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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The role of computer games and social constructivism in skills development of learners from different educational backgrounds.

Foko, Thato. January 2005 (has links)
This study is positioned within a specific South African context where many learners not only lack access to resources but are considered underprepared and therefore are seen as academically disadvantaged. Research findings presented here centre on learning theories within the social constructivist paradigm, make use of a developmental research methodology and use a number of different research instruments. The main objective of this study was to investigate the use of virtual learning environments, constructed as educational adventure games, as viable learning tools and to determine the influence of game play on skill development and overcoming learning difficulties. More specifically two educational games, Zadarh and ãKhozi developed at the University of KwaZulu-Natal, were used to investigate the use of technology in classrooms that included underprepared and academically disadvantaged learners. Zadarh was designed to challenge learner misconceptions related to photosynthesis and photorespiration and was used to investigate and evaluate the effectiveness of games to overcome these misconceptions. ãKhozi was used to introduce learners to issues related to HIV/Aids and to evaluate the use of such tools to develop skills. However, It was first necessary to develop an instrument, based on the Persona Outlining Model (POM), to evaluate and measure skills. The POM uses a number of interfaces (literacy, communication and visualization skills) and properties (age, gender and socio-economic background) to describe a typical learner, or game player. The instrument based on these interfaces and properties was used to evaluate the skills of young South Africans from Buhlebemfundo, Qhakaza and Tholokuhle schools and two universities, namely, University of Zululand [UniZulu] and University of KwaZulu-Natal [UKZN]), all from the region of KwaZulu Natal, South Africa. The majority of the sampled learners appear to lack appropriate visualisation, logical, mathematical, reading and writing skills and results suggest that poor performance may be associated with a low household income and poor English language skills. While participants (Buhlebemfundo, Qhakaza and Tholokuhle schools, and UniZulu and UKZN university students) who played Zadarh individually solved game problems, they still held many of the misconceptions. Further investigation revealed that when participants were unable to solve a problem they learnt by rote the solution to the problem. Playing Zadarh in groups and allowing participants to ask for clarification of assessment instrument questions showed that many participants developed a deeper understanding on the relationships between photosynthesis and respiration. Participants from Qhakaza were asked to play ãKhozi in flexible groups whichchanged from session to session. Using the previously developed skills assessment instrument showed improve visual, literacy and communication skills. Results strongly suggest that only through dialogue can misconceptions be overcome and that learning is a social activity as proposed by Vygotsky over 80 years ago. More specifically research presented here supports Vygotsky’s Zone of Proximal Development, the role of play in development and the need for written language skills. The new art form of digital games when conceived as microworlds can play an important role in education if games support co-operation between players, peers and mentors, allow for exploration through play and support the development of reading and writing skills. / Thesis (Ph.D.)-University of KwaZulu-Natal, 2005.
2

Evaluation of ArcView-GIS as a learning tool at the University of KwaZulu-Natal.

Nhlanganiso, Biyela. January 2005 (has links)
The objective ofthe research project is to investigate the use of ArcView-GIS (a Geographical Information Systems software package) to promote cognitive development , at the University of KwaZulu-Natal. To understand the impact of ArcView-GIS as a learning tool will require an understanding ofhow it is used, what learning goals are held by educators and students and the type of assessments used to evaluate student achievement. It is argued that the use of GIS software promotes development of a wide range of skills. A research instrument to measure skills related to visualization, language, mathematics and logics was used to evaluate learners from a number of different groups which included science undergraduates, humanities undergraduates and GIS students (2 groups: one group took the test after the completion and the other group prior to the GIS course). In addition GIS experts and students evaluated the user interface of ArcVIewGIS. Results show that those learners exposed to GIS performed better in all the skills evaluated than any of the other groups. Also, experts and GIS students found the software interface satisfactory. The findings suggest that ArcView-GIS can support higher-order thinking by engaging students in authentic, complex tasks within an appropriate learning context. / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2005.
3

A usability study of the SAMAP web site.

