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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Modes and Mechanisms of Game-like Interventions in Intelligent Tutoring Systems

Rai, Dovan 28 April 2016 (has links)
While games can be an innovative and a highly promising approach to education, creating effective educational games is a challenge. It requires effectively integrating educational content with game attributes and aligning cognitive and affective outcomes, which can be in conflict with each other. Intelligent Tutoring Systems (ITS), on the other hand, have proven to be effective learning environments that are conducive to strong learning outcomes. Direct comparisons between tutoring systems and educational games have found digital tutors to be more effective at producing learning gains. However, tutoring systems have had difficulties in maintaining students€™ interest and engagement for long periods of time, which limits their ability to generate learning in the long-term. Given the complementary benefits of games and digital tutors, there has been considerable effort to combine these two fields. This dissertation undertakes and analyzes three different ways of integrating Intelligent Tutoring Systems and digital games. We created three game-like systems with cognition, metacognition and affect as their primary target and mode of intervention. Monkey's Revenge is a game-like math tutor that offers cognitive tutoring in a game-like environment. The Learning Dashboard is a game-like metacognitive support tool for students using Mathspring, an ITS. Mosaic comprises a series of mini-math games that pop-up within Mathspring to enhance students' affect. The methodology consisted of multiple randomized controlled studies ran to evaluate each of these three interventions, attempting to understand their effect on students€™ performance, affect and perception of the intervention and the system that embeds it. Further, we used causal modeling to further explore mechanisms of action, the inter-relationships between student€™s incoming characteristics and predispositions, their mechanisms of interaction with the tutor, and the ultimate learning outcomes and perceptions of the learning experience.
52

Responding to Moments of Learning

Goldstein, Adam B 03 May 2011 (has links)
In the field of Artificial Intelligence in Education, many contributions have been made toward estimating student proficiency in Intelligent Tutoring Systems (cf. Corbett & Anderson, 1995). Although the community is increasingly capable of estimating how much a student knows, this does not shed much light on when the knowledge was acquired. In recent research (Baker, Goldstein, & Heffernan, 2010), we created a model that attempts to answer that exact question. We call the model P(J), for the probability that a student just learned from the last problem they answered. We demonstrated an analysis of changes in P(J) that we call “spikiness", defined as the maximum value of P(J) for a student/knowledge component (KC) pair, divided by the average value of P(J) for that same student/KC pair. Spikiness is directly correlated with final student knowledge, meaning that spikes can be an early predictor of success. It has been shown that both over-practice and under-practice can be detrimental to student learning, so using this model can potentially help bias tutors toward ideal practice schedules. After demonstrating the validity of the P(J) model in both CMU's Cognitive Tutor and WPI's ASSISTments Tutoring System, we conducted a pilot study to test the utility of our model. The experiment included a balanced pre/post-test and three conditions for proficiency assessment tested across 6 knowledge components. In the first condition, students are considered to have mastered a KC after correctly answering 3 questions in a row. The second condition uses Bayesian Knowledge Tracing and accepts a student as proficient once they earn a current knowledge probability (Ln) of 0.95 or higher. Finally, we test P(J), which accepts mastery if a student's P(J) value spikes from one problem and the next first response is correct. In this work, we will discuss the details of deriving P(J), our experiment and its results, as well as potential ways this model could be utilized to improve the effectiveness of cognitive mastery learning.
53

Developing a Cognitive Rule-Based Tutor for the ASSISTment System

Rasmussen, Kai 09 January 2007 (has links)
The ASSISTment system is a web-based tutor that is currently being used as an eighth and tenth-grade mathematics in both Massachusetts and Pennsylvania. This system represents its tutors as state-based "pseudo-tutors" which mimic a more complex cognitive tutor based on a set of production rules. It has been shown that building pseudo-tutors significantly decreases the time spent authoring content. This is an advantage for authoring systems such as the ASSITment builder, though it sacrifices greater expressive power and flexibility. A cognitive tutor models a student's behavior with general logical rules. Through model-tracing of a cognitive tutor's rule space, a system can find the reasons behind a student action and give better tutoring. In addition, these cognitive rules are general and can be used for many different tutors. It is the goal of this thesis to provide the architecture for using cognitive rule-based tutors in the ASSITment system. A final requirement is that running these computationally intensive model-tracing tutors do not slow down students using the pseudo-tutors, which represents the majority of ASSISTment usage. This can be achieved with remote computation, realized with SOAP web services. The system was further extended to allow the creation and implementation of user-level experiments within the system. These experiments allow the testing of pedagogical choices. We implemented a hint dissuasion experiment to test this experimental framework and provide those results.
54

