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Some aspects of snow and ice hazards with special reference to the winter maintenance of roads and railways in the United KingdomWilliams, P. J. January 1985 (has links)
No description available.
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Procedurally Generated Lightning Bolts Using Tessellation and Stream-Output : A GPU Based ApproachJohansson, Tobias January 2016 (has links)
No description available.
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Real-time vizualizace povětrnostních vlivů v terénu / Realtime Weather in a Landscape VisualisationVlček, Adam January 2009 (has links)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
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