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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

VIDEO COMPRESSION DECK FOR A MODULAR FLIGHT PCM ENCODER SYSTEM

Gammill, Troy, Stoner, Mark 10 1900 (has links)
International Telemetering Conference Proceedings / October 22-25, 2001 / Riviera Hotel and Convention Center, Las Vegas, Nevada / Overview of video compression modules developed and flown as part of PSL’s flight-proven family of modular PCM components. Wavelet based video compression deck is compatible with PCM Encoder modules, allowing video to be included in instrumentation data stream. Video compression modules allow the user to select video frame rate and video quality, supports 8-16 bits/word, and non-symmetrical PCM matrices. Video Compression and formatting is achieved with a wavelet compression IC and specialized DSP code. Video output is achieved with PSL PCM Decommutator and Video Decompression Module.
62

Interactive video retrieval using implicit user feedback

Vrochidis, Stefanos January 2013 (has links)
In the recent years, the rapid development of digital technologies and the low cost of recording media have led to a great increase in the availability of multimedia content worldwide. This availability places the demand for the development of advanced search engines. Traditionally, manual annotation of video was one of the usual practices to support retrieval. However, the vast amounts of multimedia content make such practices very expensive in terms of human effort. At the same time, the availability of low cost wearable sensors delivers a plethora of user-machine interaction data. Therefore, there is an important challenge of exploiting implicit user feedback (such as user navigation patterns and eye movements) during interactive multimedia retrieval sessions with a view to improving video search engines. In this thesis, we focus on automatically annotating video content by exploiting aggregated implicit feedback of past users expressed as click-through data and gaze movements. Towards this goal, we have conducted interactive video retrieval experiments, in order to collect click-through and eye movement data in not strictly controlled environments. First, we generate semantic relations between the multimedia items by proposing a graph representation of aggregated past interaction data and exploit them to generate recommendations, as well as to improve content-based search. Then, we investigate the role of user gaze movements in interactive video retrieval and propose a methodology for inferring user interest by employing support vector machines and gaze movement-based features. Finally, we propose an automatic video annotation framework, which combines query clustering into topics by constructing gaze movement-driven random forests and temporally enhanced dominant sets, as well as video shot classification for predicting the relevance of viewed items with respect to a topic. The results show that exploiting heterogeneous implicit feedback from past users is of added value for future users of interactive video retrieval systems.
63

Competitive multi-player video games

Shoemaker, Broderick James January 2006 (has links)
Boston University. University Professors Program Senior theses. / PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you. / 2031-01-02
64

Interactive video

Steele, James, n/a January 1983 (has links)
Interactive video is a new method of instruction which has great potential. Already, the techniques developed are being used effectively by companies with training and information dissemination needs covering large and diverse organisations. This Field Study is an attempt to explore the possibilities interactive video has for education. Since the techniques are new and still developing quickly, it was necessary to spend a significant amount of time learning about the possibilities for the medium and developing new techniques for the particular application described in this Report. There are a number of facets to the development of a learning package which uses new technology and new techniques. All these facets must be explored to make sure the techniques incorporated in the package being developed fit together properly, to make the learner's experience an effective one. Video production, computer programming, computer assisted instruction and subject matter expertise are the major facets of interactive video, and all have had to be explored to some degree in this Study. For the writer, a media producer with mainly film and video production experience, video production on its own was not a great problem, but computer programming and computer assisted instruction techniques, and the integration of all the various elements of the package, was new ground. Subject matter expertise beyond the writer's skills was available from other sources. This Report covers the development of the Study from the investigation of interactive video as a new technology, through an exploration of the techniques required to produce materials for it, finally to the development of an experimental package designed to give the writer some practical skills in the use of interactive video, and insight into its usefulness as a medium of instruction in a practical setting.
65

Listless zerotree image and video coding / Wen-Kuo Lin.

Lin, Wen-Kuo January 2001 (has links)
Includes bibliographical references (leaves 199-214) / xxx, 214 leaves : ill. (some col.), plates (col.) ; 30 cm. / Title page, contents and abstract only. The complete thesis in print form is available from the University Library. / Thesis (Ph.D.)--University of Adelaide, Dept. of Electrical and Electronic Engineering, 2002
66

Improving motion estimation with evolvable search algorithms

Dill, Martin D. 09 June 1997 (has links)
Until now the topic of motion estimation, as used in video compression, has been dominated by search methodologies which are modifications of an exhaustive search. This research takes a completely new approach by applying two evolvable search algorithms, the Genetic Algorithm and the Genetic Program, to the area of motion estimation. The main purpose of this research is to determine the applicability of evolvable search methods to the topic of motion estimation. Several methods are studied: in the first application, a Genetic Algorithm is used to determine individual motion vectors one at a time, while the second method explores the use of a Genetic Algorithm to search for all of the motion vectors to correlate two frames simultaneously. To reduce the number of motion vectors required, Genetic Programming is applied to variable block size motion estimation. Finally, this work is expanded by applying it to region motion estimation, which is not restricted to using square or rectangular motion blocks. / Graduation date: 1998
67

Technology at play : an ethnographic study of young people's video gaming practices /

Satwicz, Thomas. January 2006 (has links)
Thesis (Ph. D.)--University of Washington, 2006. / Vita. Includes bibliographical references (leaves 167-172).
68

Digital videoregistrering

Eliasson, Viktor January 2013 (has links)
This Bachelor thesis examines the possibility of replacing an outdated, analog video recording system to a digital counterpart. It is key that the video and audio signals remain synchronized, generator locked and time stamped. It is up to nine different video sources and a number of audio sources to be recorded and treated in such a manner which enables synchronized playback. The  different video sources do not always follow a universal standard, and differ from format as well as resolution. This thesis aims to compare a number of state of the art commercial of the shelf solutions with proprietary hardware. Great emphasis is placed on giving a functional view over the system features and to evaluate different compression methods. The report also discusses different transmission, storage and playback options. The report culminates in a series of proposed solutions to sub problems which are solved and treated separately, leading to a final proposal from the author. The final draft set how well the system meets pre-set requirements to price.
69

Därför onlinevideo : En engagerande historia

Rydqvist, Anna, Lundmarck, Evelina January 2012 (has links)
No description available.
70

Implementations of a Merging Mechanism for Multiple Video Surveillances in TCP Networks

Sung, Yi-Cheng 11 July 2012 (has links)
This thesis proposes a merging mechanism for multiple video surveillances in TCP networks. Merging video streams not only can benefit network administration but also reduce the waste of bandwidth. In this thesis, we design a Video-Merging Gateway (VMG) between cameras and control center to merge two video streams transmitted from cameras and received by control center. In the merging mechanism, we develop two modes: Interleave and Overlay. Interleave mode includes two operation types: Single Frame and Proportional. The former merges video streams by interleaving frames one by one from two cameras, and the latter merges video streams according to an FPS (frame per second) ratio between two cameras. Overlay mode vertically displays two video streams in separate frames on the web browser. We implement VMG on a Linux platform. In the interleave mode, we recalculate both the sequence number and the Ack number of a video packet, and create Ack packet for dropped frames while merging two TCP video streams. In the overlay mode, we modify the decoding messages in the frames and separate data between two video streams to avoid decoding errors. Finally, we analyze the complexity of merging algorithms. By carefully determining the timing for responding the created Ack based on Retransmission Time Out (RTO), packet retransmition can be avoided. In addition, we found out that the number of instructions to execute the algorithm is increased by multiple integers along with the picture sizes under interleave mode. As for overlay mode, the number of instructions is increased linearly along with the payload length and the total amount of data and Ack packets.

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