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"Minnecllîche Meit" vs "Tíuvelés WIP" : increasing female property rights and the courtly contradictions manifested by the figure of Brünhild /Pekkarinen, Anu. January 2004 (has links)
Thesis (M.A.)--University of Missouri-Columbia, 2004. / Some German text and bibliographies. Typescript. Includes bibliographical references (leaves 61-63). Also available on the Internet.
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"Minnecllîche Meit" vs "Tíuvelés WIP" increasing female property rights and the courtly contradictions manifested by the figure of Brünhild /Pekkarinen, Anu. January 2004 (has links)
Thesis (M.A.)--University of Missouri-Columbia, 2004. / Some German text and bibliographies. Typescript. Includes bibliographical references (leaves 61-63). Also available on the Internet.
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Mer än valkyrior : En omtolkning av vikingatidens feminina figuriner / More than Valkyries : A re-interpretation of Viking Age Female FigurinesWihlborg, Julia January 2019 (has links)
Figurines with a human shape have been created in almost every culture all throughout human history. In this thesis one such group of figurines is under investigation, Viking age female figurines. These figurines are most often interpreted as representations of the Valkyries – shieldmaidens of the god Odin – or as the goddess Fröja. Interpretations made through comparative studies with the medieval written sources. However, these interpretations always privileges some attributes of the figurines over others, creating simplified and general interpretations. The purpose of this thesis is to (re)interpret the figurines beyond the concept of representation, and instead focus on what the figurines, through their various attributes (size, motive, material), do and how they influence human actions. This is realized through the creation of a catalogue of all currently known female figurines from the Viking age (53 pieces), a correspondence analysis and through the use of symmetrical archaeology and embodiment theory. The result shows that the most important attributes of the figurines is their physical bodies, through which they can interact with the world, trigger emotions, hold memory, become animated and be part of the performative practice of upholding individual identity as well as upholding both the social- and cosmological worlds.
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