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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Seleção de abstração espacial no Aprendizado por Reforço avaliando o processo de aprendizagem / Selection of spatial abstraction in Reinforcement Learning by learning process evaluating

Silva, Cleiton Alves da 14 June 2017 (has links)
Agentes que utilizam técnicas de Aprendizado por Reforço (AR) buscam resolver problemas que envolvem decisões sequenciais em ambientes estocásticos sem conhecimento a priori. O processo de aprendizado desenvolvido pelo agente em geral é lento, visto que se concretiza por tentativa e erro e exige repetidas interações com cada estado do ambiente e como o estado do ambiente é representado por vários fatores, a quantidade de estados cresce exponencialmente de acordo com o número de variáveis de estado. Uma das técnicas para acelerar o processo de aprendizado é a generalização de conhecimento, que visa melhorar o processo de aprendizado, seja no mesmo problema por meio da abstração, ao explorar a similaridade entre estados semelhantes ou em diferentes problemas, ao transferir o conhecimento adquirido de um problema fonte para acelerar a aprendizagem em um problema alvo. Uma abstração considera partes do estado e, ainda que uma única não seja suficiente, é necessário descobrir qual combinação de abstrações pode atingir bons resultados. Nesta dissertação é proposto um método para seleção de abstração, considerando o processo de avaliação da aprendizagem durante o aprendizado. A contribuição é formalizada pela apresentação do algoritmo REPO, utilizado para selecionar e avaliar subconjuntos de abstrações. O algoritmo é iterativo e a cada rodada avalia novos subconjuntos de abstrações, conferindo uma pontuação para cada uma das abstrações existentes no subconjunto e por fim, retorna o subconjunto com as abstrações melhores pontuadas. Experimentos com o simulador de futebol mostram que esse método é efetivo e consegue encontrar um subconjunto com uma quantidade menor de abstrações que represente o problema original, proporcionando melhoria em relação ao desempenho do agente em seu aprendizado / Agents that use Reinforcement Learning (RL) techniques seek to solve problems that involve sequential decisions in stochastic environments without a priori knowledge. The learning process developed by the agent in general is slow, since it is done by trial and error and requires repeated iterations with each state of the environment and because the state of the environment is represented by several factors, the number of states grows exponentially according to the number of state variables. One of the techniques to accelerate the learning process is the generalization of knowledge, which aims to improve the learning process, be the same problem through abstraction, explore the similarity between similar states or different problems, transferring the knowledge acquired from A source problem to accelerate learning in a target problem. An abstraction considers parts of the state, and although a single one is not sufficient, it is necessary to find out which combination of abstractions can achieve good results. In this work, a method for abstraction selection is proposed, considering the evaluation process of learning during learning. The contribution is formalized by the presentation of the REPO algorithm, used to select and evaluate subsets of features. The algorithm is iterative and each round evaluates new subsets of features, giving a score for each of the features in the subset, and finally, returns the subset with the most highly punctuated features. Experiments with the soccer simulator show that this method is effective and can find a subset with a smaller number of features that represents the original problem, providing improvement in relation to the performance of the agent in its learning
32

Efficient supervision for robot learning via imitation, simulation, and adaptation

Wulfmeier, Markus January 2018 (has links)
In order to enable more widespread application of robots, we are required to reduce the human effort for the introduction of existing robotic platforms to new environments and tasks. In this thesis, we identify three complementary strategies to address this challenge, via the use of imitation learning, domain adaptation, and transfer learning based on simulations. The overall work strives to reduce the effort of generating training data by employing inexpensively obtainable labels and by transferring information between different domains with deviating underlying properties. Imitation learning enables a straightforward way for untrained personnel to teach robots to perform tasks by providing demonstrations, which represent a comparably inexpensive source of supervision. We develop a scalable approach to identify the preferences underlying demonstration data via the framework of inverse reinforcement learning. The method enables integration of the extracted preferences as cost maps into existing motion planning systems. We further incorporate prior domain knowledge and demonstrate that the approach outperforms the baselines including manually crafted cost functions. In addition to employing low-cost labels from demonstration, we investigate the adaptation of models to domains without available supervisory information. Specifically, the challenge of appearance changes in outdoor robotics such as illumination and weather shifts is addressed using an adversarial domain adaptation approach. A principal advantage of the method over prior work is the straightforwardness of adapting arbitrary, state-of-the-art neural network architectures. Finally, we demonstrate performance benefits of the method for semantic segmentation of drivable terrain. Our last contribution focuses on simulation to real world transfer learning, where the characteristic differences are not only regarding the visual appearance but the underlying system dynamics. Our work aims at parallel training in both systems and mutual guidance via auxiliary alignment rewards to accelerate training for real world systems. The approach is shown to outperform various baselines as well as a unilateral alignment variant.
33

