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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

View Birdification: On-Ground Pedestrian Movement Estimation and Prediction from Ego-centric In-Crowd Views / 混雑環境下における自己位置及び周辺歩行者の軌跡復元・予測

Nishimura, Mai 23 March 2023 (has links)
京都大学 / 新制・課程博士 / 博士(情報学) / 甲第24726号 / 情博第814号 / 新制||情||137(附属図書館) / 京都大学大学院情報学研究科知能情報学専攻 / (主査)教授 西野 恒, 教授 河原 達也, 教授 神田 崇行, 准教授 延原 章平 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
2

Kosminio žingsninio strateginio žaidimo kūrimas. Game Engine projektavimas ir realizavimas / Development of the Space Turn-Based Strategy Game: Game Engine Design and Implementation

Ščeponavičius, Audrius 07 September 2010 (has links)
Darbas skirtas sukurti pasaulio modelio modulio dalį, susijusią su resursų kūrimu. Darbo metu atlikta šios dalies poreikių analizė bei sukurtas realizacijos projektas. Remiantis šiuo projektu buvo sukurta pasaulio modulio dalis atsakinga už pasaulio modelio resursus, gebanti resursus klasifikuoti, bei atlikti resursų kūrimo, trynimo, panaudojimo veiksmus. / The purpose of work is to create part of world model module which is associated with resource creation. In the course of this work requirements for this part of module were analyzed and an implementation project was made. Using this project a part of world model was created, which is responsible for resources of world modelį, that is able to classify the resources as well as perform resource creation, deletion, using actions.
3

Kosminio žingsninio strateginio žaidimo kūrimas. Game engine projektavimas ir realizavimas / Development of the Space Turn-Based Strategy Game: Game Engine Design and Implementation

Barauskas, Nerijus 07 September 2010 (has links)
Darbas skirtas sukurti žaidimo variklio pasaulio modelį palaikantį modulį. Darbo metu buvo atlikta žaidimo pasaulio modelio poreikių analizė ir suprojektuotas pasaulio modelį palaikantis modulis. Pagal šį projektą buvo sukurtas pasaulio modelį palaikantis įrankis bei jo efektyvumą kontroliuojantis pagalbinis įrankis. Sukurtas įrankis leidžia realizuoti ne vieną kosminio žingsninio strateginio žaidimo pasaulio modelį, turintį kiek įmanoma mažiau apribojimų. / The purpose of this work is to create a module that supports the world concept, for the game engine. In the course of this work requirements for different world models were analyzed and the appropriate module design project was created. Using this project, a module for supporting different world concepts and a tool that increases its efficiency were created. Developed tool allows you to create more than one space turn-based strategy game world model, with minimal restrictions.
4

Model světa v textech dětského folkloru a zvláštnosti jeho působení v současné dětské literatuře (na příkladu poezie Grigorije Ostera) / Model of the world in the texts of children's folklore and peculiarities of its functioning in a modern children's literature (for example, Grigory Oster's poetry)

Lopatina, Elena January 2013 (has links)
(in English): Abstract for thesis on the topic "The model of the world in the texts of children's folklore and peculiarities of its functioning in modern children's literature (the poetry of G. Oster)." The study examined the texts of rhymes and sadistic rhymes identified among pupils of junior classes, in order to identify the main features of modeling the world which are shown in the analyzed texts. Then the features of that models considered by the example of the texts of modern children's literature, in particular texts of G. Oster. The work performes next tasks: 1) to reveal the specifics of child's consciousness, reflected in studied children's folklore genres; 2) to compare the main features of modeling the world in the texts of rhymes and sadistic rhymes; 3) to identify the features of the functioning world's systems in modern children's literature (in the texts by G. Oster). An analysis of 70 text units, which function in the modern children's subculture, identified a specific children's picture of the world and its reflection in the texts of studied genres and texts of modern children's literature (for example the poetry of G.Oster). Finally, there are conclusions which characterize systems of modeling the world in studied genres, which are different from each other by the universal...

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