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X3D-UML: User-Centred Design, Implementation and Evaluation of 3D UML Using X3DMcIntosh, Paul Malcolm, paul.mcintosh@internetscooter.com January 2010 (has links)
This thesis presents an in-depth investigation into the practical use of 3D for software visualisation. This work presents the first comprehensive user-centred study which examines the software engineering tasks users undertake currently, the issues that 3D addresses and a measure of benefit of the 3D solution compared to traditional approaches. This thesis also presents a mechanism for creating 3D software visualisations, a refined evaluation methodology and visualisation heuristics that together provide a valuable resource for further research into this area. The research results have been structured so they are directly applicable to industry and as such are already undergoing industrial adoption. This has been achieved through the following: Firstly the research augments current and accepted software visualisation approaches by basing the visual notation on the Unified Modelling Language (UML). This has enabled the current visual software engineering tasks to be studied and for representative user tasks to be captured and quantified. The 3D visualisations then complement the current working practices by solving
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X3D-UML: User-Centred Design, Implementation and Evaluation of 3D UML Using X3DMcIntosh, Paul Malcolm, paul.mcintosh@internetscooter.com January 2010 (has links)
This thesis presents an in-depth investigation into the practical use of 3D for software visualisation. This work presents the first comprehensive user-centred study which examines the software engineering tasks users undertake currently, the issues that 3D addresses and a measure of benefit of the 3D solution compared to traditional approaches. This thesis also presents a mechanism for creating 3D software visualisations, a refined evaluation methodology and visualisation heuristics that together provide a valuable resource for further research into this area. The research results have been structured so they are directly applicable to industry and as such are already undergoing industrial adoption. This has been achieved through the following: Firstly the research augments current and accepted software visualisation approaches by basing the visual notation on the Unified Modelling Language (UML). This has enabled the current visual software engineering tasks to be studied and for representative user tasks to be captured and quantified. The 3D visualisations then complement the current working practices by solving
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X3D-UML: User-Centred Design, Implementation and Evaluation of 3D UML Using X3DMcIntosh, Paul Malcolm, paul.mcintosh@internetscooter.com January 2010 (has links)
This thesis presents an in-depth investigation into the practical use of 3D for software visualisation. This work presents the first comprehensive user-centred study which examines the software engineering tasks users undertake currently, the issues that 3D addresses and a measure of benefit of the 3D solution compared to traditional approaches. This thesis also presents a mechanism for creating 3D software visualisations, a refined evaluation methodology and visualisation heuristics that together provide a valuable resource for further research into this area. The research results have been structured so they are directly applicable to industry and as such are already undergoing industrial adoption. This has been achieved through the following: Firstly the research augments current and accepted software visualisation approaches by basing the visual notation on the Unified Modelling Language (UML). This has enabled the current visual software engineering tasks to be studied and for representative user tasks to be captured and quantified. The 3D visualisations then complement the current working practices by solving
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X3D-UML: User-Centred Design, Implementation and Evaluation of 3D UML Using X3DMcIntosh, Paul Malcolm, paul.mcintosh@internetscooter.com January 2010 (has links)
This thesis presents an in-depth investigation into the practical use of 3D for software visualisation. This work presents the first comprehensive user-centred study which examines the software engineering tasks users undertake currently, the issues that 3D addresses and a measure of benefit of the 3D solution compared to traditional approaches. This thesis also presents a mechanism for creating 3D software visualisations, a refined evaluation methodology and visualisation heuristics that together provide a valuable resource for further research into this area. The research results have been structured so they are directly applicable to industry and as such are already undergoing industrial adoption. This has been achieved through the following: Firstly the research augments current and accepted software visualisation approaches by basing the visual notation on the Unified Modelling Language (UML). This has enabled the current visual software engineering tasks to be studied and for representative user tasks to be captured and quantified. The 3D visualisations then complement the current working practices by solving
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