Adapting deep neural networks as models of human visual perception

McClure, Patrick January 2018 (has links)
Deep neural networks (DNNs) have recently been used to solve complex perceptual and decision tasks. In particular, convolutional neural networks (CNN) have been extremely successful for visual perception. In addition to performing well on the trained object recognition task, these CNNs also model brain data throughout the visual hierarchy better than previous models. However, these DNNs are still far from completely explaining visual perception in the human brain. In this thesis, we investigated two methods with the goal of improving DNNs’ capabilities to model human visual perception: (1) deep representational distance learning (RDL), a method for driving representational spaces in deep nets into alignment with other (e.g. brain) representational spaces and (2) variational DNNs that use sampling to perform approximate Bayesian inference. In the first investigation, RDL successfully transferred information from a teacher model to a student DNN. This was achieved by driving the student DNN’s representational distance matrix (RDM), which characterises the representational geometry, into alignment with that of the teacher. This led to a significant increase in test accuracy on machine learning benchmarks. In the future, we plan to use this method to simultaneously train DNNs to perform complex tasks and to predict neural data. In the second investigation, we showed that sampling during learning and inference using simple Bernoulli- and Gaussian-based noise improved a CNN’s representation of its own uncertainty for object recognition. We also found that sampling during learning and inference with Gaussian noise improved how well CNNs predict human behavioural data for image classification. While these methods alone do not fully explain human vision, they allow for training CNNs that better model several features of human visual perception.
34

Self Exploration of Sensorimotor Spaces in Robots. / L’auto-exploration des espaces sensorimoteurs chez les robots

