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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

The Usability Testing of the Web Accessible Population Pharmacokinetics Service- Hemophilia

Barghash, Islam 11 1900 (has links)
Hemophilia is a genetic disorder that is caused by deficiencies in coagulation factor VIII and factor IX. Optimal management of hemophilia requires tailoring the dose of treatment to the individual patient’s need. This tailoring is based on several clinical considerations, for example, bleeding phenotype and desired level of activity, and estimated individual pharmacokinetic (PK) parameters. While a classical PK approach would require several post infusion blood samples taken over multiple days, a population PK approach might enable individual assessment using fewer samples. Health information technologies can support implementation of sophisticated, easily available, point-of care resources to estimate PK values with a population approach. The Web Accessible Population Pharmacokinetic Service-Hemophilia (WAPPS-Hemo) is a proposal for such a solution, developed at McMaster University. Once tested, it will be offered to hemophilia centres worldwide. The objective of the study was to investigate the ease of use (usability) of the WAPPS-Hemo web interface among clinicians and other people who treat hemophilia through two iterative cycles of usability testing. The total number of participants was 13, and they were physicians, nurses and research coordinators. The think aloud technique was selected for testing to gain feedback and comments on the participants’ thought processes while interacting with the system and discover interface design problems. Additionally, the System Usability Scale (SUS) questionnaire was used to obtain data on user satisfaction. The initial assessment of the prototypal WAPPS-Hemo interface with SUS reported a score of 70.5, which is considered an above average score. We received many useful suggestions through two iterations of user testing, ending with a final SUS score of 73 after implementation of the suggested improvements. Verbal feedback from users in the second round showed that users experienced an easier and more intuitive interaction with the system. Usability testing and analyses were conducted in this study to discover user interface issues and to determine the usability and learnability of the WAPPS-Hemo service among various potential users. Through iterative cycles, application of the think aloud technique, and the SUS questionnaire, we optimized the usability of the WAPPS- Hemo program and have moved to implementation (June 2015). / Thesis / Master of Science (MSc)
32

Erstellung und Evaluation von Prototypen in der Softwareentwicklung am Beispiel eines mobilen Zeiterfassungssystems

Winkler, Janin 05 July 2023 (has links)
Die vorliegende Arbeit befasst sich mit dem Vorgehen des Prototyping und wie dieses in die Softwareentwicklung integriert werden kann. Dies wird anhand eines praktischen Beispiels erläutert, indem Prototypen für ein mobiles, projektbasiertes Zeiterfassungssystem erstellt und anschließend evaluiert werden. Zu Beginn erfolgt die Einordnung des Begriffs Prototyp und eine Beschreibung, wie Prototypen kategorisiert werden können. Prozessmodelle des Usability Engineering, zum Beispiel nach Jakob Nielsen, werden aufgegriffen und die Rolle des Prototyping innerhalb dieser Prozesse erläutert, was die Grundlage für den praktischen Teil der Arbeit bildet. Weiterhin setzt sich der theoretische Teil mit den Gründen für das Prototyping sowie geeigneten Evaluationsmethoden auseinander. Im praktischen Teil erfolgt die Erstellung von Prototypen für das mobile Zeiterfassungssystem auf Basis einer Konkurrenzanalyse. Dabei bilden die Prototypen unterschiedliche User Journeys ab. Die anschließende Evaluation, bestehend aus einem Cognitive Walkthrough sowie einem vergleichenden, nutzerbasierten Usability-Test, ermittelt, welche Verbesserungen an der Gestaltung vorgenommen werden müssen und welche User Journey von Benutzern bevorzugt wird. Ein Ausblick zeigt, hinsichtlich welcher Aspekte die mobile Zeiterfassung verbessert sowie erweitert werden könnte und wie weitere Erkenntnisse über die Gebrauchstauglichkeit gewonnen werden können.:Abkürzungsverzeichnis Abbildungsverzeichnis Tabellenverzeichnis Glossar 1 Einleitung 1.1 Relevanz des Themas 1.2 Ziel der Arbeit 1.3 Methodisches Vorgehen und Aufbau der Arbeit 2 Einführung in den Prozess des Prototyping 2.1 Einordnung des Begriffs „Prototyp“ 2.2 Prototyping als Teil des Usability Engineering 2.2.1 Prozessmodell „Usability Engineering“ nach Sarodnick und Brau 2.2.2 Usability Engineering Lifecycle nach Nielsen 2.3 Kategorisierung von Prototypen 2.3.1 nach Funktionsumfang und -tiefe 2.3.2 nach Darstellungstreue 2.4 Gründe für das Prototyping 3 Evaluation von Prototypen 3.1 Gründe für die Evaluation von Prototypen 3.2 Geeignete Evaluationsmethoden 3.2.1 Prüfung mit Benutzern 3.2.2 Inspektionsbasierte Evaluierung 4 Vorgehensweise und Methodik 4.1 Konkretisierung der Problemstellung 4.2 Anforderungen des Unternehmens 4.3 Ausführliche Beschreibung der Untersuchungsmethodik 5 Erstellung von Prototypen für ein mobiles Zeiterfassungssystem 5.1 Zweck der Prototypen im Projekt NewTimePLUS 5.2 Konkurrenzanalyse und Ableitung von Anforderungen 5.3 Erläuterung der Gestaltung der Prototypen 5.3.1 Gestaltung der User Journey 1 5.3.2 Gestaltung der User Journey 2 5.3.3 Gestaltung der User Journey 3 5.3.4 Gestaltung der Suchfunktion 6 Evaluation der Prototypen 6.1 Beschreibung des Evaluationsverfahrens 6.1.1 Cognitive Walkthrough 6.1.1.1 Vorbereitungsphase 6.1.1.2 Analysephase 6.1.2 Usability-Test mit System Usability Scale 6.2 Darstellung der Ergebnisse 6.2.1 Ergebnisse des Cognitive Walkthroughs 6.2.2 Ergebnisse des Usability-Tests 7 Diskussion der Ergebnisse 7.1 Bewertung der Ergebnisse 7.2 Schlussfolgerungen 8 Fazit der Untersuchung 8.1 Zusammenfassung der Ergebnisse 8.2 Ausblick Literaturverzeichnis Selbstständigkeitserklärung Anlagenverzeichnis
33

