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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Development of a methodology to conduct usability evaluations for hand tools that may reduce the amount of small parts that are dropped during installation while processing space flight hardware

Miller, Darcy Hagist 01 October 2000 (has links)
No description available.
2

THE USE OF COMPUTER-ASSISTED TRANSLATION TOOLS FOR ARABIC TRANSLATION: USER EVALUATION, ISSUES, AND IMPROVEMENTS

Alanazi, Mohammad S. 09 October 2019 (has links)
No description available.
3

Generation of 3D autostereoscopic integral images using computer simulated imaging systems

Salih, Shafik January 2015 (has links)
Production of artificial Three-Dimension (3-D) images was the aim of many researches over hundreds of years. 3-D images are the images that create sense of depth when viewing them. 3-D images are closer to the real world scenes than 2-D images due to the 3-D effect or the sense of depth the 3-D images provide. Sense of depth can be caused by binocular cues including convergence and parallax. Convergence is created by the difference between the angles of the left eye and the right eye viewing axes. Parallax is the effect of viewing with one eye a view of the scene that is inherently shifted to the view seen by the other eye. Several techniques have targeted the creation of 3-D images with the mentioned cues. The technique is preferred when it is able to create 3-D images so that the viewer can view these images without wearing special glasses and the occurrence of viewer fatigue. Integral photography that was invented in 1908 is able to meet the previous requirements. Based on integral photography, several techniques, research and studies have been published. The purposes of this thesis include the computer simulation of flexible integral photography systems, the computer generation of good quality 3-D static and animated integral images using the simulated systems, optimising the generation process to be more accurate, less expensive, more effective, and faster, and producing a portable specialist software tool to achieve these targets. New techniques and algorithms are needed to meet these purposes. A literature survey was carried out about the closest researches and studies to the subject of computer-generated integral images; these were compared with the new techniques introduced in this study to prove the advantages and the necessity of these new techniques. The closest technique to the suggested techniques was implemented using more developed tools to compare the quality of the resulting integral images with the targeted integral images that are going to be produced using the tools and algorithms proposed in this thesis. A method to simulate an imaging system and produce integral images based on the new technique of dividing the view volume of the scene was introduced, explained, proved, and implemented with a program designed for this purpose. To optimise the processing time and the image quality, the previous method is developed, new features are added to the resulting integral images, and better performance was achieved by introducing the method of Displacing the Virtual Camera Target (DCT). Application software with Graphical User Interface is designed and implemented to allow users to select the required parameters of the imaging system and the required features of the resultant integral images. The software tool that is based on the developed techniques and employing OpenGL is useful to simulate the imaging systems, tune their parameters before the actual implementation of these systems, and as a result, save time and materials when designing these systems. The introduced techniques and the software tools are faster, more effective, and cheaper original methods to help in optimising both the integral imaging systems and the quality of integral images. These software tools based on the new techniques can be used on a wide range of devices and platforms because these are employing the portable Application Interface OpenGL. With these methods, integral imaging systems are simulated, and optimised; good quality static and animated integral images were created.
4

Evaluace řízení kvality vzdělávacího procesu na vysoké škole / Evaluation of the quality management of the educational process at the university

Patzelová, Jana January 2017 (has links)
Závěrečná diplomová práce se zabývá problematikou Evaluace řízení vzdělávacího na vysoké škole. Cílem diplomové práce je zmapování současného stavu problematiky řízení vysokých školách z odborné literatury světových i domácích autorů a zejména z šetření provedeného okých školách. Práce je zaměřena na zjištění současného stavu evaluace kvality vzdělávacího procesu. Práce přináší přehled doporučovaného obsahu, kterému by měla být věnována pozornost při zpracování plánu na řízení evaluace kvality vzdělávacího procesu a měla by tak pomoci manažerům škol a sloužit jako praktický návod při vlastním zpracování části literární rešerše jsou teoreticky shrnuty požadavky, které jsou potřebné vybranému tématu. Výsledkem vlastní práce je analýza dokumentů týkajících se řízení kvality na vybraných vysokých školách a analýza vlastního šetření.
5

