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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Before Eternity: An Adventure Game Inspired by Sufi Mysticism

Mortazavi Ravari, Seyed Siavash 21 May 2015 (has links)
Before Eternity is a short 3D adventure game that addresses the purpose of our earthly lives, inspired by the Sufi poet Rumi. To support its mystical theme, the design employs impressionistic elements and symbolic activities which deliberately defy many conventions of traditional adventure games. This report explains the design and implementation of the game, as well as its technical and production aspects.
2

Design and Implementation of an AR Application for Road Blueprint Visualization

Kanchi Reddy Gari, Obi Reddy, Vadde, Nithin Krishna January 2023 (has links)
This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. This study explores AR technology’s potential in the road blueprint visualization industry. The benefits of using AR technology include reduced costs and simpler implementation in road blueprint visualization. This research is significant because no previous studies have explored AR technology’s potential in this field. The study suggests that AR technology can improve the user’s experience in visualizing road blueprints, making them more realistic and dynamic.
3

Indoor Navigation For The Blind And Visually Impaired: Validation And Training Methodology Using Virtual Reality

Wang, Sili 24 March 2017 (has links)
In this thesis we propose a navigation instruction validation tool and an user training tool for PERCEPT system. The validation tool evaluates the navigation instructions using a virtual reality environment by ensuring that each path in the virtual environment can be traversed by following the navigation instructions. This validation tool will serve as a first automatic validation of navigation instructions prior to testing them with blind and visually impaired users. The user-training tool enables the blind user to explore and get familiar with the real environment by using the virtual environment generated in the Unity3d based game. The user interacts with the game using PERCEPT Smartphone client just like the user would interact in the real environment. Motion in the game is emulated using the keyboard. Motion directions follow the navigation instructions obtained through the Smartphone. This user-training tool will improve the users experience in the real environment by enabling them to explore and learn the environment a-priori to their arrival in the physical space.
4

Zobrazování komplexních scén na mobilních zařízeních / Complex Scene Rendering on Mobile Devices

Matýšek, Michal January 2015 (has links)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.

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