Kutumela, Lesiba. January 2011 (has links)
The goal of this research was to conduct a usability study on Digital Innovation’s (DISA) South African Music Archive Project (SAMAP) website. In order to achieve this goal, it was very important to first (1) understand more fully the expectations of potential users and then (2) to identify any mismatches between the proposed Dublin Core system and users’ search techniques. Many researchers have pointed out that a system that is not easy to use, does not match user requirements, and ignores usability studies is likely to fail (Pearrow, 2000; del Galdo & Nielsen, 1996; Shneiderman & Plaisant, 2005; Kuniavsky, 2003). This study was conducted at the University of KwaZulu-Natal’s Howard College Campus in Durban, South Africa. A qualitative research method was chosen for this study within an eclectic-mixed methods-pragmatic paradigm which favours multiple data collection research instruments to collect data. Data collected was mostly of a qualitative nature and has been interrogated using NVivo™. The patterns that emerged out of this study will establish a better understanding of multi-disciplinary online music archives and website designs. A discussion of the findings and recommendations are presented in the final chapter of this dissertation, but essentially the study demonstrates the need to more fully understand user requirements before development takes place. / Thesis (M.A.)-University of KwaZulu-Natal, 2011.
4

An analysis of learner satisfaction and learning outcomes in an online learning course at the University of Botswana's Faculty of Engineering.

Keagakwa, David. January 2009 (has links)
Research findings have shown that online learning has the potential to improve the quality of learning if it is designed effectively to embrace interactive, collaborative knowledge building among learners. Online learning has the capacity to facilitate efficient and enjoyable learning through skills acquisition in a context specific environment especially in Southern Africa but there are a number of challenges that designers of online learning need to factor in to the design of this pedagogy. This study explores how learner - learner; learner - course facilitator and learner - content interactions influenced and shaped learners' online learning experiences particularly satisfaction with a course facilitated from the University of Botswana for participants within the SADC region. These three forms of interactions were further explored through using 6 online learning evaluation dimensions to provide a guide to the analysis. The study employed a range of data collection methods that provided rich qualitative data including: Life world accounts, discussion forum entries, online surveys, expert reviews, and learners' grades. The findings suggest that the learners' level of interaction at the levels of the 6 dimensions could have influenced what they perceived to be valuable, effective and satisfactory. Other influencing variables were course design and community of learning presence. The findings also reveal that although the participants found the course to be very valuable to them, there were areas that could improve the learning experiences. Further longitudinal research and investigation into alternative technologies is also recommended. / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2009.
5

Evaluation of the usability of the virtual learning spaces game user interface.

Kigundu, Stephen. January 2004 (has links)
This thesis reports on a usability study conducted on the Virtual Learning Spaces (VLS) computerbased educational adventure game. The aim of the game is to improve the acquisition of knowledge through play in an interactive, entertaining and intrinsically motivating computer-based environment. The objective of this study centred on assessing the quality of the VLS game user interface, and determining faults and problems that may hinder implementation Literature on usability of virtual reality educational game systems and related phenomenon of usability of other types of computer application systems was reviewed, including, to a lesser extent, literature on usability of web pages. The major issues of interest included, usability issues concerning principles of good user interface design, factors that influence how a user interface promotes user satisfaction and the objectives of playing the game, from player, game and the game as medium of learning perspectives. These principles provided a set of usability requirements for the VLS game user interface on which the evaluation was based. A series of data collection methods comprising a cognitive walk through, heuristic evaluation, usability testing and post-test questionnaire, were used in this study. Despite some usability problems, results indicate that the VLS user interface design conformed, extensively, to the principles of good user interface design in appearance, interaction and user help. It was also found to be engaging, comprehensible and unbiased (in terms of gender and variable computer skills). / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2004.
6

SCRIPSIT : a model for establishing trustable privacies in online public spaces.

Rodda, Paul Trevor-John. January 2004 (has links)
This dissertation proposes a model supporting the creation of trustable privacies in public online spaces, with the model demonstrating the potential for supporting trustable data handling in the qualitative domain. Privacy and trust, from the pivotal perspective of the individual were identified as crucial intangibles in the qualitative research and personal trust domains. That both privacy and trust depend heavily upon credible mechanisms for privacy became clear during the literature review and interview processes. Privacy, in its many forms, is a concept requiring greatly varying degrees of anonymity, confidentiality and control (Rotenberg, 2001; Lessig, 1998) and this was position was validated by literature and by qualitative comments by academic interviewees. Facilitation of secondary users including academics, public and private organisations, communities, casual information browsers is a goal of this research. This goal of facilitation is supported by the model proposed, and is discussed in Chapter 6, where future work is discussed. The core requirement to address confidentiality, ethics, privacy, ownership and control of data (Corti, 2000) is satisfied by the model as proposed and discussed. Expected outcomes of this research project are summarised as: • Proposed model for the creation of trustable privacies in public spaces. [Primary outcome] • Promotion of collaboration amongst domains and disciplines through improved universal access to archived data [Secondary outcome] • Identification of application domains outside of the initially identified domain set [Secondary outcome]. Self-Contained ReposItory ProcesSIng Template (SCRIPSIT) describes a model supporting a decentralised, trustable set of structures and mechanisms. SCRIPSIT has its eponymous origin in the Latin word scripsit, meaning "he or she wrote". / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2004.
7

The development and evaluation of an online tutorial to teach digitization and metadata indexing of library and archival resources.