Μελέτη, σχεδιασμός και υλοποίηση πληροφοριακής πύλης για το WEP μοντέλο αναφοράς και τους πόρους της επιστήμης τεχνολογίας παγκόσμιου ιστού

Εμμανουήλ, Ευάγγελος 30 July 2007 (has links)
Η ΒΥΠ διαθέτει αντίτυπο της διατριβής σε έντυπη μορφή στο βιβλιοστάσιο διδακτορικών διατριβών που βρίσκεται στο ισόγειο του κτιρίου της. / Στα πλαίσια της παρούσας Μεταπτυχιακής Διπλωματικής Εργασίας, προτείνουμε (α) μια ταξινόμηση των πιο σημαντικών ερευνητικών αποτελεσμάτων για την επιστημονική περιοχή του Web Engineering και (β) μια μεθοδολογία για την αξιολόγηση εργαλείων για τον ίδιο χώρο τα οποία θα ενσωματωθούν στο WEP (WEB-Engineering Resources Portal). Στην συγκεκριμένη εργασία αναλύονται οι επιστημονικές έννοιες Body of Knowledge(BOK), Software Engineering, Web Engineering, Software Engineering Body of Knowledge (SWEBOK) και γίνεται μια πρώτη προσπάθεια θεμελίωσης ενός Σώματος Γνώσης (Body of Knowledge) για το Web Engineering, που θα εμπεριέχεται στο WEP. Για την ταξινόμηση των ερευνητικών αποτελεσμάτων του WEP βασιστήκαμε στη δομή του SWEBOK (Software Engineering Body of Knowledge), το οποίο αποτελεί μια προσπάθεια της IEEE (Institute of Electrical and Electronics Engineers) για τον καθορισμό και τη μελέτη ενός Σώματος Γνώσης της Επιστήμης Λογισμικού, μια επιστημονική περιοχή που συγγενεύει άμεσα με το Web Engineering. Όσο αφορά την εύρεση και αξιολόγηση εργαλείων για το WEP προτείνουμε έναν αλγόριθμο επιλογής και αξιολόγησης ο οποίος βασίζεται κυρίως στην κατηγοριοποίηση και αξιολόγηση εφαρμογών από τους Ιστότοπους http://www.tucows.com και http://www.download.com, οι οποίοι επιλέχτηκαν βάσει της δημοτικότητά τους και της πληθώρας και καλής οργάνωσης των εργαλείων τους. Τα αποτελέσματα από την εφαρμογή αυτού του αλγορίθμου αξιολόγησης εργαλείων ήταν αρκετά ικανοποιητικά, ενώ υπάρχουν περιθώρια βελτίωσης τόσο με τη χρήση επιπλέον παραμέτρων από τους δύο παραπάνω βασικούς Ιστότοπους όσο και με τη συνεισφορά στοιχείων και από άλλους Ιστότοπους. / In this Master Thesis, we suggest (a) A methodology of classification of the most important research results in Web Engineering (b) A methodology of selection and evaluation web development tools. These tools would be in included in WEP (WEB-Engineering Resources Portal). During this Master Thesis the following definitions are explained: Body of Knowledge (BOK), Software Engineering, Web Engineering, Software Engineering Body of Knowledge (SWEBOK). Moreover, it is suggested a solution of building a “Body of Knowledge” in the field of Web Engineering. This Body of Knowledge would be included in WEP. The basis for the classification of the research results is WEP was the SWEBOK (Software Engineering Body of Knowledge). SWEBOK is an effort of IEEE, in order to establish a baseline for the “Body of Knowledge” for the field of Software Engineering, which is close related with the field of Web Engineering. As far is concerned the selection and evaluation of web development tools, we suggest an algorithm which is based on the classification and evaluation of web development tools by the web sites http://www.tucows.com and http://www.download.com. These web sites have been selected, due to their credibility, popularity and the large number of tools which are presented. Although this algorithm has quite good results, there are some open issues by including more parameters from the 2 main web sites and by investigating other similar web sites, too.

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