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Investigating a multimodal solution for improving force feedback generated texturesMcGee, Marilyn Rose January 2002 (has links)
No description available.
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Single Point User-Interface Software Design for Telemetry StationsCorbin, Brian A. 10 1900 (has links)
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and Convention Center, San Diego, California / As the repetitive processes in the manufacturing community are being automated to reduce operating cost, the satellite tracking station (being for the most part a repetitive operation) can also reduce operating cost by automation. A conventional satellite tracking station requires personnel to setup, monitor, and adjust a variety of equipment, coordinate data collection, and archive collected data. By automating, the above duties in addition to managing the station can be done through a single-point user interface. This paper presents the methods used to design the user-interface software including graphical user interface (GUI) types of hardware I/O for data acquisition and control, and remote control.
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A model for substituting command-line-text user-interfaces with graphical user interfaces in existing software applications14 October 2015 (has links)
M.Com. (Informatics) / In this study the issue on User Interface Management Systems (UIMSs) is addressed. Specific attention is given to the design principles regarding development of user interface management systems that allow the creation of graphical user interfaces for existing text-oriented command-line applications. As an introduction the concept of user interface management systems is discussed and a working and formal definition is derived. Thereafter a survey is discussed concerning user interface tools. A user interface management system architecture is proposed; \he planning, design and development aspects of user interface management systems are addressed, and the effect of human factors in the design of a user interface management system is discussed. Attention is also given to various interaction and dialogue models ...
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Classic Driver VRChatterjee, Prateek 03 December 2018 (has links)
A VR car-driving simulator for evaluating the user experience of new drivers by helping them to learn driving rules and regulations.
The Classic VR Driver helps new drivers to learn driving rules and regulations using various audio and visual feedback. The simulator helps them to get acquainted with the risks and mistakes associated with real life driving. In addition, the users have to play the game in an immersive environment using a Virtual Reality system.
This project attempts to fulfill two important goals. The major goal is to evaluate whether the user can learn driving rules and regulations of the road. The game allows the users to take a road test. The road test determines the type of mistakes the user makes and it also determines if they passed or failed in it. I have conducted A/B testing and let the testers participate in user-interviews and user-survey. The testing procedure allowed me to analyze the effectiveness of learning driving rules from the simulator as compared to learning rules from the RMV (Registry of Motor Vehicles) manual.
Secondly, the user experience was evaluated by allowing users to participate in user-interviews and user-surveys. It helped me to understand the positives and drawbacks of the game. These feedback are taken into consideration for future improvement.
All these factors were considered to make the game as enjoyable and useful in terms of skill training.
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Designing the Organization for User InnovationKeinz, Peter, Hienerth, Christoph, Lettl, Christopher January 2012 (has links) (PDF)
There is increasing consensus among practitioners and academics alike that we
are in the midst of a paradigm shift from producer-centered and internal innovation processes
toward user-centered and open innovation processes. This paradigm shift induces significant
changes to the design of organizations. Even though the research field of user innovation has
been developing over a period of more than four decades, there have been only occasional
intersections with the research field of organizational design. In this article, we aim to provide
an integrated perspective of the two fields. We first identify major user innovation strategies.
We then derive the implications for each user innovation strategy on key dimensions of
organizational design.
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INTEGRATING IPTV AND SOCIAL NETWORKING WITH VOICE INPUT2013 June 1900 (has links)
Elderly people comprise the highest proportion of television viewers. Elderly people often struggle with new technology and reject it due to complexity. We propose a system to help people keep up with certain new technologies, such as IPTV and social networks with reduced efforts. We specifically propose a system to integrate IPTV with Twitter, a social networking website with an aid of a mobile phone. The system uses speech to text technology on mobile phone, as input to reduce the difficulty involved in the interaction with Twitter, while viewing television. As speech is a more convenient and natural way of expression than text, we anticipate that people from other age groups can also benefit from the system.
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Development and Implementation of User Experience Interaction GuidelinesAndersson, Stina January 2012 (has links)
The importance in finding components that may result in won market advantages for an organization has increased in the latest decade, as a result of the increasing competition across a range of industries. One factor that has been shown leading to efficient products and benefits in terms of time- and resource savings has been an implementation of user experience interaction guidelines, UXIG. These are guidelines with the purpose to improve the products within an organization out of a holistic perspective and increase the interaction between the product and its user, in a positive way. This study has been conducted at GE Healthcare Life Sciences, in Uppsala, focusing at chromatography. The purpose of this study was to investigate how to create and implement UXIG at this, large, international organization – with a heterogeneous product portfolio. In order to come up with recommendations in these questions a benchmarking study, interviews and a questionnaire was made. The purpose with the interviews and questionnaire was to find out how other organizations and their employers had been acting and thinking when reasoning about these questions whereas the benchmarking study consisted of a comparison of famous UXIGs. The result of this study shows that e.g. preparation, an overall clarity from the creators/management, a strong communication channel between the management, creators of the UXIG, its users and the users of the systems, how they are matching to the organization, their availability and structure, are important components in order to create/ develop UXIG in a successful way.
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Design exploration: engaging a larger user populationMoore, John Michael 02 June 2009 (has links)
Software designers must understand the domain, work practices, and user
expectations before determining requirements or generating initial design mock-ups.
