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Mixed streaming of video over wireless networksDaka, Justice 13 July 2007 (has links)
In recent years, transmission of video over the Internet has become an important application. As wireless networks are becoming increasingly popular, it is expected that video will be an important application over wireless networks as well. Unlike wired networks, wireless networks have high data loss rates. Streaming video in the presence of high data loss can be a challenge because it results in errors in the video.<p>Video applications produce large amounts of data that need to be compressed for efficient storage and transmission. Video encoders compress data into dependent frames and independent frames. During transmission, the compressed video may lose some data. Depending on where the packet loss occurs in the video, the error can propagate for a long time. If the error occurs on a reference frame at the beginning of the video, all the frames that depend on the reference frame will not be decoded successfully. <p>This thesis presents the concept of mixed streaming, which reduces the impact of video propagation errors in error prone networks. Mixed streaming delivers a video file using two levels of reliability; reliable and unreliable. This allows sensitive parts of the video to be delivered reliably while less sensitive areas of the video are transmitted unreliably. Experiments are conducted that study the behavior of mixed streaming over error prone wireless networks. Results show that mixed streaming makes it possible to reduce the impact of errors by making sure that errors on reference frames are corrected. Correcting errors on reference frames limits the time for which errors can propagate, thereby improving the video quality. Results also show that the delay cost associated with the mixed streaming approach is reasonable for fairly high packet loss rates.
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Video analysis and abstraction in the compressed domainLee, Sangkeun 01 December 2003 (has links)
No description available.
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Achieving Inter-Session Fairness for Layered Video MulticastPan, Chieh-Ying 28 July 2000 (has links)
The Internet is increasingly used to deliver multimedia service. To accommodate heterogeneous receivers and to adapt to congestion, it has been proposed to use adaptive rate control techniques to adjust the video traffic characteristics according to the available Internet resources, such as layered video multicast. A problem of layered video multicast is unable to provide fair bandwidth sharing between competing video sessions. In this thesis, we will introduce a better solution to achieve inter-session fairness for layered video multicast.
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Development of Internet Video ConferenceJue, Ming-Fai 05 August 2003 (has links)
We implement the ¡§Internet Video Conference System¡¨ based on ITU-T H.323 multimedia communication protocols standard in paper. This part, we discuss the H.323 protocols how to work on the Internet and analysis the network structure on the video conference system. Development of the system will consider network structure restrict, user habits and system integrate problem. We are not development the point-point communication, but also development multipoint communication by the multicast concept. To solve the distance and capacity problem on video conference, we research the ¡§Zone Switching¡¨ and ¡§Multi-MCU¡¨ structure this paper. We analysis the performance of the video conference system by the new structure, it includes ¡§switching structure of the different Zone¡¨ and ¡§switching structure of the same Zone¡¨. Finally, we analysis the performance and work on the Internet by the new structure.
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The calabozo: virtual reconstruction of a prison cell based on personal accountsAroztegui Massera, Carmen 16 August 2006 (has links)
The objective of my research is to create a visualization of a place based on personal
experiences. My research addresses this issue through a case study: the visualization of a
womenÂs political prison located in Punta de Rieles, Uruguay, during the Uruguayan dictatorship
(1973-85). In June of 2002, I went to Uruguay and interviewed nine female former political
prisoners. I asked them to tell me stories about what happened to them during their time in
prison. My research aims at relating their experience of prison through a visualization of their
stories. The challenge addressed by my research is the creation of a virtual reconstruction that
can communicate the experience of prison through the integration of narrative, light modeling
and sound. The proposed visualization is a video installation based on these womenÂs personal
experiences of the solitary confinement cell (calabozo).
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When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protectionBailey, Joseph Harold 17 September 2007 (has links)
This dissertation examines how games have been construed legally and publicly
and compares the nature of games to the de facto legal criteria: in order for games to
receive free speech protection, games must inform and communicate. In Chapter I, I
review the literature surrounding the effects of violent video games. This literature
review serves as a foundation for the rhetorical nature of the legal controversy since the
controversy has no clear-cut answer to the effects of video games. Instead of a clear
"Yes"ÃÂÃÂ or "ÃÂÃÂNo"ÃÂÃÂ answer, game effects researchers can only posit "Maybe"ÃÂÃÂ and "No"ÃÂÃÂ
findings. Game antagonists employed long-shot and shoddy research to argue their case
that violent games produce violent people.
The next two chapters lay a foundation for justifying why games have become
increasingly controversial to date. In Chapter II, I outline a history of games and argue
that games became communicative in the early 1990s. As a response to graphically
communicative games and congressional bullying, the video game industry created a self
regulatory rating board which should have quelled the public controversy. It did not. In Chapter III, I argue that Columbine changed the face of the game industry in
the eyes of the public, as a matter of public morality. Before 1999, the public viewed
games in a positive light, embodying one of America'ÃÂÃÂs pastimes and helping the disabled
with their motor skills. After the events at Columbine, the public saw the video game
industry as an unruly and rogue force.
In Chapter IV, I explain the legal hurtles the game industry faces in becoming
protected speech. While video games have become communicative and informative, they
likely will not receive free speech protection because of the public scapegoating of the
industry during the last two and a half decades. I conclude by discussing the latest Grand
Theft Auto "ÃÂÃÂHot Coffee"ÃÂÃÂ controversy and how game developers remain gun-shy about the
free speech issue.
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Coding Performance Enhancement: Motion Estimation and Video TranscodingWu, Ming-te 05 June 2009 (has links)
With the rapid growth of multimedia information, video coding standards have become crucial when transmitting large amount of video data. Motion estimation promises to be the key to high performance in video coding by removing the temporal redundancy of video data for storage and transmission. Video transcoding also becomes a significant scheme applied in different bandwidth transform. Due to their fundamentality, research works on motion estimation and video transcoding have been conducted extensively. In this thesis, an overview of video compression technique is presented with emphasis on motion estimation. Then, a survey of most representative motion estimation search algorithms and the proposed motion estimation algorithms are introduced. The evaluation and analysis of these algorithms based on a number of experiments on several famous test video sequences is presented. In addition, an efficient video transcoding via visual attention model with Lagrange optimization to minimum rate-distortion cost is proposed. Finally, an investigation of the future trend of video coding is discussed. Through the proposed algorithms of motion estimation, the computational complexity can be significantly reduced despite the fact that the objective quality of motion compensated images is slightly degraded. Moreover, through the proposed video transcoding method, the bit rate can be reduced to fit the requirement of bandwidth.
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The fall : a multi-media work for three chamber ensembles, three conductors, and large screen video /Carrick, Richard David, January 2001 (has links)
Thesis (Ph. D.)--University of California, San Diego, 2001. / Vita. For flute (doubling piccolo), oboe, E♭ clarinet (doubling B♭ clarinet), trumpet, trombone, piano, organ (doubling synthesizer), 2 violins, viola, violoncello, and double bass, with 3 conductors and video projection. Includes performance instructions and frames from the video printed preceding the score.
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Hybrid video coding design with variable size integer tansforms and structural similarityKruafak, Att. January 2008 (has links)
Thesis (Ph.D.)--University of Texas at Arlington, 2008.
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Objective image and video quality assessment with applicationsLi, Qiang. January 2009 (has links)
Thesis (Ph.D )--University of Texas at Arlington, 2009.
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