Boredom and student modeling in intelligent tutoring systems

Hawkins, William J 25 April 2014 (has links)
Over the past couple decades, intelligent tutoring systems (ITSs) have become popular in education. ITSs are effective at helping students learn (VanLehn, 2011; Razzaq, Mendicino & Heffernan, 2008; Koedinger et al, 1997) and help researchers understand how students learn. Such research has included modeling how students learn (Corbett & Anderson, 1995), the effectiveness of help given within an ITS (Beck et al, 2008), the difficulty of different problems (Pardos & Heffernan, 2011), and predicting long-term outcomes like college attendance (San Pedro et al, 2013a), among many other studies. While most studies have focused on ITSs from a cognitive perspective, a growing number of researchers are paying attention to the motivational and affective aspects of tutoring, which have been recognized as important components of human tutoring (Lepper et al, 1993). Recent work has shown that student affect within an ITS can be detected, even without physical sensors or cameras (D’Mello et al, 2008; Conati & Maclaren, 2009; Sabourin et al, 2011; San Pedro et al, 2013b). Initial studies with these sensor-less affect detectors have shown that certain problematic affective states, such as boredom, confusion and frustration, are prevalent within ITSs (Baker et al, 2010b). Boredom in particular has been linked to negative learning outcomes (Pekrun et al, 2010; Farmer & Sundberg, 1986) and long-term disengagement (Farrell, 1988). Therefore, reducing or responding effectively to these affective states within ITSs may improve both short- and long-term learning outcomes. This work is an initial attempt to determine what causes boredom in ITSs. First, we determine which is more responsible for boredom in ITSs: the content in the system, or the students themselves. Based on the findings of that analysis, we conduct a randomized controlled trial to determine the effects of monotony on student boredom. In addition to the work on boredom, we also perform analyses that concern student modeling, specifically how to improve Knowledge Tracing (Corbett & Anderson, 1995), a popular student model used extensively in real systems like the Cognitive Tutors (Koedinger et al, 1997) and in educational research.
55

Automation in CS1 with the Factoring Problem Generator a Project /

Parker, Joshua B. Staley, Clinton A. January 1900 (has links)
Thesis (M.S.)--California Polytechnic State University, 2009. / Title from PDF title page; viewed on January 12, 2010. Major professor: Clinton Staley, Ph.D. "Presented to the faculty of California Polytechnic State University, San Luis Obispo." "In partial fulfillment of the requirements for the degree [of] Master of Science in Computer Science." "December 2009." Includes bibliographical references (p. 89-91).
56

Tutorial dialog in an equation solving intelligent tutoring system

Razzaq, Leena M. January 2004 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Keywords: cognitive model; model-tracing; intelligent tutoring system; tutoring; artificial intelligence. Includes bibliographical references (p. 55-57).
57

Metacognitive tutoring for inquiry-driven modeling

Joyner, David A. 08 June 2015 (has links)
Over the past several decades, many K-12 classes have moved to use open, inquiry-based approaches to science instruction; research has shown some benefits from these approaches. However, there also exist significant challenges in teaching scientific modeling and inquiry, some based on their nature as metacognitive skills and others based on the general difficulty in providing guided instruction in open-ended exploratory learning contexts. To address these challenges, this dissertation presents a metacognitive tutoring system that teaches students an authentic process of inquiry-driven scientific modeling within an exploratory science learning environment. The design of the metacognitive tutoring system is informed by the literature on the process of scientific modeling and inquiry in both education and science, and it draws from AI theories of metacognition and intelligent tutoring. The tutoring system monitors the performance of teams of students in an open inquiry task in ecology. The system provides feedback on demand about how well the team is doing in investigating and explaining the system, and it also intervenes when errors in the process are observed or when new abilities are demonstrated. To evaluate this system, a controlled experiment was conducted with 237 students in a middle school life science classroom. In one condition, teams of students completed the activity without the tutoring system enabled, while in the other condition teams interacted with the tutoring system during part of their inquiry and modeling process. Evaluations of this experiment have shown that students who interact with the tutoring system improved in their attitudes toward scientific inquiry and careers in science, and that teams that interact with the tutoring system generate better explanations of ecological phenomena.
58

An intelligent tutor: Smart Tutor

Zhang, Jie, 張婕 January 2001 (has links)
published_or_final_version / Computer Science and Information Systems / Master / Master of Philosophy
59

Intelligent tutoring for diagnostic problem solving in complex dynamic systems

Vasandani, Vijay 12 1900 (has links)
No description available.
60

A comparison of guided exploration and direct instruction computer tutors

Akers, John W. 12 1900 (has links)
No description available.

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