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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

O uso de v?deo e jogo educativos como instrumento de ensino e divulga??o da Astronomia

Souza, Thauane Lima de 21 December 2016 (has links)
Submitted by Ricardo Cedraz Duque Moliterno (ricardo.moliterno@uefs.br) on 2017-03-30T21:29:02Z No. of bitstreams: 1 DISSERTACAO THAUANE-FINAL (3).pdf: 2270065 bytes, checksum: 57e7cc71a5309821de988ba9e5addcf8 (MD5) / Made available in DSpace on 2017-03-30T21:29:02Z (GMT). No. of bitstreams: 1 DISSERTACAO THAUANE-FINAL (3).pdf: 2270065 bytes, checksum: 57e7cc71a5309821de988ba9e5addcf8 (MD5) Previous issue date: 2016-12-21 / Currently, due to the various technological options, the vast access to information and the demotivation of some students, much is discussed in the literature about the way of teaching so that it becomes diversified and attractive. The teacher / classroom model with traditional teaching has leaved to be the main medium in the teaching-learning process. Faced with this new educational paradigm, the need arises to seek strategies that increase the interest, the motivation and consequently the level of learning of the students. In this sense, we have the ludic forms of teaching, such as the application of didactic games, which are increasingly present in the school environment. From this context, a didactic game, entitled "Space Track" and an educational video called "Unraveling the Universe", was created. The theme is about Planets and Dwarf Planets, Eclipse, Seasons of the Year, General Astronomy and Constellations. In particular, these tools can be used in both formal and non-formal learning environments. In this work the product was applied in five classes of Elementary School and four of the High School of the Col?gio Estadual Ferreira Pinto. The survey of prior knowledge and learning after the implementation of activities was carried out through pre- and post-tests on the above topics. / Atualmente, em virtude das v?rias op??es tecnol?gicas, do vasto acesso ? informa??o e da desmotiva??o de alguns estudantes, muito se discute na literatura sobre a forma de ensino de modo que ela se torne diversificada e atrativa. O modelo professor/sala de aula com o ensino tradicional tem deixado de ser o principal meio no processo de ensino-aprendizagem. Diante desse novo paradigma educacional, surge a necessidade de buscar estrat?gias que aumentem o interesse, a motiva??o e consequentemente o n?vel de aprendizagem dos alunos. Neste sentido, temos as formas l?dicas de ensino, como, por exemplo, a aplica??o de jogos did?ticos, que est?o cada vez mais presentes no ambiente escolar. A partir desse contexto, foi elaborado um jogo did?tico, intitulado ?Trilha Espacial? e um v?deo educativo chamado ?Desvendando o Universo?, cuja tem?tica trata sobre Planetas e Planetas An?es, Eclipse, Esta??es do Ano, Conhecimentos Gerais de Astronomia e Constela??es. Em particular, estas ferramentas podem ser utilizadas em ambientes de ensino formal e n?o formal. Neste trabalho o produto foi aplicado em cinco turmas do Ensino Fundamental e quatro do Ensino M?dio do Col?gio Estadual Ferreira Pinto. A sondagem do conhecimento pr?vio e do aprendizado ap?s a aplica??o das atividades foi realizada por meio de pr? e p?s-testes sobre os temas citados.

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