Benureau, Fabien 18 May 2015 (has links)
La robotique développementale a entrepris, au courant des quinze dernières années,d’étudier les processus développementaux, similaires à ceux des systèmes biologiques,chez les robots. Le but est de créer des robots qui ont une enfance—qui rampent avant d’essayer de courir, qui jouent avant de travailler—et qui basent leurs décisions sur l’expérience de toute une vie, incarnés dans le monde réel.Dans ce contexte, cette thèse étudie l’exploration sensorimotrice—la découverte pour un robot de son propre corps et de son environnement proche—pendant les premiers stage du développement, lorsque qu’aucune expérience préalable du monde n’est disponible. Plus spécifiquement, cette thèse se penche sur comment générer une diversité d’effets dans un environnement inconnu. Cette approche se distingue par son absence de fonction de récompense ou de fitness définie par un expert, la rendant particulièrement apte à être intégrée sur des robots auto-suffisants.Dans une première partie, l’approche est motivée et le problème de l’exploration est formalisé, avec la définition de mesures quantitatives pour évaluer le comportement des algorithmes et d’un cadre architectural pour la création de ces derniers. Via l’examen détaillé de l’exemple d’un bras robot à multiple degrés de liberté, la thèse explore quelques unes des problématiques fondamentales que l’exploration sensorimotrice pose, comme la haute dimensionnalité et la redondance sensorimotrice. Cela est fait en particulier via la comparaison entre deux stratégies d’exploration: le babillage moteur et le babillage dirigé par les objectifs. Plusieurs algorithmes sont proposés tour à tour et leur comportement est évalué empiriquement, étudiant les interactions qui naissent avec les contraintes développementales, les démonstrations externes et les synergies motrices. De plus, parce que même des algorithmes efficaces peuvent se révéler terriblement inefficaces lorsque leurs capacités d’apprentissage ne sont pas adaptés aux caractéristiques de leur environnement, une architecture est proposée qui peut dynamiquement choisir la stratégie d’exploration la plus adaptée parmi un ensemble de stratégies. Mais même avec de bons algorithmes, l’exploration sensorimotrice reste une entreprise coûteuse—un problème important, étant donné que les robots font face à des contraintes fortes sur la quantité de données qu’ils peuvent extraire de leur environnement;chaque observation prenant un temps non-négligeable à récupérer. [...] À travers cette thèse, les contributions les plus importantes sont les descriptions algorithmiques et les résultats expérimentaux. De manière à permettre la reproduction et la réexamination sans contrainte de tous les résultats, l’ensemble du code est mis à disposition. L’exploration sensorimotrice est un mécanisme fondamental du développement des systèmes biologiques. La séparer délibérément des mécanismes d’apprentissage et l’étudier pour elle-même dans cette thèse permet d’éclairer des problèmes importants que les robots se développant seuls seront amenés à affronter. / Developmental robotics has begun in the last fifteen years to study robots that havea childhood—crawling before trying to run, playing before being useful—and that are basing their decisions upon a lifelong and embodied experience of the real-world. In this context, this thesis studies sensorimotor exploration—the discovery of a robot’s own body and proximal environment—during the early developmental stages, when no prior experience of the world is available. Specifically, we investigate how to generate a diversity of effects in an unknown environment. This approach distinguishes itself by its lack of user-defined reward or fitness function, making it especially suited for integration in self-sufficient platforms. In a first part, we motivate our approach, formalize the exploration problem, define quantitative measures to assess performance, and propose an architectural framework to devise algorithms. through the extensive examination of a multi-joint arm example, we explore some of the fundamental challenges that sensorimotor exploration faces, such as high-dimensionality and sensorimotor redundancy, in particular through a comparison between motor and goal babbling exploration strategies. We propose several algorithms and empirically study their behaviour, investigating the interactions with developmental constraints, external demonstrations and biologicallyinspired motor synergies. Furthermore, because even efficient algorithms can provide disastrous performance when their learning abilities do not align with the environment’s characteristics, we propose an architecture that can dynamically discriminate among a set of exploration strategies. Even with good algorithms, sensorimotor exploration is still an expensive proposition— a problem since robots inherently face constraints on the amount of data they are able to gather; each observation takes a non-negligible time to collect. [...] Throughout this thesis, our core contributions are algorithms description and empirical results. In order to allow unrestricted examination and reproduction of all our results, the entire code is made available. Sensorimotor exploration is a fundamental developmental mechanism of biological systems. By decoupling it from learning and studying it in its own right in this thesis, we engage in an approach that casts light on important problems facing robots developing on their own.
35

Seleção de abstração espacial no Aprendizado por Reforço avaliando o processo de aprendizagem / Selection of spatial abstraction in Reinforcement Learning by learning process evaluating