Evaluating Stack Overflow Usability Posts in Conjunction with Usability Heuristics

Jalali, Hamed 05 1900 (has links)
This thesis explores the critical role of usability in software development and uses usability heuristics as a cost-effective and efficient method for evaluating various software functions and interfaces. With the proliferation of software development in the modern digital age, developing user-friendly interfaces that meet the needs and preferences of users has become a complex process. Usability heuristics, a set of guidelines based on principles of human-computer interaction, provide a starting point for designers to create intuitive, efficient, and easy-to-use interfaces that provide a seamless user experience. The study uses Jakob Nieson's ten usability heuristics to evaluate the usability of Stack Overflow posts, a popular Q\&A website for developers. Through the analysis of 894 posts related to usability, the study identifies common usability problems faced by users and developers, providing valuable insights into the effectiveness of usability guidelines in software development practice. The research findings emphasize the need for ongoing evaluation and improvement of software interfaces to ensure a seamless user experience. The thesis concludes by highlighting the potential of usability heuristics in guiding the design of user-friendly software interfaces and improving the overall user experience in software development.
34

Determining the Effectiveness of the Usability Problem Inspector: A Theory-Based Model and Tool for Finding Usability Problems

Andre, Terence Scott 17 April 2000 (has links)
The need for cost-effective usability evaluation has led to the development of methodologies to support the usability practitioner in finding usability problems during formative evaluation. Even though various methods exist for performing usability evaluation, practitioners seldom have the information needed to decide which method is appropriate for their specific purpose. In addition, most methods do not have an integrated relationship with a theoretical foundation for applying the method in a reliable and efficient manner. Practitioners often have to apply their own judgment and techniques, leading to inconsistencies in how the method is applied in the field. Usability practitioners need validated information to determine if a given usability evaluation method is effective and why it should be used instead of some other method. Such a desire motivates the need for formal, empirical comparison studies to evaluate and compare usability evaluation methods. In reality, the current data for comparing usability evaluation methods suffers from a lack of consistent measures, standards, and criteria for identifying effective methods. The work described here addresses three important research activities. First, the User Action Framework was developed to help organize usability concepts and issues into a knowledge base that supports usability methods and tools. From the User Action Framework, a mapping was made to the Usability Problem Inspector; a tool to help practitioners conduct a highly focused inspection of an interface design. Second, the reliability of the User Action Framework was evaluated to determine if usability practitioners could use the framework in a consistent manner when classifying a set of usability problems. Third, a comprehensive comparison study was conducted to determine if the Usability Problem Inspector, based on the User Action Framework, could produce results just as effective as two other inspection methods (i.e., the heuristic evaluation and the cognitive walkthrough). The comparison study used a new comparison approach with standards, measures, and criteria to prove the effectiveness of methods. Results from the User Action Framework reliability study showed higher agreement scores at all classification levels than was found in previous work with a similar classification tool. In addition, agreement using the User Action Framework was stronger than the results obtained from the same experts using the heuristic evaluation. From the inspection method comparison study, results showed the Usability Problem Inspector to be more effective than the heuristic evaluation and consistent with effectiveness scores from the cognitive walkthrough. / Ph. D.
35