Moodley, Surendran. January 2009 (has links)
The aim of the study was to evaluate an online tutorial designed to teach digitization and metadata indexing of library and archival resources. The online tutorial was designed according to constructivist teaching principles to promote collaborative learning. The tutorial was hosted on the OLS (Open learning System) of the University of KwaZulu-Natal (UKZN). The research was concerned with answering three research questions: Is the online tutorial a teaching instrument capable of teaching metadata indexing and digitization skills? Is the online tutorial an effective teaching tool? Does the use of constructivist teaching elements in the tutorial design allow for a more effective communication of knowledge and skills? A total of 10 participants registered for and took part in the online tutorial. On completion of the tutorial a qualitative and quantitative evaluation of the tutorial was done. In terms of the latter a self-administered questionnaire was used as the data collection technique. The qualitative evaluation was done via an analysis of discussions on the discussion forum and e-mail correspondence between learners and the researcher during the running of the tutorial. A more quantitative analysis was then conducted of the responses to the self-administered questionnaire. The qualitative and quantitative analysis identified significant issues that affected the running of the online tutorial. The main issues included problems relating to Internet access to the online tutorial, participation of learners on the tutorial and the functioning of the online learning environment. The analysis of the results of the evaluation provided answers for the three research questions. The analysis found that the online tutorial was able to teach metadata indexing and digitization skills. This was based on completed work that was submitted by participants and responses participants gave to questions on the postcourse questionnaire. However, the amount of work submitted by all participants for the metadata indexing and digitization exercises was generally low. The online tutorial was able to conduct effective teaching at certain times in the tutorial. However, there were a number of issues that disrupted the functioning of the online tutorial and this limited the effectiveness of teaching on the tutorial. The use of constructivist teaching elements in the tutorial design was unable to enable effective communication of knowledge and skills and the promotion of constructivist learning on the tutorial. This goal was hampered by various problems associated with the hosting of the online tutorial and Internet connectivity to the OLS site. Various suggestions for further research were made. / Theses (M.A.)-University of KwaZulu-Natal, Durban, 2009.
8

Development of a contstructivist instructional design model for corporate e-learning in South Africa : a best e-learning practices case study.

Mokiwa, Sindile Amina. January 2009 (has links)
The goal of this research was the development of an e-learning model to address the needs of the South African corporate sector. To do this it was necessary to reach an understanding of: the South African corporate training needs; the difference between training, education, academic learning and learning theory; academic e-learning best practices and their integration into the e-learning model; various instructional /learning design models and how they can enhance e-learning in the corporate sector in South Africa and general and legislative requirements for the development of elearning portals in the South African corporate sector. Reeves and Hedberg (2003) recommend that research with a development goal should use an eclectic-mixed methods-pragmatic paradigm, and multiple research instruments to collect data. This study was conducted within an ICT company that designs e-learning courses for different companies. Three corporate learning portals developed by this company from the INSETA and BANKSETA were carefully interrogated to see if there is a match between the stated and the applied e-learning design methodology. A qualitative approach, with instructional design interviews, educational expert review forms and subject matter expert review forms was used for primary data collection and review of current e-learning design practices. The data was categorised into themes and topics using QSR NVivo 7. The patterns that emerged lead to a better understanding of local issues and these were linked to the best e-learning practices identified by the literature review and elearning practice in the South African corporate sector.. The SAeLAD model was then developed based on Trivedi’s e-learning best practices and using 13 e-learning design field-based findings namely; qualifications of practitioners, constructivism versus instructivism, learning through activities to support theoretical knowledge, need for a traceable recordkeeping system, testing and re-testing of the learning environment, incorporation of special needs in the learning design, access to ICT, level of ICT competence, learner motivation, prior experiences of learning, learners’ prior knowledge, cultural backgrounds and language skills and roles and responsibilities of the design team. Comments from practitioners were incorporated in the final design. / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2009.
9

The design of a virtual community of practice to facilitate communication, information and knowledge sharing amongst art educators in Botswana junior secondary schools.

