タスクを中心とした英文法指導―意味に焦点をあてて―

Gray, James Wesley 23 March 2020 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(人間・環境学) / 甲第22540号 / 人博第943号 / 新制||人||224(附属図書館) / 2019||人博||943(吉田南総合図書館) / 京都大学大学院人間・環境学研究科共生人間学専攻 / (主査)准教授 高橋 幸, 教授 谷口 一美, 教授 STEWART Timothy William, 准教授 笹尾 洋介, 教授 田地野 彰 / 学位規則第4条第1項該当 / Doctor of Human and Environmental Studies / Kyoto University / DGAM

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