Cleiton Alves da Silva 14 June 2017 (has links)
Agentes que utilizam técnicas de Aprendizado por Reforço (AR) buscam resolver problemas que envolvem decisões sequenciais em ambientes estocásticos sem conhecimento a priori. O processo de aprendizado desenvolvido pelo agente em geral é lento, visto que se concretiza por tentativa e erro e exige repetidas interações com cada estado do ambiente e como o estado do ambiente é representado por vários fatores, a quantidade de estados cresce exponencialmente de acordo com o número de variáveis de estado. Uma das técnicas para acelerar o processo de aprendizado é a generalização de conhecimento, que visa melhorar o processo de aprendizado, seja no mesmo problema por meio da abstração, ao explorar a similaridade entre estados semelhantes ou em diferentes problemas, ao transferir o conhecimento adquirido de um problema fonte para acelerar a aprendizagem em um problema alvo. Uma abstração considera partes do estado e, ainda que uma única não seja suficiente, é necessário descobrir qual combinação de abstrações pode atingir bons resultados. Nesta dissertação é proposto um método para seleção de abstração, considerando o processo de avaliação da aprendizagem durante o aprendizado. A contribuição é formalizada pela apresentação do algoritmo REPO, utilizado para selecionar e avaliar subconjuntos de abstrações. O algoritmo é iterativo e a cada rodada avalia novos subconjuntos de abstrações, conferindo uma pontuação para cada uma das abstrações existentes no subconjunto e por fim, retorna o subconjunto com as abstrações melhores pontuadas. Experimentos com o simulador de futebol mostram que esse método é efetivo e consegue encontrar um subconjunto com uma quantidade menor de abstrações que represente o problema original, proporcionando melhoria em relação ao desempenho do agente em seu aprendizado / Agents that use Reinforcement Learning (RL) techniques seek to solve problems that involve sequential decisions in stochastic environments without a priori knowledge. The learning process developed by the agent in general is slow, since it is done by trial and error and requires repeated iterations with each state of the environment and because the state of the environment is represented by several factors, the number of states grows exponentially according to the number of state variables. One of the techniques to accelerate the learning process is the generalization of knowledge, which aims to improve the learning process, be the same problem through abstraction, explore the similarity between similar states or different problems, transferring the knowledge acquired from A source problem to accelerate learning in a target problem. An abstraction considers parts of the state, and although a single one is not sufficient, it is necessary to find out which combination of abstractions can achieve good results. In this work, a method for abstraction selection is proposed, considering the evaluation process of learning during learning. The contribution is formalized by the presentation of the REPO algorithm, used to select and evaluate subsets of features. The algorithm is iterative and each round evaluates new subsets of features, giving a score for each of the features in the subset, and finally, returns the subset with the most highly punctuated features. Experiments with the soccer simulator show that this method is effective and can find a subset with a smaller number of features that represents the original problem, providing improvement in relation to the performance of the agent in its learning
36

New Statistical Transfer Learning Models for Health Care Applications

January 2018 (has links)
abstract: Transfer learning is a sub-field of statistical modeling and machine learning. It refers to methods that integrate the knowledge of other domains (called source domains) and the data of the target domain in a mathematically rigorous and intelligent way, to develop a better model for the target domain than a model using the data of the target domain alone. While transfer learning is a promising approach in various application domains, my dissertation research focuses on the particular application in health care, including telemonitoring of Parkinson’s Disease (PD) and radiomics for glioblastoma. The first topic is a Mixed Effects Transfer Learning (METL) model that can flexibly incorporate mixed effects and a general-form covariance matrix to better account for similarity and heterogeneity across subjects. I further develop computationally efficient procedures to handle unknown parameters and large covariance structures. Domain relations, such as domain similarity and domain covariance structure, are automatically quantified in the estimation steps. I demonstrate METL in an application of smartphone-based telemonitoring of PD. The second topic focuses on an MRI-based transfer learning algorithm for non-invasive surgical guidance of glioblastoma patients. Limited biopsy samples per patient create a challenge to build a patient-specific model for glioblastoma. A transfer learning framework helps to leverage other patient’s knowledge for building a better predictive model. When modeling a target patient, not every patient’s information is helpful. Deciding the subset of other patients from which to transfer information to the modeling of the target patient is an important task to build an accurate predictive model. I define the subset of “transferrable” patients as those who have a positive rCBV-cell density correlation, because a positive correlation is confirmed by imaging theory and the its respective literature. The last topic is a Privacy-Preserving Positive Transfer Learning (P3TL) model. Although negative transfer has been recognized as an important issue by the transfer learning research community, there is a lack of theoretical studies in evaluating the risk of negative transfer for a transfer learning method and identifying what causes the negative transfer. My work addresses this issue. Driven by the theoretical insights, I extend Bayesian Parameter Transfer (BPT) to a new method, i.e., P3TL. The unique features of P3TL include intelligent selection of patients to transfer in order to avoid negative transfer and maintain patient privacy. These features make P3TL an excellent model for telemonitoring of PD using an At-Home Testing Device. / Dissertation/Thesis / Doctoral Dissertation Industrial Engineering 2018
37

