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Interaction with Volumetric DisplaysGrossman, Tovi 19 January 2009 (has links)
For almost 50 years, researchers have been exploring the use of stereoscopic displays for visualizing and interacting with three-dimensional (3D) data. Unfortunately, a number of unfavorable qualitative properties have impeded the wide-spread adoption of traditional 3D displays. The volumetric display, a more recent class of 3D display to emerge, possesses unique features which potentially makes it more suitable for integration into workplace, classroom, and even home environments. In this dissertation we investigate volumetric displays as an interactive platform for 3D applications.
We identify the inherent affordances unique to volumetric displays, such as their true 3D display volume, 360° viewing angle, and enclosing surface. Identifying these properties exposes human factor issues which we investigate and interaction issues which we address. First, we evaluate the user’s ability perceive imagery displayed by a volumetric display. In a formal experiment, we show that depth perception can be improved, in comparison to more traditional platforms. We then perform an experiment which evaluates users’ ability to read text under 3D rotations, and present a new algorithm which optimizes text rotation when viewed my multiple users. Next, we investigate the user’s ability to select 3D imagery within the display. Results show that the dimension defining the depth of the object can constrain user performance as much as or more than the other two dimensions of the target. This leads us to explore alternative methods of selection which are less constraining to the user. We define a suite of new selection techniques, of which several are found to have significant benefits in comparison to techniques traditionally used in 3D user interfaces. Next, we describe our development of the first working interactive application, where a volumetric display is the sole device for input and display. The application presents a first glance at what the equivalent of today’s graphical user interface might be on a volumetric display. We then develop a prototype application which allows multiple users to simultaneously interact with the volumetric display. We discuss and address the core issues related to providing such a collaborative user interface, and report feedback obtained from usage sessions and expert interviews.
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Interaction with Volumetric DisplaysGrossman, Tovi 19 January 2009 (has links)
For almost 50 years, researchers have been exploring the use of stereoscopic displays for visualizing and interacting with three-dimensional (3D) data. Unfortunately, a number of unfavorable qualitative properties have impeded the wide-spread adoption of traditional 3D displays. The volumetric display, a more recent class of 3D display to emerge, possesses unique features which potentially makes it more suitable for integration into workplace, classroom, and even home environments. In this dissertation we investigate volumetric displays as an interactive platform for 3D applications.
We identify the inherent affordances unique to volumetric displays, such as their true 3D display volume, 360° viewing angle, and enclosing surface. Identifying these properties exposes human factor issues which we investigate and interaction issues which we address. First, we evaluate the user’s ability perceive imagery displayed by a volumetric display. In a formal experiment, we show that depth perception can be improved, in comparison to more traditional platforms. We then perform an experiment which evaluates users’ ability to read text under 3D rotations, and present a new algorithm which optimizes text rotation when viewed my multiple users. Next, we investigate the user’s ability to select 3D imagery within the display. Results show that the dimension defining the depth of the object can constrain user performance as much as or more than the other two dimensions of the target. This leads us to explore alternative methods of selection which are less constraining to the user. We define a suite of new selection techniques, of which several are found to have significant benefits in comparison to techniques traditionally used in 3D user interfaces. Next, we describe our development of the first working interactive application, where a volumetric display is the sole device for input and display. The application presents a first glance at what the equivalent of today’s graphical user interface might be on a volumetric display. We then develop a prototype application which allows multiple users to simultaneously interact with the volumetric display. We discuss and address the core issues related to providing such a collaborative user interface, and report feedback obtained from usage sessions and expert interviews.
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Improvements in Optical Trap DisplaysRogers, R. Wesley 26 August 2020 (has links)
This thesis improves on the design of the Optical Trap Display (OTD), presented in 2018 [1]. Contributions include: real time animation; single beam, multiparticle suspension, point primitive anisotropic scattering, and virtual image approximation. First, real time animation was demonstrated on the OTD for the first time in full color at up to 30Hz refresh. Second, multi-particle systems allow for scaling of the display by a multiplicative factor, potentially up to orders of magnitude greater than the first OTD. Third, anisotropic scattering of point primitives was shown for individual suspended particles and multiple simultaneously suspended particles. Fourth, virtual images have been previously considered impossible in volumetric displays but by using perspective projections we have shown in simulation and experiment for the first time that an effect similar to a virtual image can be created.
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Scalable Volumetric Three-dimensional Up-conversion Display MediumCho, Jung-Hyun 01 January 2007 (has links)
There are many different techniques to display 3D information. However, not many of them are able to provide sufficient depth cues to the observers to sense or feel the images as real three-dimensional objects. Volumetric three-dimensional displays generate images within a real 3D space, so they provide most of the depth cues automatically. This thesis discusses the basic notions required to understand three-dimensional displays. Also discussed are different techniques used to display 3D information and their advantages and disadvantages as well as their current limitations. Several rare-earth doped fluoride crystals that are excited to emit visible light by sequential two photon absorption have been investigated as display medium candidates for static volumetric three dimensional displays. A scalable display medium is suggested to enable large 3D displays. This medium is a dispersion of particles of the rare earth doped fluoride crystals in a refractive index-matched polymer matrix. Detailed experiments are described to prepare such a scalable display medium using a wide variety of polymers. The scattering problem in such a medium was greatly reduced by index-matching the polymer to the crystalline particles. An index-matching condition that optimizes the performance was identified and demonstrated. A potential near-future solution is demonstrated and improvements are suggested.
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Haptic Technology y Volumetric Display: Taxonomías de Técnicas de Desarrollo y Propuesta de Roadmap de Proyectos para el avance de estas tecnologías en el Perú / Taxonomy of development techniques of Haptic Technologies and Volumetric DisplaysFigueroa Salhuana, Manuel Antonio, Salazar Zegarra, Erick Daniel 16 October 2020 (has links)
Las tecnologías conocidas como Haptic Technology y Volumetric Display permiten que el usuario pueda percibir objetos virtuales, por medio de la vista o el tacto, en el mundo real. Estas tecnologías buscan que la interacción entre el mundo virtual y el ser humano deje de tener como intermediario algún computador y que la interacción entre estos sea de forma más directa. Para utilizar estas tecnologías es necesario el uso de ciertos dispositivos, los cuales permiten que el usuario se percate de estos objetos virtuales en su entorno físico. Seria provechoso que el Perú se enfocara en la investigación de estas tecnologías debido a la revolución que tendrán en el rubro de medicina, rubro industrial, mundo de los juegos, entre otros. El presente trabajo de investigación tiene como objetivo presentar un Roadmap de Proyectos basado en las técnicas de desarrollo de estas tecnologías para su implementación en futuros proyectos generados en el Perú. / Technologies known as Haptic Technology and Volumetric Display allow the user to perceive virtual objects, through sight or touch, in the real world. These technologies seek that the interaction between the virtual world and the human being ceases to have a computer as an intermediary and that the interaction between them be more direct. To use these technologies, it is necessary certain devices, which allow the user to be aware of these virtual objects in their physical environment. It would be beneficial for Peru to focus on the investigation of these technologies due to the revolution that they will have in the field of medicine, the industrial sector, the world of games, among others. The objective of this research work is to present a Project Roadmap based on the development techniques of these technologies for their implementation in future projects generated in Peru. / Trabajo de investigación
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