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The Effects of Playing Exergames on Energy ExpenditureKirkwood, Demetrice 01 December 2011 (has links)
The purpose of this study was to assess the performance, ratings of perceived exertion, metabolic responses, and energy expenditure as individuals participated in interactive video game play. There were 14 participants that participated in the study, whose age was 20.1 ± 1.64 years of age. Participants completed a maximal aerobic test to exhaustion (VO2max test), and then 30 minute testing session on both the Kinect Adventures (K) and Wii Fit Plus game. Data were analyzed using a dependent t-test and one-way ANOVA. Significance was accepted at P ≤ 0.05. Energy expenditure and RPE were significant in both exergames interactive game play P=0.044 and P < 0.05, respectively. In addition, heart rate (P=0.001) and performance during exergame play P=0.00015 were of significance in the Xbox Kinect and Wii Fit Plus. In conclusion, we found that individuals participating on the exergame Xbox Kinect expends more calories and work at a higher intensity than the Wii Fit Plus, thus justifying an alternative way to participate in physical activity via exergames. As an alternative way to exercise, individuals can meet the daily requirements of energy expenditure of moderate intensity, which is 150-400 kcals.
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The Influence of a WII Fit Plus Exercise Protocol on Lower Extremity Strength and Balance in an Adult PopulationDeSalvo, Renee M. 09 May 2011 (has links)
No description available.
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Changes in Body Composition and Resting Blood Pressure Among Adults Using Wii Fit PlusPollock, Brandon Scott 10 May 2011 (has links)
No description available.
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