Sentiment analysis and transfer learning using recurrent neural networks : an investigation of the power of transfer learning / Sentimentanalys och överföringslärande med neuronnät

Pettersson, Harald January 2019 (has links)
In the field of data mining, transfer learning is the method of transferring knowledge from one domain into another. Using reviews from prisjakt.se, a Swedish price comparison site, and hotels.com this work investigate how the similarities between domains affect the results of transfer learning when using recurrent neural networks. We test several different domains with different characteristics, e.g. size and lexical similarity. In this work only relatively similar domains were used, the same target function was sought and all reviews were in Swedish. Regardless, the results are conclusive; transfer learning is often beneficial, but is highly dependent on the features of the domains and how they compare with each other’s.
38

Human Activity Recognition Based on Transfer Learning

Pang, Jinyong 06 July 2018 (has links)
Human activity recognition (HAR) based on time series data is the problem of classifying various patterns. Its widely applications in health care owns huge commercial benefit. With the increasing spread of smart devices, people have strong desires of customizing services or product adaptive to their features. Deep learning models could handle HAR tasks with a satisfied result. However, training a deep learning model has to consume lots of time and computation resource. Consequently, developing a HAR system effectively becomes a challenging task. In this study, we develop a solid HAR system using Convolutional Neural Network based on transfer learning, which can eliminate those barriers.
39

DEFT guessing: using inductive transfer to improve rule evaluation from limited data

Reid, Mark Darren, Computer Science & Engineering, Faculty of Engineering, UNSW January 2007 (has links)
Algorithms that learn sets of rules describing a concept from its examples have been widely studied in machine learning and have been applied to problems in medicine, molecular biology, planning and linguistics. Many of these algorithms used a separate-and-conquer strategy, repeatedly searching for rules that explain different parts of the example set. When examples are scarce, however, it is difficult for these algorithms to evaluate the relative quality of two or more rules which fit the examples equally well. This dissertation proposes, implements and examines a general technique for modifying rule evaluation in order to improve learning performance in these situations. This approach, called Description-based Evaluation Function Transfer (DEFT), adjusts the way rules are evaluated on a target concept by taking into account the performance of similar rules on a related support task that is supplied by a domain expert. Central to this approach is a novel theory of task similarity that is defined in terms of syntactic properties of rules, called descriptions, which define what it means for rules to be similar. Each description is associated with a prior distribution over classification probabilities derived from the support examples and a rule's evaluation on a target task is combined with the relevant prior using Bayes' rule. Given some natural conditions regarding the similarity of the target and support task, it is shown that modifying rule evaluation in this way is guaranteed to improve estimates of the true classification probabilities. Algorithms to efficiently implement Deft are described, analysed and used to measure the effect these improvements have on the quality of induced theories. Empirical studies of this implementation were carried out on two artificial and two real-world domains. The results show that the inductive transfer of evaluation bias based on rule similarity is an effective and practical way to improve learning when training examples are limited.
40

Combining classifier and cluster ensembles for semi-supervised and transfer learning

Acharya, Ayan 09 July 2012 (has links)
Unsupervised models can provide supplementary soft constraints to help classify new, "target" data since similar instances in the target set are more likely to share the same class label. Such models can also help detect possible differences between training and target distributions, which is useful in applications where concept drift may take place, as in transfer learning settings. This contribution describes two general frameworks that take as input class membership estimates from existing classifiers learnt on previously encountered "source" data, as well as a set of cluster labels from a cluster ensemble operating solely on the target data to be classified, and yield a consensus labeling of the target data. One of the proposed frameworks admits a wide range of loss functions and classification/clustering methods and exploits properties of Bregman divergences in conjunction with Legendre duality to yield a principled and scalable approach. The other approach is built on probabilistic mixture models and provides additional flexibility of distributed computation that is useful when the target data cannot be gathered in a single place for privacy or security concerns. A variety of experiments show that the proposed frameworks can yield results substantially superior to those provided by popular transductive learning techniques or by naively applying classifiers learnt on the original task to the target data. / text

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