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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Multi-person tracking system for complex outdoor environments

Tanase, Cristina-Madalina January 2015 (has links)
The thesis represents the research in the domain of modern video tracking systems and presents the details of the implementation of such a system. Video surveillance is a high point of interest and it relies on robust systems that interconnect several critical modules: data acquisition, data processing, background modeling, foreground detection and multiple object tracking. The present work analyzes different state of the art methods that are suitable for each module. The emphasis of the thesis is on the background subtraction stage, as the final accuracy and performance of the person tracking dramatically dependent on it. The experimental results show the performance of four different foreground detection algorithms, including two variations of self-organizing feature maps for background modeling, a machine learning technique. The undertaken work provides a comprehensive view of the actual state of the research in the foreground detection field and multiple object tracking and offers solution for common problems that occur when tracking in complex scenes. The chosen data set for experiments covers extremely different and complex scenes (outdoor environments) that allow a detailed study of the appropriate approaches and emphasize the weaknesses and strengths of each algorithm. The proposed system handles problems like: dynamic backgrounds, illumination changes, camouflage, cast shadows, frequent occlusions and crowded scenes. The tracking obtains a maximum Multiple Object Tracking Accuracy of 92,5% for the standard video sequence MWT and a minimum of 32,3% for an extremely difficult sequence that challenges every method.
82

Avatar interaction : online identity and the effects of visual technologies /

Martin, Jennifer. January 2005 (has links)
Thesis (M.A.)--York University, 2005. Graduate Programme in Communication and Culture. / Typescript. Includes bibliographical references (leaves 125-130). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR19676
83

An Investigation of how video can be used effectively in teaching sound recourding techniques for commercial radio

Giovarelli, Thomas Anthony. January 1992 (has links)
Thesis (M.S.)--Kutztown University, 1992. / Source: Masters Abstracts International, Volume: 45-06, page: 2709. Typescript. Includes bibliographical references (p. 31-32).
84

Video coding using programmable graphics hardware /

Kung, Man Cheung. January 2008 (has links)
Thesis (M.Phil.)--Hong Kong University of Science and Technology, 2008. / Includes bibliographical references (leaves 80-84). Also available in electronic version.
85

Behavioral, attitudinal, and decision-altering effects of aggressive video games on young adults

Smallwood, Kent. January 1900 (has links)
Thesis (Ph.D.)--Western Michigan University, 2007. / Adviser: R. Wayne Fuqua. Includes bibliographical references.
86

A marketing research study for educational videotapes in Hong Kong /

Hui, Wing-wong, Jimmy. January 1992 (has links)
Thesis (M.B.A.)--University of Hong Kong, 1992.
87

Packet level frame discard for MPEG-2 video in an active network

Brown, Kyle Russell. January 2002 (has links)
Thesis (M.S.)--University of Florida, 2002. / Title from title page of source document. Document formatted into pages; contains vii, 67 p.; also contains graphics. Includes vita. Includes bibliographical references.
88

Players as knowledge producers and learners : emergent culture, enculturation, and expertise in massively multiplayer online games /

Chu, Sarah N. M. January 2008 (has links)
Thesis (M.Ed.)--York University, 2008. Graduate Programme in Education. / Typescript. Includes bibliographical references (leaves 106-113). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR51518
89

Headshot! An exploration of the phenomenon of violent video games /

Franklin, Adam Christopher. January 2007 (has links)
Thesis (M.A.)--Bowling Green State University, 2007. / Document formatted into pages; contains vi, 97 p. Includes bibliographical references.
90

Video object segmentation and applications in temporal alignment and aspect learning

Papazoglou, Anestis January 2016 (has links)
Modern computer vision has seen recently significant progress in learning visual concepts from examples. This progress has been fuelled by recent models of visual appearance as well as recently collected large-scale datasets of manually annotated still images. Video is a promising alternative, as it inherently contains much richer information compared to still images. For instance, in video we can observe an object move which allows us to differentiate it from its surroundings, or we can observe a smooth transition between different viewpoints of the same object instance. This richness in information allows us to effectively tackle tasks that would otherwise be very difficult if we only considered still images, or even adress tasks that are video-specific. Our first contribution is a computationally efficient technique for video object segmentation. Our method relies solely on motion in order to rapidly create a rough initial estimate of the foreground object. This rough initial estimate is then refined through an energy formulation to be spatio-temporally smooth. The method is able to handle rapidly moving backgrounds and objects, as well as non-rigid deformations and articulations without having prior knowledge about the objects appearance, size or location. In addition to this class-agnostic method, we present a class-specific method that incorporates additional class-specific appearance cues when the class of the foreground object is known in advance (e.g. a video of a car). For our second contribution, we propose a novel model for temporal video alignment with regard to the viewpoint of the foreground object (i.e., a pair of aligned frames shows the same object viewpoint) Our work relies on our video object segmentation technique to automatically localise the foreground objects and extract appearance measurements solely from them instead of the background. Our model is able to temporally align realistic videos, where events may occur in a different order, or occur only in one of the videos. This is in contrast to previous works that typically assume that the videos show a scripted sequence of events and can simply be aligned by stretching or compressing one of the videos. As a final contribution, we once again use our video object segmentation technique as a basis for automatic visual aspect discovery from videos of an object class. Compared to previous works, we use a broader definition of an aspect that considers four factors of variation: viewpoint, articulated pose, occlusions and cropping by the image border. We pose the aspect discovery task as a clustering problem and provide an extensive experimental exploration on the benefits of object segmentation for this task.

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