Developing and Evaluating the (LUCID/Star)*Usability Engineering Process Model

Helms, James W. 14 May 2001 (has links)
In recent years, interactive systems developers have increasingly included usability engineering and interaction design as an integral part of software development. With recognition of the importance of usability come attempts to structure this new aspect of system design, leading to a variety of processes and methodologies. Unfortunately, these processes have often lacked flexibility, completeness and breadth of coverage, customizability, and tool support. This thesis shows the development of a process model, that we call LUCID/Star*, which addresses and overcomes the characteristics lacking in existing methodologies and an evaluation of its application in a real-world development environment. To demonstrate the goal of this thesis, we have used a combination of empirical and analytical evidence. The (LUCID/Star)* process model for usability engineering grew out of the examination, adaptation, and extension of several existing usability and software methodologies. The methods that most greatly impacted the creation of (LUCID/Star)*were the LUCID Framework of interaction design, the Star Life Cycle of usability engineering, and the Waterfall and Spiral models of Software engineering. Unlike most of these, we have found that a sequence of cycles (each of which produces a product evolution) is a more effective analogy for the interaction development process. A sequence of cycles is more modular and makes it easier to focus on each cycle separately. Working with Optim Systems, Inc. in Falls Church, VA we instantiated the process model and introduced it as a process to develop a web-based device management system. (LUCID/Star)* performed remarkably in the Optim case, overcoming the tight constraints of budget and schedule cuts to produce an excellent prototype of the system. / Master of Science
36

Enhancing usability using automated security interface adaptation (ASIA)

Zaaba, Zarul Fitri January 2014 (has links)
Many users are now significantly dependent upon computer application. Whilst many aspects are now used very successfully, an area in which usability difficulties continue to be encountered is in relation to security. Thus can become particularly acute in situations where users are required to interact and make decisions, and a key context here is typically when they need to respond to security warnings. The current implementation of security warnings can often be considered as an attempt to offer a one size fits all solution. However, it can be argued that many implementations are still lacking the ability to provide meaningful and effective warnings. As such, this research focuses upon achieving a better understanding of the elements that aid end-users in comprehending the warnings, the difficulties with the current approaches, and the resulting requirements in order to improve the design and implementation of such security dialogues. In the early stage of research, a survey was undertaken to investigate perceptions of security dialogues in practice, with a specific focus upon security warnings issued within web browsers. This provided empirical evidence of end-users’ experiences, and revealed notable difficulties in terms of their understanding and interpretation of the security interactions. Building upon this, the follow-up research investigated understanding of application level security warnings in wider contexts, looking firstly at users’ interpretation of what constitutes a security warning and then at their level of comprehension when related warnings occurred. These results confirmed the need to improve the dialogues so that the end-users are able to act appropriately, and consequently promoted the design and prototype implementation of a novel architecture to improve security warnings, which has been titled Automated Security Interface Adaptation (ASIA). The ASIA approach aims to improve security warnings by tailoring the interaction more closely to individual user needs. By automatically adapting the presentation to match each user’s understanding and preferences, security warnings can be modified in ways that enable users to better comprehend them, and thus make more informed security decisions and choices. A comparison of the ASIA-adapted interfaces compared to standard versions of warnings revealed that the modified versions were better understood. As such, the ASIA approach has significant potential to assist (and thereby protect) the end-user community in their future interactions with security.
37

Shipping usability : How to evaluate a graphical user interface with little or no access to end users

Samuelsson, Annelie January 2010 (has links)
<p>Interaction design is about designing interactive things so that they become usable. An interaction designer’s goal is therefore to design things not only right but also to design the right things, this is called usability. In this thesis the aim is to examine how to best evaluate a user interface that is in the final design phase and that has not involved the end user in its development at all up to this stage. This thesis examined the graphical user interface of GACship III, a system used to accurately record, approve and request payment for all services/charges incurred during port/off-port calls. Three inspection methods and three test methods were investigated. This was done to determine which ones that is appropriate to use during an evaluation with little or no access to end users since this is one of the problem that GAC is facing and since this study only had access to two end users. The system, GACship III, is in the final development phase and so far the development has been made without involving the end users. A checklist for usability evaluations was developed through studying four renowned design principles in the form of Maeda’s, Raskin’s, Nielsen’s and Norman’s view of usability. The results showed that a heuristic evaluation identifies more usability problems than a digital questionnaire. Probably because the heuristic evaluation gave room for more reflections and comments and therefore turned out to be a more in depth evaluation technique. The digital questionnaire proved to be a weaker method under these conditions, but all in all, the two methods complemented each other. The results also indicated a number of usability problems in GACship III, which implied that the system is not fully efficient. The graphical user interface contained for example a severe mode error together with an unreliable drop down menu. The system consisted of parts where the usability was considered satisfactory. However, those findings will not be discussed in this thesis. In order to improve the systems usability GAC is encouraged to rectify the discrepancies. The result of the study is in addition a usability checklist that can be used during further and future graphical user interface development at GAC.</p><p><strong>Keywords: </strong>Usability, evaluation, interface, checklist, shipping. </p>
38