Users and other stakeholders are a valuable source of information leading to that
understanding. Much work has focused on design approaches that include users in the
software development process. These approaches vary from surveys and questionnaires
that garner responses from a population of potential users to participatory design
processes where representative users are included in the design/development team. The
Design Exploration approach retains the remote and asynchronous communication of
surveys while making expression of feedback easier by providing users alternatives to
textual communication for their suggestions and tacit understanding of the domain. To
do this, visual and textual modes of expression are combined to facilitate communication
from users to designers while allowing a broad user audience to contribute to software
design. One challenge to such an approach is how software designers make use of the
potentially overwhelming combination of text, graphics, and other content. The Design Exploration process provides users and other stakeholders the Design
Exploration Builder, a construction kit where they create annotated partial designs. The
Design Exploration Analyzer is an exploration tool that allows software designers to
consolidate and explore partial designs. The Analyzer looks for patterns based on textual
analysis of annotations and spatial analysis of graphical designs, to help identify
interesting examples and patterns within the collection. Then software designers can use
this tool to search and browse within the exploration set in order to better understand the
task domain, user expectations and work practices. Evaluation of the tools has shown
that users will often work to overcome expression constraints to convey information.
Moreover, the mode of expression influences the types of information garnered.
Furthermore, including more users results in greater coverage of the information
gathered. These results provide evidence that Design Exploration is an approach that
collects software and domain information from a large group of users that lies
somewhere between questionnaires and face to face methods.
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Static Reservoir Model Upgridding and Design of User InterfaceDu, Song 2009 December 1900 (has links)
The development of fine grid geolgocial models has attracted great attention in the past
decades. Meanwhile, the need for reliable upscaling and coarsening techniques is
continuing. Besides the computational efficiency, upscaling can also offer other
advantages. The desire for the assessment of risk and uncertainty in reservoir
performance is another key issue that is attracting the researchers. Predictions are
necessarily of a statistical character because uncertainty is involved in almost all the
aspects of the reservoir characterization. Significantly upscaled models are desired when
the full assessment of project risk and uncertainty are to be accomplished. The problem of
upgridding fine scale models into the coarsened ones is still an attractive and challenging
topic demanding much more effort in the reservoir simulation field.
We proposed a modified static coarsening algorithm that has better performance without
introducing extra computation cost. This algorithm combines adjacent layers based on
static calculations such that the heterogeneity measure of a defined static property is
minimized within the layers. In addition, the geological model coarsening will also rely
on preserving geological marker information. This combination of static calculation and
geological information enables this algorithm to generate models more closely to the true
ones. The power and utility of our approaches have been demonstrated using both
synthetic and field examples.
To assist the optimal coarsening procedures, we developed and implemented a GUI
(Graphical User Interface), named MARS. We focused on building up a C++ based user
interface which enables users to handle access the upgridding simulation visually. This
MARS software package is a general purpose GUI for applications that make use of
graphs as an underlying data model. MARS, which allows user to create simulation cases,
import and modify data, and generate graphical geological figures, is developed to
facilitate the operation of this coarsening procedures and the interpretation of the results
obtained by this model. The user of MARS will be graphically guided through the entire
process of creating coarsening simulations.
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Incorporating user design preferences into multi-objective roof truss optimizationBailey, Breanna Michelle Weir 17 September 2007 (has links)
Automated systems for large-span roof truss optimization provide engineers with
the flexibility to consider multiple alternatives during conceptual design. This
investigation extends previous work on multi-objective roof truss optimization to include
the design preferences of a human user. The incorporation of user preferences into the
optimization process required creation of a mechanism to identify and model preferences
as well as discovery of an appropriate location within the algorithm for preference
application.
The first stage of this investigation developed a characteristic feature vector to
describe the physical appearance of an individual truss. The feature vector translates
visual elements of a truss into quantifiable properties transparent to the computer
algorithm. The nine elements in the feature vector were selected from an assortment of
geometrical and behavioral factors and describe truss simplicity, general shape, and
chord shape.
Using individual feature vectors, a truss population may be divided into groups
of similar design. Partitioning the population simplifies the feedback process by allowing users to identify groups that best suit their design preferences. Several
unsupervised clustering mechanisms were evaluated for their ability to generate truss
classifications that matched human judgment and minimized intra-group deviation. A
one-dimensional Kohonen self-organizing map was selected.
The characteristic feature vectors of truss designs within user-selected groups
provided a basis for determining whether or not a user would like a new design. After
analyzing user inputs, prediction algorithm trials sought to reproduce these inputs and
apply them to the prediction of acceptable designs. This investigation developed a
hybrid method combining rough set reduct techniques and a back-propagation neural
network.
This hybrid prediction mechanism was embedded into the operations of an
Implicit Redundant Representation Genetic Algorithm. Locations within the ranking
and selection processes of this algorithm formed the basis of a study to investigate the
effect of user preference on truss optimization.
Final results for this investigation prove that incorporating a user's aesthetic
design preferences into the optimization project generates more design alternatives for
the user to examine; that these alternatives are more in line with a user's conceptual
perception of the project; and that these alternatives remain structurally optimal.
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