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Using computer technology in congregational outreach a congregational focus group designs a church web site /Gilstrap, Glenn Alan. January 1999 (has links)
Thesis (D. Min.)--Erskine Theological Seminary, 1999. / Abstract. Includes bibliographical references (leaves 107-113).
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Developing an internet-based information resource for communication and education purposes : a case studyVan Zyl, Friedel. January 2005 (has links)
Thesis (M.A(Information Science))-University of Pretoria, 2005. / Abstract in English and Afrikaans. Includes bibliographical references.
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Using computer technology in congregational outreach a congregational focus group designs a church web site /Gilstrap, Glenn Alan. January 1999 (has links)
Thesis (D. Min.)--Erskine Theological Seminary, 1999. / Abstract. Includes bibliographical references (leaves 107-113).
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The virtual church building a church web site for York Associate Reformed Presbyterian Church /Grant, Tony. January 2001 (has links)
Thesis (D. Min.)--Erskine Theological Seminary, 2001. / Abstract. Includes bibliographical references (leaves 155-158).
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Web site development as a process for congregational study, education, and evangelism www·ccwm-medford.org /Titus, Larry A. January 1900 (has links)
Thesis (D. Min.)--Hartford Seminary, 2004. / Includes abstract and vita. UMI 31-60504. Includes bibliographical references (leaves 134-136).
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A framework for aggregating, organizing, and searching RSS feeds /Bathla, Samir. January 2006 (has links) (PDF)
Thesis (M.S.)--Pace University, 2006. / Includes bibliographical references.
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Website development recommendations for midwest state wildlife areas /Huxmann, Jessica. January 2006 (has links) (PDF)
Thesis (M.S.)--University of Wisconsin--Stevens Point, 2006. / Includes bibliographical references (leaves 76-78).
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We dance with them : Pueblo Indian embroidery /Fitzsimmons, Jeanne M. January 1900 (has links)
Thesis (M.A.)--University of Southern California, c2006. / "This thesis describes the development of a Web site, We dance with them: Pueblo Indian embroidery, which is based on the collection of embroidered textiles in the Indian Arts Research Center (IARC) in Santa Fe, New Mexico"--P. 1. "August 2006." Includes bibliographical references (p. 25).
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Facteurs d'atmosphère des sites de e-commerce en trois dimensions (3D) / Influence of atmospheric factors in 3D merchant worldsGourvennec, Bernard 15 December 2017 (has links)
À l’heure de l’internet haut débit, et à l’aube de la réalité virtuelle, les questions sur l’apport et l’efficacité des différents canaux de distribution mis à disposition du consommateur se posent avec encore plus d’acuité. Depuis l’article séminal de Kotler sur les « atmospherics » les chercheurs en marketing et en psychologie se sont attachés à mesurer les influences des différentes composantes de l’ambiance des points de vente, au départ uniquement sous forme de magasins physiques, puis, au fur et à mesure du développement d’internet, de magasins virtuels. L’explosion des performances matérielles et logicielles de ces dix dernières années a permis à ces magasins virtuels de proposer de nouvelles interfaces en offrant aux visiteurs une troisième dimension dans la visualisation de l’offre. La question de l’efficacité de ces nouveaux outils se pose pleinement, d’autant qu’internet est de plus en plus utilisé par les consommateurs dans leur processus d’achat. La problématique de cette thèse est donc de mesurer l’influence potentielle des facteurs d’ambiance d’un magasin virtuel en trois dimensions (3D) en ligne, facteurs que nous appellerons « 3Dspérics », sur le comportement des visiteurs. Nos travaux sont composés de trois revues littératures (marketing, informatique et psychophysiologie), d’une étude empirique et d’une étude expérimentale finale. Dans cette dernière, afin de pouvoir tester nos hypothèses, nous avons élaboré et réalisé un démonstrateur de magasin 3D reproduisant un magasin réel. En utilisant cette simulation nous avons observé les parcours de 44 personnes en leur assignant une tâche de magasinage de différents produits manipulables en 3D. Notre protocole expérimental est basé sur le recueil de données issues de questionnaires auquel nous avons ajouté des mesures de données objectives (parcours) et physiologiques (principalement oculaires) obtenues durant le magasinage de nos testeurs. Les résultats obtenus montrent que les composantes atmosphériques d’un site web marchand en 3D ont une influence directe sur l’immersion du visiteur et, de ce fait, contribuent positivement à la construction des comportements d’achat, d’intention de revisite et de bouche à oreille. / In the era of high-speed Internet, and at the dawn of virtual reality, questions about the contribution and efficiency of the different distribution channels available to the consumer are even more acute. Since Kotler's seminal article on "atmospherics", researchers in marketing and psychology have focused on measuring the influences of the different components of the retail outlet environment, initially only in the form of physical stores, fur and as the development of internet, virtual stores. The explosion of hardware and software performance over the last ten years has allowed these virtual stores to offer new interfaces by offering visitors a third dimension in the visualization of the offer. The question of the effectiveness of these new tools is fully posed, especially since the Internet is increasingly used by consumers in their purchasing process. The problem of this thesis is thus to measure the potential influence of the factors of atmosphere of an online virtual store in three dimensions (3D), factors that we will call "3Dsperics", on the behavior of the visitors. Our work consists of three literature reviews (marketing, computer science and psychophysiology), an empirical study and a final experimental study. In the latter, in order to test our hypotheses, we have developed and realized a 3D store demonstrator reproducing a real store. Using this simulation we observed the routes of 44 people by assigning them a task of shopping of different manipulatable 3D products. Our experimental protocol is based on the collection of data from questionnaires to which we added measures of objective data (pathways) and physiological (mainly ocular) data obtained during the shopping of our testers. The results show that the atmospheric components of a 3D merchant web site have a direct influence on the immersion of the visitor and thus contribute positively to the construction of buying behavior, revisit intention and word of mouth.
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The evaluation of a pedagogical-program development environment for Novice programmers : a comparative studyVogts, Dieter January 2007 (has links)
It is an acknowledged fact that many novice programmers experience difficulty in the process of learning to program. One of the contributing factors to this difficulty is the Program Development Environment (PDE). Professional-PDEs are those developed specifically for professional programmers, but are often used by educational institutions in the instruction of programming. It has long been accepted that such environments are inappropriate in the instruction of programming due to unnecessary complexity and lack of support for novice programmers in the learning process. Numerous pedagogical-PDEs supporting the mechanics of programming have been developed in response to this. A review of literature, however, indicates that very limited empirical studies comparing pedagogical-PDEs and professional-PDEs have been conducted. The current study investigates whether there are measurable benefits to using a pedagogical-PDE supporting the mechanics of programming in the instruction of programming instead of a professional-PDE. A comparative study of this nature requires a representative pedagogical-PDE and representative professional-PDE be compared with one another. The first part of the current study determines a set of requirements that a pedagogical- PDE should adhere to based on literature. A set of representative features for a pedagogical-PDE is derived by examining the features of existing PDEs in conjunction with the set of requirements. Based on these features, a pedagogical-PDE, known as SimplifIDE, is developed that implements the representative set of features and that meets are the requirements for a pedagogical-PDE. The second part of the current study is the specification and administration of an empirical experiment in which SimplifIDE and Borland© DelphiTM are compared with one another. A holistic approach in determining the differences between the PDEs is taken and three main areas are examined, namely academic performance, perceptions and programming behavior.
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