Reducing the risks of telehealthcare expansion through the automation of efficiency evaluation

Alexandru, Cristina Adriana January 2015 (has links)
Several European countries, including the UK, are investing in large-scale telehealthcare pilots, to thoroughly evaluate the benefits of telehealthcare. Due to the high level of risk associated with such projects, it becomes desirable to be able to predict the success of telehealthcare systems in potential deployments, in order to inform investment and help save resources. An important factor for the success of any telehealthcare deployment is usability, as it helps to achieve the benefits of the technology through increased productivity, decreased error rates, and better acceptance. In particular, efficiency, one of the characteristics of usability, should be seen as a central measure for success, as the timely care of a high number of patients is one of the important claims of telehealthcare. Despite the recognized importance of usability, it is seen as secondary in the design of telehealthcare systems. The resulting problems are difficult to predict due to the heterogeneity of deployment contexts. This thesis proposes the automation of usability evaluation through the use of modelling and simulation techniques. It describes a generic methodology which can guide a modeller in reusing models for predicting characteristics of usability within different deployment sites. It also describes a modelling approach which can be used together with the methodology, to run in parallel a user model, inspired from a cognitive architecture, and a system model, represented as a basic labelled transition system. The approach simulates a user working with a telehealthcare system, and within her environment, to predict the efficiency of the system and work process surrounding it. The modeller can experiment with different inputs to the models in terms of user profile, workload, ways of working, and system design, to model different potential- real or hypothetical- deployments, and obtain efficiency predictions for each. A comparison of the predictions helps analyse the effects on efficiency of changes in deployments. The work is presented as an experimental investigation, but emphasises the great potential of modelling and simulation for helping to inform investment, help reduce costs, mitigate risks and suggest changes that would be necessary for improving the usability, and therefore success or telehealthcare deployments. My vision is that, if used commercially, the approaches presented in this thesis could help reduce risks for scaling up telehealthcare deployments.
39

HCI factors affecting the mobile internet uptake in Jordan

Omar, Firas Y. January 2012 (has links)
The aim of this research is to highlight the factors and barriers that render mobile phone users averse to using their mobile handsets as an internet platform in Jordan. Three studies were conducted to achieve the aim of the conducted research of this PhD thesis. Both quantitative and qualitative approaches were used in all studies. Data was collected from the participants using questionnaires, open-ended questions and sketching techniques. Firstly, mobile internet usage in Jordan was explored in its wider sense. On the basis of these results, the second study compared PC and mobile internet use. This comparison resulted in the preference of PC internet rather than mobile internet. The study covered many aspects such as usability, familiarity, achievement and satisfaction in dealing with both mobile and stationary tools internet. The third study was divided into two sections. The first part required participants to design (using a sketching technique) a mobile application with regard to handling a critical issue (car violations), to establish the possibility for internet users in Jordan to perform tasks on a mobile platform that they currently perform on stationary internet tools. The second part of the study was an evaluation of this prototype application. The results revealed that the application was found to be very easy and useful by the participants of the study. They added that they would benefit from using such applications in their lives. There was an observed issue of security and trust related to the payment option provided as an option in the application. Participants were cautious and declined to use any ―untrusted‖ method of payment. In addition to lacking trust in e-commerce, participants lack trust and confidence in online payment methods, and stated that they would not recommend the payment option to anyone. Finally, the outcome of the study showed that the application is a novel idea in Jordan, and it is very easy to handle and use. Participants commented that it was easy to interact with the mobile application in order to complete different tasks. The key benefit of the application for participants lies in saving time, by avoiding long queues at the Traffic Department.
40

En utvärdering av programmet Voddlers användbarhet / An usability evaluation of the program Voddler

Sharifpour, Omid, Conradsson, Christian January 2009 (has links)
<p>The purpose of this essey is through empirical methods investigate usability factors on Video On Demand applications for the Internet. More specificly we will focus on a application called Voddler. The purpose is to identify usability problems that exist in Voddler, and present the reader with suggestions on possible solutions. This could be used as guidelines to how to design for usability in this kind of system. We will use an online survey to investigate Voddler usability and use this data as a basis for our analysis. We will also conduct a expert evaluation of the system. The data collected from the survey will be compared to the expert evalutation and different theories behind usability. We will come to the conclusion that through a usability perspective Voddler has designed the software as an interactive Video On Demand service meanwhile the target audience want the application to function more like an normal computer program. This causes a conflict between the two that has to be resolved if one wants to optimize usability this kind of software.</p>

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