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Developing a process for automating UV mapping and polygon reductionJulius, Willén January 2016 (has links)
An exploratory research project was conducted through a company focusing on CAD and their own developed real-time 3D model viewer. The company needed to be able to convert CAD models to use in Unreal Engine with great visual quality. Before this project, another was conducted to perform the simple conversion of CAD models to the FBX file format, which Unreal uses. In extension to the previous project, one needed to add functionalities to manipulate the models for better quality and performance. The tasks were carried out and performed with good results.
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Implementation of AI tools in 3D game artDiamond, Gregory Frederic, Lindberg, Alexander January 2023 (has links)
AI in art saw a huge spike in popularity with text-to-image models like Midjourney and Stable Diffusion. The AI aids in creation of 2D art and is at times able to save massive amounts of time. Creation of 3D assets is an incredibly time consuming task but the field is currently lacking in research pertaining to artificial intelligence. The goal of this study was to produce an AI-aided workflow that would be compared to a standard workflow of 3D art students. Participants were given one hour per workflow to produce game-ready sci-fi chair assets, one with their standard workflow and one with the study’s AI workflow where the AI tools supplemented or replaced parts of their regular workflow. They began with concepting and researching, moved onto modeling, sorted out the model’s UVs and finally textured the asset. Data taken from semi-structured interviews post-experiment was analyzed with thematic analysis to produce a vivid picture of their thoughts on the experience. The tools proved to be lackluster in both quality and user experience. It seems the tool that was most probable to see use in the future was a TTI tool for concepting. However, almost all tools – and the ideas behind the tools used showed great potential if developed further. The concept of AI in art was met with mixed emotions, excitement over the potential of improvements it might provide, and a small fear over the threat of being replaced. Considering how fast AI has developed in recent years, there is no doubt that further research on the topic is important. Even as the study was being conducted, new tools were being developed and released which could have found a way into the study or could prove useful for the next one.
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Vytvoření 3D modelů a návodů pro počítačové cvičení kurzu Moderní počítačová grafika / Creating 3D models and tutorials for computer exercises in Modern computer graphicsGros, Jan January 2015 (has links)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.
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