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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Color adjustment of digital images of clothes for truthful rendering

Bengtsson, Matilda January 2016 (has links)
E-commerce is a growing market for selling gods and digital images are often used to display the product. However, there is a problem when the color of the object does not match the reality. This can lead to a dissatisfaction of the customer and a return of the product. Returned goods causes a significant loss in revenue for the suppliers. One reason for untruthful rendering of colors in images is due to different temperatures, or colors, of the illumination sources lighting the scene and the object. This effect can be reduced by a method called white balance. In this thesis, an algorithm based on the technique in Hsu et al. was implemented for a more truthful rendering of images of clothes and toys used in e-commerce. The algorithm removes unwanted color casts induced in the image from two different illumination sources. The thesis also marks important details missing in aforementioned paper as well as some drawbacks of the proposed technique, such as high processing time.
2

Color Constancy for Stereo Imaging

Wen, Bo 21 August 2012 (has links)
No description available.
3

Programmable Image-Based Light Capture for Previsualization

Lindsay, Clifford 02 April 2013 (has links)
Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and character motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his "minds-eye". Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation's focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker's artistic expression, validate cinematic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic rendering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. This dissertation describes a new hardware and software previs framework that enables interactive visualization of on-set post-production elements. A three-tiered framework, which is the main contribution of this dissertation is; 1) a novel programmable camera architecture that provides programmability to low-level features and a visual programming interface, 2) new algorithms that analyzes and decomposes the scene photometrically, and 3) a previs interface that leverages the previous to perform interactive rendering and manipulation of the photometric and computer generated elements. For this dissertation we implemented a programmable camera with a novel visual programming interface. We developed the photometric theory and implementation of our novel relighting technique called Symmetric lighting, which can be used to relight a scene with multiple illuminants with respect to color, intensity and location on our programmable camera. We analyzed the performance of Symmetric lighting on synthetic and real scenes to evaluate the benefits and limitations with respect to the reflectance composition of the scene and the number and color of lights within the scene. We found that, since our method is based on a Lambertian reflectance assumption, our method works well under this assumption but that scenes with high amounts of specular reflections can have higher errors in terms of relighting accuracy and additional steps are required to mitigate this limitation. Also, scenes which contain lights whose colors are a too similar can lead to degenerate cases in terms of relighting. Despite these limitations, an important contribution of our work is that Symmetric lighting can also be leveraged as a solution for performing multi-illuminant white balancing and light color estimation within a scene with multiple illuminants without limits on the color range or number of lights. We compared our method to other white balance methods and show that our method is superior when at least one of the light colors is known a priori.
4

Algorithms for the enhancement of dynamic range and colour constancy of digital images & video

Lluis-Gomez, Alexis L. January 2015 (has links)
One of the main objectives in digital imaging is to mimic the capabilities of the human eye, and perhaps, go beyond in certain aspects. However, the human visual system is so versatile, complex, and only partially understood that no up-to-date imaging technology has been able to accurately reproduce the capabilities of the it. The extraordinary capabilities of the human eye have become a crucial shortcoming in digital imaging, since digital photography, video recording, and computer vision applications have continued to demand more realistic and accurate imaging reproduction and analytic capabilities. Over decades, researchers have tried to solve the colour constancy problem, as well as extending the dynamic range of digital imaging devices by proposing a number of algorithms and instrumentation approaches. Nevertheless, no unique solution has been identified; this is partially due to the wide range of computer vision applications that require colour constancy and high dynamic range imaging, and the complexity of the human visual system to achieve effective colour constancy and dynamic range capabilities. The aim of the research presented in this thesis is to enhance the overall image quality within an image signal processor of digital cameras by achieving colour constancy and extending dynamic range capabilities. This is achieved by developing a set of advanced image-processing algorithms that are robust to a number of practical challenges and feasible to be implemented within an image signal processor used in consumer electronics imaging devises. The experiments conducted in this research show that the proposed algorithms supersede state-of-the-art methods in the fields of dynamic range and colour constancy. Moreover, this unique set of image processing algorithms show that if they are used within an image signal processor, they enable digital camera devices to mimic the human visual system s dynamic range and colour constancy capabilities; the ultimate goal of any state-of-the-art technique, or commercial imaging device.
5

Zpracování digitální fotografie / Digital Photo Processing

Zdražil, Vít Unknown Date (has links)
This document focuses on processing of RAW image data from digital cameras. In first section is described principle of image capturing by digital camera, common way of image processing in the device and what the RAW format is, its pros and cons. In the next section is described existing demosaicing methods, methods for additional processing of RAW image data and there is analyzed specific RAW format, Canon's CR2, including structure and guide for its conversion. Next sections contains proposal of the new improved demosaicing method and method for suppressing digital noise. On this basis a library for basic CR2 files processing was implemented. There is comparison of methods for processing RAW image data with this library in the next section. In the conclusion there is summary of finished work and there is also mentioned outline of future work.
6

Získávání dat z kamer / Controlling of camera

Tylš, Ladislav January 2009 (has links)
This thesis describes the principles of making application which is able to set and control camera. The first part describes basic camera connections and it explains definition and specification of camera’s features. The second part of my thesis describes implementation of application, which can use more cameras to image preview, image acquisition and to simply set of camera’s features. To implement the applications we can use MATLAB and C++BUILDER uses opencv libraries.

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