Sibanda, Den Bushdoctor. January 2009 (has links)
Newly qualified educators in Botswana face many challenges not least of which occurs when they are posted to rural schools a distance from other teachers and information resources. The Government of Botswana has committed itself to enhancing the ICT infrastructure for use in both the economic and educational endeavours of the country. Research conducted in first world countries show that Communities of Practice can take place in a virtual environment and that these can facilitate knowledge sharing and management. This research was conducted to investigate if a Virtual Community of Practice (VCoP), guided by the educational theories of Constructivism and Connectivism, could facilitate information and knowledge sharing among art teachers in dispersed location in the Botswana context. Using Reeves and Hedberg’s (2003) Development Research model, 13 art teachers, who were located in different parts of the country, participated in knowledge sharing through a Virtual Community of Practice. This study analysed the specific needs of art educators, interrogated the literature for best practices, formed a VCoP, and analysed how participants used it and reports on their comments The research findings indicate that educators would be enthusiastic about the use of such a facility if there was a perceivable benefit especially in breaking down the geographical induced communication barriers that they face at the moment. The research does not propose the replacement of existing face-to-face workshops, meetings and other communication fora, but rather suggests a VCoP can complement them by allowing discussions to continue beyond such meetings. It is contended that a carefully structured and supported VCoP can improve information and knowledge sharing significantly among educators and other stakeholders in Botswana. / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2009.
10

Patterns of use of web-based library e-resources among students on the Howard College Campus of the University of KwaZulu-Natal.

Finlayson, Avenal Jane. January 2010 (has links)
This study explores the use of electronic information services (EIS) by students at the Howard College (HC) campus of the University of KwaZulu-Natal (UKZN) in the faculties of Engineering and the Humanities, Development and Social Sciences (HDSS). The objectives were to establish usage among students; identify determinants of usage and to make recommendations. To achieve these objectives, the study concentrated on answering these research questions: • Do UKZN students use library e-resources? • Which e-resources are UKZN students using? • Where do UKZN students access library e-resources? • Why do UKZN students use library e-resources? • What characterises non-users of library e-resources? • What barriers exist to the use of electronic information services (EIS)? A review of the literature identified a mix of quantitative, qualitative and combined methods used to investigate EIS usage. In various research studies, the variables considered to be determinants of use included age, status, discipline of study, subject content, computer proficiency, ease of use, availability and print formats in academic environments. The barriers experienced when using EIS formats, the adoption of technology and the usability characteristics of EIS were also important aspects evident in the literature. The methodology adopted was based on a pragmatic philosophical approach and sought to establish baseline data. A quantitative research design was used which set out to achieve the research objectives through data collection on two fronts. Firstly, the overall usage environment at UKZN was established by reviewing vendor usage statistics. The COUNTER compliant statistics for selected databases and e-journals were collected and analysed. As COUNTER statistics were not available for e-books, the statistics available from the vendors were used. Secondly, a stratified, random sample of students on the HC campus was surveyed by means of an online questionnaire. A response rate of 22.5% was achieved. Data collected established the characteristics of users; whether they made use of e-books, e-journals and databases; where they used them and how often; why they made use of them; and what barriers and problems they experienced when using them. Data from non-users was also solicited. Data is presented in graphs and frequency tables. The Chi-square test was applied to establish significant associations between variables and these results are produced in contingency tables. The findings established that EIS are used by students and usage fluctuates during the course of the academic year with peaks occurring in each semester and low points during the vacation periods. e-Journals and databases are used more than ebooks, while postgraduate students use EIS most. Non-users made up almost a third iv of the sample; while habitual, frequent and infrequent users were reflected in almost equal numbers among those who use EIS. Age, gender or discipline of study were not in evidence as determinants of use. Students undertake searches mainly from computers in the LANs but off-campus computers are also used, which highlights the importance of remote access. The library website is most often the starting point for navigation, although search engines are also popular as a virtual starting point. Locating information was the prime motivation to use EIS, and students largely rated the EIS they used as good or excellent. Barriers were experienced by as many as 37% of users who reported that the non-availability of EIS was the main problem, although they experienced other difficulties. In concluding, issues of library service delivery and recommendations regarding usage are made. / Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.

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