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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Machine Learning and Achievement Games

Blankenship, Jessica 14 July 2020 (has links)
No description available.
2

Freedom, enforcement, and the social dilemma of strong altruism

De Silva, Hannelore, Hauert, Christoph, Traulsen, Arne, Sigmund, Karl 04 1900 (has links) (PDF)
Cooperation in joint enterprises poses a social dilemma. How can altruistic behavior be sustained if selfish alternatives provide a higher payoff? This social dilemma can be overcome by the threat of sanctions. But a sanctioning system is itself a public good and poses a second-order social dilemma. In this paper, we show by means of deterministic and stochastic evolutionary game theory that imitation-driven evolution can lead to the emergence of cooperation based on punishment, provided the participation in the joint enterprise is not compulsory. This surprising result - cooperation can be enforced if participation is voluntary - holds even in the case of 'strong altruism', when the benefits of a player's contribution are reaped by the other participants only. (authors' abstract)
3

A contribuição para a formação do profissional contábil proporcionada pelo ensino mediante jogos de empresa

Mello, Róbison Fabiano 30 September 2010 (has links)
Submitted by Silvana Teresinha Dornelles Studzinski (sstudzinski) on 2015-05-20T14:40:37Z No. of bitstreams: 1 RobisonMelloContabeis.pdf: 1458996 bytes, checksum: d12fe8002692135815beb14a56e72429 (MD5) / Made available in DSpace on 2015-05-20T14:40:37Z (GMT). No. of bitstreams: 1 RobisonMelloContabeis.pdf: 1458996 bytes, checksum: d12fe8002692135815beb14a56e72429 (MD5) Previous issue date: 2010 / Nenhuma / O papel da contabilidade é transformar a informação em uma ferramenta útil no processo de gestão das organizações. Cabe ao profissional contábil contribuir para que isso ocorra, procurando se adaptar as novas exigências do mercado. Assim, o presente estudo teve por objetivo identificar quais as contribuições proporcionadas para a formação do profissional contábil mediante a aplicação dos Jogos de Empresas, a partir da Disciplina Laboratório de Gestão II nos semestres 02/2009 e 01/2010. Os sujeitos da pesquisa foram os alunos de Ciências Contábeis que cursaram Jogos nesse período. Procurou-se analisar as percepções dos discentes sobre os ensinamentos que eles obtiveram. A análise classifica-se como qualitativa. Os instrumentos utilizados na coleta de dados consistiram em entrevista semi-estruturada e nas observações das aulas. Após a análise de conteúdo com base nos dados coletados, os resultados confirmaram que os Jogos de Empresas contribuíram na formação dos alunos, proporcionando uma Visão Sistêmica, uma Capacidade de Avaliar o Impacto das Decisões Tomadas, uma Visão Crítica de Análise de Mercado, uma Visão da Importância do Comportamento Inter Pessoal e uma Compreensão da Necessidade de Obter Informações para Melhorar o Processo de Tomada de Decisões. A pesquisa é inovadora, pois no Brasil ainda não ocorreram pesquisas que indicassem as contribuições dos jogos na formação dos alunos de contabilidade. Por fim, conclui-se que os contadores podem desenvolver suas capacidades gerenciais e obter uma visão sistêmica, vivenciando na prática, os Jogos de Empresas. / The role of accounting is to transform information into a useful tool in the management process in organizations. The accountant to contribute so that this occur, looking for to adapt the new requirements of the market. Thus, the present study was to for objective to identifying to which the proportionate contributions for the formation of the accountable professional by means of the application of the business games, from Discipline Laboratory of Management II in semesters 02/2009 and 01/2010. The research subjects had been the pupils of Accountable Sciences that had attended a course Games in this period. It was looked to analyze the perceptions of the learning on the teachers that they ́ve got. The analysis is classified as qualitative. The instruments used in the collection data had consisted of semi-structured interviews and the comments of the lessons. After the content analysis on the basis of the collected data, the results had confirmed that business games had contributed to development of the pupils, providing a Systemic Vision, a Capacity To evaluate the Impact of the Taken Decisions, a Critical Vision of Analysis of Market, a Vision of the Importance of Personal the Inter Behavior and an Understanding of the Necessity To get Information To improve the Process of Taking of Decisions. The research is innovative, therefore in Brazil research had not yet occurred that indicated the contributions of the games in the formation of the accounting pupils. Finally, it is concluded that the accountants can develop its managerial capacities and get a systemic vision, living deeplyin the practical one, the business games.

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